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Unity to Turbulenz via Collada & WebGL

Content creation Physics Animations Audio Images Script 3D model game Unity Editor -> WebGL Turbulenz using COLLADA ! COLLADA interchange? Modeler A Modeler B COLLADA Animations A Animations B COLLADA Textures, Shaders A Textures, Shaders B COLLADA Physics A Physics B COLLADA Optimization A Optimization B COLLADA Packaging Packaging COLLADA loader? Modeler A Polygons multiple indexes image format mesh optimization, split complex transform hierarchy no shader programs Animations A Textures, Shaders A no collision volumes Physics A verbose text (xml) parsing Optimization A Packaging My game Unity Editor Fbx or simple COLLADA (e.g. no physics, morphing, shaders..) Modo Мах Maya Cinema4D XSI Animations Mecanim Textures, Shaders Shader Factory Physics PhysX Optimization Built-in Packaging IOS, Andoid, PC Web (plugin), Flash ?WebGL? Unity Engine Unity Editor -> WebGL Turbulenz using COLLADA ! Max Unity COLLADA dae2json Turbulenz Maya Blender WIP: Unity Editor -> WebGL using COLLADA , glTF and REST3D glTF REST3D REST3D Max Unity COLLADA O Turbulenz Maya Threejs Blender Summary Unity -> COLLADA -> Turbulenz COLLADA fulfill its promises: game developer can combine tools from different vendors Turbulenz does a great job importing COLLADA • Remaining issues are being worked on - gITF / REST3D • Those technologies will make it even easier and more efficient to bring COLLADA to WebGL apps Editor Editor Exporter Exporter converter webG L engine

Unity to Turbulenz via Collada & WebGL

shared by ritaturk on Apr 05
Created from a slide deck presented at the Collada meet up at the Khronos meet up during GDC 2013. Depicts how the Collada interchange format is used to take content from Unity to Turbulenz game engines.




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