
The Student Cyborg & How Technology is Facilitating Education
The Student Cyborg* & How Technology is Facilitating Education *Cyborg ('si-bôrg) a person whose physielegical functioning is aided by or dependent upon a mechanical or electronic devicw device x Social Media 23.9% Heard of Faculty Views of the value of social media for class by site 21% 17% Daily Little Value Some Value Very Valuable 49.5% Never past monh edin Faculty personal use of social media 23% Weekly 19% Rarely 20% None 47% Video Other Sites 20% Monthly 33% Video Only Frequency of faculty profession use of social media Faculty use of video & other types of social media in teaching O Online Learning Online Education is Critical to the Long-term Strategy of my Institution 70% 60% 50% 40% 30% 1 out of 4 20 10% college students have taken at least one online course. 2003 2004 2005 2006 2007 2008 2009 2010 O Agree O Neutral O Disagree Total & Online Enrollment in Postsecondary Institusions Percent of Schools with Internet Access Students Online Taking at Least One Online Course Annual Annual Enroliment as a Percent of Growth Rate Growth Rate Total Enrollment 99% Year Total Enrollment 1,602.970 1,971,397 2,329,783 3,180,050 3.488.381 2002 16,611,710 NA NA 2003 2004 0.6% 11.7% 13.5% 16,911,481 1.8% 23.0% 18.2% 2005 2006 17,272,043 17,487,481 2.1% 1.2% 1.6% 36.5% 18.2% 17,758.872 18,248,133 18,698,630 19,036,860 9.7% 19.6% 3% 3,938, 111 4,606,353 5,579.022 2007 2.8% 12.9% 21.6% 2008 2009 2.5% 1.2% 16.9% 24.6% 1994 1996 1998 2000 2001 2003 2005 2009 21.1% 29.3% Educational Tools | Solve problems, Analyze Data, Calculate | Practice Basic Skills Writing | Research Multimedia Presentations iPod/MP3 Player Correspond with Others Experiments +20,000 Educational Apps +3,000 Accredited Online Colleges Create Art, Music, etc. |Develop Models or simulations I Contribute to a Blog or Wiki I Use Social Networking Site for iPhone History 1972 - Scantron An invention that even today 1930 - Overhead Projector Used heavily to train soldiers in WWII, it eventually passed on to schools & classrooms. 2005 - iClicker Taking quizes in class now becomes as fun as a gameshow & poll results are in real time. reduces the hastle for teachers to grade papers and increases the stress of students. 1925 1950 1975 2000 2025 1950 - Language-Lab Headset Through repetition, students learned languages listening to phrases and mimicking them. 1985 - Graphic Calculator Making it easier to plug in cartesian equations and to play videogames without your teacher noticing. 2010 - iPad Quite possibly the end of textbooks & the beginning of a whole new way of learning SOURCES http://www.accreditedonlinecolleges.com/ http:/www.technologybitsbytesnibbles. info/archives/4739 http://sloanconsortium.org/publications/survey/pdt/class_differences pdf http://www.nytimes.com/interactive/2010/09/19/magazine/classroom-technology.html http://www.pearsonlearningsolutions.com/educators/pearson-social-media-survey-2011-bw.pdf http://bcis. pacificu.edu/journal/article.php?id=777 design by: Josh Balleza INFOGRAPHIC BROUGHT TO YOU BY: MastersinEducation.org CREATED BY OBIZMEDIA.COM How Students Use Technology Other video YouTube sbojg SINIM Facebook Twitter
The Student Cyborg & How Technology is Facilitating Education
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