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Video Games Industry Statistics

Video Game Industry Statistics The Gamer 34YRS 39YRS 12YRS The average age of most frequent game purchaser Average number of years adult gamers have been playing computer/video games The average age of a gamer 2010 Gamer Ages 25% Under 18 of US households 67% 49% 18-49 play video games 26% Over 50 10% 20% 30% 40% 50% The 2010 average gamer spends 8 hours a week playing video games 68 Hours/Week 2010 Primary Console Female Players 2008 Primary Console Male Players 11% XBOX360 38% XBOX360 80% Wii 41% Wii 9% PS3 21% PS3 10% 20% 30% 40% 50% 60% 70% 80% 10% 20% 30% 40% 50% 40% of all gamers are female The Parents 76% of parents believe that the parental controls available in all new video game consoles are useful. Further, parents impose time usage limits on video games more than any other form of entertainment. 83% of parents place time limits on video game playing 78% of parents place time limits on television viewing 75% of parents place time limits on Internet 66% of parents place time limits on movie viewing usage 93% 64% 48% 86% of parents believe games are a positive part of their children's lives of the time of parents play of the time parents are present at the time games are purchased or rented computer and video games with their children receive their parents' permission before children at least weekly purchasing or renting a game According to a study conducted by Peter D. Hart Research Associates, more than a third (35 percent) of parents play computer and video games and 93 percent of these parents have children who also play them. Parents report always or sometimes monitoring the games their children play 97%of the time The Industry According to data compiled by the NPD Group, a global market research company, and released by the Entertainment Software Association, $9.9 10 the computer and video game industry sold 273 million units in 2009 leading to an astounding $10.5 $0.5 Computer Game Sales Video Game billion in revenue Sales 2009 Computer and Video Game Sales By ESRB Rating 48% Everyone 12% Everyone +10 23% Teen 17% Mature 0% 10% 20% 30% 40% 50% FTC Mystery Shops The FTC also periodically conducts nationwide undercover shops of movie theaters and movie, music, and video game retailers. Their most recent survey found that 80% of individuals under the age of 17 were turned away when trying to purchase or rent M-rated games. FTC Mystery Shopper Audits: 2000 - 2009 80% M-Rated Video Game 70% PA-Labeled CD 60% - R-Rated DVD 50% + R-Rated Film 40% 30% 20% 10% 2000 2001 2003 2006 2008 2009 Source: Federal Trade Commission Mystery Shopper Audits 2000-2009 Source: Federal Trade Commission Report to Congress, "Marketing Violent Entertainment to Children December 2009 (press release). 1 www.theesa .com/facts/gameplayer.asp 2 gameinformer.com/blogs/members/bisubsaint, blog/archive/2010/0A/O8/statisticly-speaking.aspx 3 www.theesa.com/facts/pdfs/ESA_Essential_Facts_20010.PDF 4 www.games.venturebeat.com/2010/03/02/time-spent-playing video-games-keops-going-up/ 5 www.cgw.com/Press-Center/Web-Exclusives/2010/The-Next-Frontier-Female-Gaming-Demographics aspx 6 www.cyberdomenet/Forum/showthread.php?p-4246 7 www.theesa.com/gamesindailylife/families.asp 8 www.esrb.org/about/awarenessjsp Billions of Dollars

Video Games Industry Statistics

shared by IGEmp on Dec 08
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This Infographic provides information about video game use. It provides information for the average age of a gamer, parents that play video games and parents attitudes towards gaming. It also shows ho...

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