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First Person Shooters: Combat Evolved

FIRST PERSON SH OOTERS: COMBAT EVOLVED The first-person shooter genre continues to take gaming by storm as die-hard fans escape to virtual realities and futuristic worlds of weaponry and combat. Recognized for 3-D features and immersive warfare environments, the genre has a noted list of contributing games that have significantly influenced the industry. • GAME-CHANGERS• 1980 BATTLEZONE II Battlezone brought faster-paced wire-frame vector graphics MAY, 1992 WOLFENSTEIN 3DI Popularized the genre on PC thanks to its Shareware/Demo release id DEVELOPER: DEC, 1993 DOOM Added feature to join and host online multiplayer games DEVELOPER: OCT, 1994: DOOM II DEC, 1994 MARATHON II П111И Introduced voice chat and dual-wield weapons DEVELOPER: B UNGIE FEB, 1995: STAR WARS: DARK FORCES JAN, 1996 DUKE NUKEM 3D Added more interactive environments and three-dimensional freedom- compliments of a jet-pack REALMS DEVELOPER: JUN, 1996 O QUAKE П1A First FPS to use full 3-D models. Greatly increased the level of environmental detail. Allowed for special movement through grenade jumping id DEVELOPER: MAY, 1997: TUROK: DINOSAUR HUNTER AUG, 1997 GOLDENEYE 007 -IK Created the standard for a console and multiplayer shooter. Showcased FPS to the mainstream player base DEVELOPER: RAREWE NOV, 1998 HALF-LIFE I -A Released with amazing graphics, immersive and interactive environment, and brought a cinema-like feel to gaming VALVE DEVELOPER: NOV, 1998: STARSIEGE: TRIBES NOV, 1999: MEDAL OF HONOR NOV, 1999 UNREAL TOURNAMENT One of the first shooters to be widely used in competitions EPIC GAMES DEVELOPER: DEC, 1999 QUAKE III: ARENA Released two days after Unreal Tournament - Quake II has also become widely used in competitions Health 10 2 981 DEVELOPER: JUN, 2000: DEUS EX NOV, 2000: COUNTER-STRIKE NOV, 2001 HALO: COMBAT EVOLVED Launch title for the Xbox, was considered the new GoldenEye of console gaming. Focused heavily on vehicular combat DEVELOPER: B UNGIE SEP, 2002 BATTLEFIELD 1942 Expanded on large, open-world vehicular combat relying heavily on teamwork. Included both ground and aerial fighting JICE DEVELOPER: MAY, 2003: PLANETSIDE OCT, 2003 CALL OF DUTY The start of the successful Call of Duty franchise (у шard DEVELOPER: MAR, 2004: BATTLEFIELD VIETNAM AUG, 2004 DOOM II Improved shadow casting and atmospheric detail immersing you deeper into the world 000 DEVELOPER: OCT, 2004: COUNTER-STRIKE: SOURCE NOV, 2004: HALO 2 NOV, 2004 HALF-LIFE 2 Incredible physics and graphic engines. Greatly improved artificial intelligence VALVE DEVELOPER: JUN, 2005: BATTLEFIELD 2 OCT, 2005: CALL OF DUTY 2 OCT, 2006: BATTLEFIELD 2142 NOV, 2006: CALL OF DUTY 3 SEP, 2 HALO 3 OCT, 2007 PORTAL Although, not considered a true FPS by some users, Portal received critical acclaim for its humor, puzzle-based game play, and multi-room technology VALVE DEVELOPER: OCT, 2007: TEAM FORTRESS 2 NOV, 2007: CALL OF DUTY 4: MODERN WARFARE NOV, 2007: CRYSIS DEC, 2007: BIOSHOCK JUN, 2008: CALL OF DUTY: WORLD AT WAR JUN, 2008: BATTLEFIELD: BAD COMPANY FEB, 2009: CALL OF DUTY: MODERN WARFARE 2 JUL, 2009: BATTLEFIELD 1943 SEP, 2009: HALO 3: ODST OCT, 2009 BORDERLANDS I - Implemented loot-driven equipment and character based RPG elements DEVELOPER: gearbox MAR, 2010: BATTLEFIELD: BAD COMPANY 2 SEP, 2010: HALO: REACH NOV, 2010: CALL OF DUTY: BLACK OPS OCT, 2011: BATTLEFIELD 3 NOV, 2011: CALL OF DUTY: MODERN WARFARE 3 NOV, 2012: HALO 4 NOV, 2012: CALL OF DUTY: BLACK OPS 2 O SOURCES: top10bestonline-casinos.com HTTP://WWW.FREEINFOSOCIETY.COM/ARTICLE.PHP?ID=128 HTTP://VENTUREBEAT.COM/2012/03/05/11-THINGS-LEARNED-ABOUT-HALO-4/ HTTP://Www.GAMEINFORMER.COM/B/FEATURES/ARCHIVE/2012/04/09/COMPARING-HALO-4-TO-HALO-3.ASPX HTTP://VIDEOGAMESDAILY.COM/FEATURES/200910/FEATURE-THE-HISTORY-OF-FIRST-PERSON-SHOOTERS/ HTTP://VGSALES.WIKIA.COM/WIKI/BEST_SELLING_FIRST-PERSON_SHOOTERS

First Person Shooters: Combat Evolved

shared by schoolofgaming on Nov 09
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In this infographic, we explore the evolution of First Person Shooters and their features.

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