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Future Reality

FUTURE REALITY Business case Next Silicon Valley battlefront US$ 150bn Size of global AR/VR/MR market by 2022E The number of AR/VR-based Queppelin unicorns (startups worth >US$1bn) World's first AR mobile game Al as an enabler 50mn 2015 Number of monthly active users on the game Pokémon Go The year Al beat humans in visual recognition Gateway device Computing power 5bn 7X The install base of smartphones by 2018E The additional processing power an immersive VR experience requires vs traditional PC gaming Foundational hardware Skyrocketing interest 8 250mn- out of Cumulative VR/AR headsets that are projected to be sold between now and 2020E Consumers are interested in using AR/VR-based services and 300mn 10 products Enter the matrix Transforming industries 20-50% 1100+ Probability we are already living in a simulated virtual world The number of AR/VR-related science and health reports on Pubmed published since 2014 20 Millennials and centennials Potential for ubiquity seconds/ 2/3 How long Snapchatters on average spend on AR-based selfie lenses Proportion of leisure time VR/AR could capture day

Future Reality

shared by shubhamg on Oct 27
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Immersion into virtual reality is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli...

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