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Repercussions of Growing Up on Screens [Infographic]

The Repercussions. Growing Up of Screens HEAL OURTE TODAY'S KIDS ARE DIGITAL NATIVES Kids are ENGAGING with media more than ever Among all 8- to 18-year-olds, average amount of time spent with eachmedium in a typical day: 1999 2004 2009 3:47 3:51 4:29 TV content 1:48 1:44 2:31 Music/audio :27 1:02 1:29 Computer :26 :49 1:13 Video games :43 :43 :38 Print :18 :25 :25 Movies 7:29 Total media exposure 8:33 10:45 16% Multitasking proportion 26% 29% 6:19 6:21 7:38 Total media use Kids are On Screens 7 Hours a day! Most at-risk: Middle Schoolers Boys Blacks and Latinos Among AGE GENDER RACE/ETHNICITY all 8-10 11-14 15-18 Boy Girl White Black Hispanic TELEVISION 4:29 3:41 5:03 4:22 4:40 4:18 3:36 5:54 5:21 COMPUTER 1:29 :46 1:46 1:39 1:37 1:22 1:17 1:24 1:49 VIDEO GAMES 1:13 1:01 1:25 1:08 1:37 :49 :56 1:25 1:35 MOVIES :25 :28 :26 :20 :28 :21 :13 :43 :33 TOTAL SCREEN EXPOSURE 7:36 5:57 8:40 7:29 8:31 6:49 6:01 9:26 9:18 More kids own more gadgets 18% 76% iPod/MP3 Among all 8- to 18-year-olds, percent who own each platform: player ఉ్డ 66% Cell phone 29% 2004 Laptop 2009 10 20 30 40 50 60 70 80 More kids are Among all 8- to plugged in 18-year-olds, percent with: 47% 74% Home Internet 84% access 31% High-speed/ wireless home access 59% 10% 20% Internet access in their 33% bedroom 20 40 60 80 100 1999 2004 2009 Your TV Environment Total media exposure among & Rules Matter 8- to 18-year-olds with: 12:43 HOURS 11:56 50% more 12:14 14 12 9:05 9:51 10 7:55 TV in bedroom No TV in TV left on TV left on No media rules Have bedroom most of the only a little/ media rules time never THE IMPACT Heavy Users Have Worse Grades Percent of heavy, moderate, and light media users who get mostly good vs. mostly fair/poor grades: HEAVY MEDIA MODERATE LIGHT MEDIA USERS MEDIA USERS USERS Fair/poor grades Fair/poor grades 47% 51%) 31% 23% Fair/poor grades 66% Good 65% Good grades grades 10% School doesn't use grades Good grades 3% School doesn't use grades And Are Less Content Among all 8- to 18-year-olds, percent of heavy, moderate, and light media users who say they: 93% 91% 91% 84% 20% 9096 81% 82% 72% O Heavy Users O Moderate Users O Light Users • Have a lot of friends • Get along well with their parents • Have been happy at school this year 60% 53% 489 33% 21% 1606 23% 22% • Are often bored • Get into trouble a lot • Are often sad or unhappy Viewing Violence Can Lead To Antisocial Behavior Based on 1000 studies and over 30 years of research, six major public health organizations - including the American Medical Association - found that "viewing entertainment violence can lead to increases in aggressive attitudes, values, and behavior, particularly in children." - Joint Statement on The Impact of Entertainment Violence on Children, Congressional Public Health Summit, July 26, 2000 Children that view violence are: - More likely to view violence as an effective and acceptable way of settling conflicts. ) - Can be emotionally desensitized towards violence in real life. - More apt to perceive the world as a violent and mean place. - Have a higher tendency for violent and aggressive behavior. Adolescents who had greater exposure to rap music videoS were: 1 3 times more likely to have hit a teacher. - More than 2.5 times as likely to have been arrested. O - 2 times as likely to have had multiple sexual partners. I More than 1.5 times as likely to have acquired a new sexually transmitted disease, used drugs. and used alcohol over the 12-month follow-up period. The more music videos adolescents watch, the more likely they will start drinking Change in risk of starting to drink alcohol 35, during the next T8 months +31% 20 +9% 15 10 -11% Each increase of Television Music 1 hour per day of viewing video VCR video A 2002 study found that British children could identify more Pokémon characters than common wildlife species. Logos are recognized by toddlers! A study of U.S. two-year-olds found that although they could not identify the letter M, many could identify McDonald's M-shaped golden arches. CALLING FOR MORE UPLIFTING CHILDREN'S ENTERTAINMENT Dear Mass Media Unfortunately, the world that children are born into today is in crisis. Health care costs are spiraling out of control, kids are being raised by mass media and the environment is on the brink of collapse. It's no wonder that many people are awakening to the realization that we are sick because our relationship with the planet is out of balance. By living as we do, we are destroying the very life support systems that our health relies upon. As we heal ourselves, we heal our relations All children are born with a gift. There are countless examples of children using their creative genius to make the world a better place. Children are inventing cancer detection devices, starting organizations to protect amphibians and end slavery, writing books and selling lemonade to raise money for their causes, speaking out about oil pipelines at United Nations conferences, and so much more. All children deserve the opportunity to share their gift with the world. with others and the planet. And vice versa. Many organizations are working on solutions like urban gardening, getting kids in nature, stopping pipelines, and more. But few are focusing on pop culture even though it has a massive influence on children. As digital natives, today's kids are on screens an average of 7 hours per day. Most of what they get on screens or commercial radio is vapid if not violent, misogynist or glorifying consumption. In addition to other solutions, we collectively need a strategy for pop culture. We call upon the major players in mass media to learn about transformational entertainment and increase the amount of children and family programming that: Filluminates the good that is happening in the world FInspires creative expression and positive action Transforms how children and families see the world Tells stories of a brighter future Supports children becoming more interested in nature Models healthy, balanced relationships between males and females • FIntegrates modern and traditional ways of thinking Encourages children to play and participate in real world activities Shines a light upon the achievements of children Provides a platform for child and youth leaders to express their visions Please tell us what your organization is doing around transformational entertainment for children. In early 2014, excellence in transformational children's entertainment will be recognized at the 2nd annual Imagination Heals event. SPOKESPEOPLE CELEBRITY SIGNATORIES ORGANIZATIONAL SIGNATORIES SIERRA CLUB The Agape Youth Choir a forever Recovery rOUNDID FOR THE GOD'S LOVE IN ACTION BALANCE childreng nature ONETWORK SCIEN CÉ BEST DRUG Conserve it Forward EARTH GUARIANS Youth foo Global Ststataalility aginationy KION FO UNIFY Humanitys BOOKS WITH NO BOUNDS California Student Sustainability Coalition Amphan and Reptila Conservancy CENTER FOR STORY-BASED STRATEGY ELEVATE GREENING FORWARD INSTITUTE FOR HUMANE EDUCATION I MATTER SAVE FROGS! Kids vs Global Warming TRANSITION UNITED STATES WILDSOUTH CHANGE by YOUh DIGITAL FROG THE CINTIR FOR NAKI CONSERVATION GLOBAL Global Village eiephänt EXCHANGE VE LUCY HOUSE Indigena nature ninja D newvillagerress SUŞTAINABLE ORLD COALITION EMPWERNETWORK post carbon institute Designed by: For more information, visit HealOurWorldHealOurselves.com Or email us at [email protected] Info Graphic DESION TEAMU SATUR

Repercussions of Growing Up on Screens [Infographic]

shared by mediamosaiccom on May 09
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Parents often underestimate two things about children’s media use: a) How much time kids spend on screens b) The impact of the content of screens on children So we put together a free Infographic ...

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