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How TV and Entertainment Have Evolved

EVOLUTION OF TV AND ENTERTAINMENT RAPID GROWTH OF CONTENT 2008-2010 AVERAGE NUMBER OF TV CHANNELS RECEIVED IN US. HOUSEHOLDS Streaming services such as Netfix, Hulu 2005 Plus and YouTube became available on TV devices OTHER HISTORICC TV LANDMARKS 2010 105.7 2000 channels 2009 Subseription TV became ubiquitous in the US, with go of housebolds subscribing to wired cablee, IPTV, or satellite services 135.0 71.5 channets channels 1928 The first 1990 millions of pieces of TVs were sold to consumers and cost $75 2005 SNLS Laly Sunday" breaks records on YouTube, the first major sign of people watching TV content online 27,2 channels content through streaming services 1980 10.2 tharinel 1965 First mass-market VCR launches, allowing 71annels consumers to begin recording their favorite TV shows 1970 1960 5i annels 1948 One million US homes had TVs KINECT for o The launch of voice search Xbox launches voice search, integrating the simplicity of Kinect with the intelligence of Bing search, making finding and enjoying TV and entertainment easier than ever FINDING CONTENT 1950 First remote control released to consumers called "Lazy Bones. operated through a wire connectod to your TV 1955 The first wireless remote that was released, called "The Flash-Matic." had four buttons and used an internal flashlight to operate Today Remotes can feature over so different buttons 00 888 Early 1980. The infrared remote was developed to keep up with the explosion of hundreds of channels 2000 Universal remotes became common-place in households due to the and the growing popularity of subscription TV increase in entertainment devices NETFLIX 65% of US-based weekly Xbox 360 users under the age of 25 access online TV shows and movies primarily via games consoles 50% of all Netflix users connect via game consoles. including Xbox 360 93% of people in the U.S. believe their home entertainment experience would be more enjoyable if they could just push a single button to enjoy their favorite feature film "Kinect voice and gesture controls available with select Xbox LIVE content, and may vary by feature. Features and content vary by region. See xbox.com/live. Sources: Media Dynamics, Inc. (www.MediaDynamicsinc.com); Nielsen; About.com: Alchin, L.K. History Timelines, www.history-timelines.org.uk; ThePeopleHistory.com, Electronic Adventure US, Global Remote Control Trends Study, Strategy Analytics. Design. STANFORD KAY STUDIO (StanfordKayStudio.com)

How TV and Entertainment Have Evolved

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Microsoft’s Xbox 360 game console will be able to deliver 40 different TV entertainment services, the company said today. That means the console will offer a full slate of games, movies, TV and musi...

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Venture Beat

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Entertainment
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