
Head-to-Head with Autodesk' Maya 2015 & 3ds Max 2015
COMPARISON OF 3D AUTODESK MAYA & 3DS MAX ANIMATION AUTODESK VS AUTODESK 2 3DS MAX MAYA Maya 2015 3Ds Max 2015 OVERVIEW TYPE OF USER PROFESSIONAL STUDIO PROFESSIONAL STUDIO MAIN FUNCTIONALITY ANIMATION MODELING RENDERING ANIMATION MODELING RENDERING ANIMATION FEATURES ANIMATION 2D ANIMATION 3D CAMERA TRACKER BULLET PHYSICS 2D ANIMATION 3D CAMERA TRACKER BULLET PHYSICS FLUID DYNAMICS MULTIPLE CAMERA SHOT MORPHING FLUID DYNAMICS MULTIPLE CAMERA SHOT MORPHING PUPPET ANIMATION SCRIPTED ANIMATION PROCEDURAL ANIMATION PROCEDURAL ANIMATION SCRIPTED ANIMATION PUPPET ANIMATION COMMON ANIMATION FEATURES AUTOMATIC IN-BETWEENING FORWARD KINEMATICS INVERSE KINEMATICS KEYFRAME ANIMATION PARTICLE ENGINE RIGID BODY DYNAMICS SOFT BODY DYNAMICS TIMELINE MODELING FEATURES MODELING BEZIER CURVES BEZIER CURVES COLOR PALATTES COLOR PALATTES COLOR TRANSFORM COLOR TRANSFORM CURVE DRAWING CURVE DRAWING LAYERS LAYERS NURBS NURBS PARAMETRIC PARAMETRIC PROCEDURAL ENVIRONMENTS (х PROCEDURAL ENVIRONMENTS COMMON MODELING FEATURES BLEND EFFECTS FILTER EFFECTS IMPORT 3D MODELS POLYGONS RIGGING SUBDIVISION SURFACE UV EDITING WEIGHT PAINTING RENDERING FEATURES RENDERING 3D MOTION BLUR 3D MOTION BLUR 3D STEREOSCOPY 3D STEREOSCOPY GLOBAL ILLIMINATION GLOBAL ILLIMINATION HEAT MAP SKINNING HEAT MAP SKINNING COMMON RENDERING FEATURES 3D DEPTH FIELD AMBIENT OCCLUSION LIGHTING MULTIPASS RENDERING RAY TRACING RENDER LAYERS RENDER PASSES SHADERS MATERIAL & TEXTURES TOON SHADING TOON SHADING COMMON RENDERING FEATURES CLOTH FUR HAIR MUSCLES PROCEDURAL TEXTURES SUPPORTED PLATFORMS WINDOWS APPLE LINUX WINDOWS APPLE LINUX YES YES YES YES NO NO Veetil Group VEETIL +61421119191 perth@veetil.com www.veetildigital.com.au -DIGITAL
Head-to-Head with Autodesk' Maya 2015 & 3ds Max 2015
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