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The Long and Storied History Of AR and VR

THE HISTORY OF AUGMENTED VIRTUAL REALITY BY 2020 BY 2022 ½ of global consumers are expected to be using VR 3.5 billion AR devices are expected to be in use IT'S EASY TO FEEL LIKE AR AND VR HAVE POPPED INTO OUR LIVES OVERNIGHT-BUT THEIR DEVELOPMENT HAS BEEN A LONG TIME COMING THE ORIGINS OF AR E VR STEREOSCOPE Invented by Charles Wheatstone Allowed users to view a pair of separate images for each eye, creating a seemingly distant and larger 3D image LOOK HERE LOOK HERE KINETOSCOPE Invented by Thomas Edison and William Dickson Sent a piece of film between a lens and a light bulb while the user peered through a peephole showing images at 46 FPS LINK TRAINER FLIGHT SIMULATOR Developed by Edwin Link of the Link Piano and Organ Company Fuselage that simulated plane movement, cockpit enclosure, and realistic dangers of air travel through pneumatic pumps SCIENCE FICTION: PYGMALION'S SPECTACLES Sci-fi story written by Stanley G. Weinbaum Described pair of goggles that allows people to experience virtual senses including sight, smell, touch, and taste VIEW-MASTER Developed by William Gruber and Harold Graves Stereoscopic 3D photo viewer introduced at the 1939 New York World's Fair as an update to the scenic postcard Beginning in the mid- to late 20th century, AR and VR as we know them today truly took off RREAKTHROUGHS OF THE LATE 20TH CENTURY TELESPHERE MASK Developed by Morton Heilig, cinematographer and VR pioneer First ever head-mounted display (HMD), which used stereoscopic technology, 3D imagery, widescreen vision, and stereo sound HEADSIGHT Developed by Philco Corporation engineers First motion-tracking HMD that took pictures and was designed to allow remote viewing of dangerous situations by the military N SENSORAMA AND MOTORCYCLE SIMULATOR Developed by Morton Heilig 3D-equipped booth that produced sensations to simulate real experiences, such as a vibrating seat and the smell of hot dog stalls to simulate riding a motorcycle through New York SWORD OF DAMOCLES Developed by Ivan Sutherland Primitive and heavy headset that was suspended from the ceiling, which earned it its name from the Greek myth SAYRE GLOVE Created by scientists at the Electronic Visualization Laboratory at the University of Illinois The first wired glove, which turned finger movement into electrical signals POWER GLOVE POWER GLOVE AND DATAGLOVE Created by Thomas G. Zimmerman and Jaron Lanier Gloves used an optical flex sensor and ultrasonic and magnetic hand position tracking technology AIR FORCE SUPER COCKPIT PROGRAM Designed and directed by Thomas Furness PILOT'S VIEW HMD that projected computer-generated 30 maps, infrared and radar imagery, and avionics data to create a simulated aircraft that pilots could operate with gestures and eye movements 00 \ VIRTUAL INTERFACE ENVIRONMENT WORKSTATION (V.I.E.W.) Developed by NASA in partnership with VPL Research, Inc. HMD that showed a CGI environment or a real environment relayed from remote video cameras and used DataGlove and DataSuit clothing \\ VIRTUALITY GROUP ARCADE MACHINES Developed by Dr. Jonathan D Waldern and W Industries Used magnetic stereoscopic visors, joysticks, and networked units for multiplayer gaming in stand-up and sit-down pod variants VIRTUALITY vlI CAVE AUTOMATIC VIRTUAL ENVIRONMENT (CAVE) First developed by Chicago Electronic Visualization Laboratory Room in which realistic visuals are projected from outside and controlled by user movement inside through motion capture, stereoscopic LCD shutter glasses, and mirrors LOl\ VIRTUAL BOY Developed by Nintendo designer Gunpei Yokoi Failed portable video game console that simulated red and black 3D images through a visor connected to a handheld controller From the clunky first generation headsets of the 1960s to the over 250 sleek options available on Amazon today, it's clear AR and VR have come a long way in a short time THE 2IST CENTURY AND THE FUTURE 2000s-PRESENT THE AR AND VR MARKET Google Cardboard $15.00 Samsung Gear $129.99 Sony's Playstation VR $299.00 Magic Leap One $2,295 Microsoft HoloLens for Developers $3,000 Oculus Rift HTC VIVE $399.00 $499.99 WHAT THE FUTURE LOOKS LIKE WAYS AR & VR ARE CHANGING THE WORLD Education Selfies Public Safety Giving students virtual field trips, language immersion, and game-based learning Enhancing environments for more striking pictures Training first responders, law enforcement, and firefighters Business Healthcare Navigation Allowing real-time, hands-on collaboration on projects Providing accessible therapies and enhancing physician training Sending users immersive directions they can follow without a map The history of AR and VR is still being written, and innovations are leading to breakthroughs in industry after industry-put on a headset and see where the future takes you SOURCES R.html DEVELOPED BY Snady co/globaluear-vr impro N NOWSOURCING -vr-improve playstation. playsta hing-v-research-numbers-roundup, .com/en-ae/explore/playstation-vr /business .com/ /ames/spinoff/new "-Continent_of_ideas p-one?zip_modal=true -reality#ref884322 britannica m/magic- simulationinformation.efinition/CAVE-Cave-Automatic-Virtual-Environment whatis.techtarget. tacherunch com/2018/01/25/0terOgraphs-original-virtual-reality-180964771 -history-flight-simulation ar-to-dominate-focused-vr-by-2022 -enigma-of-nintendos-virtual-boy-20-years-later /385139 1977 19 38 1929 1838 9861 1982 1 66 L 0961 1992 1935 8861 1961 [ 6 8 1

The Long and Storied History Of AR and VR

shared by NowSourcing on Oct 16
How have historical inventions fostered the development of newer technologies like augmented and virtual reality? Learn more about AR and VR from this infographic!


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