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Apps, Apps, and More Apps

Tuesday 22 х: APPS, APPS, & MORÉ APPS They have become a filter for our world. Through them we can access information, games, entire virtual worlds. Not the internet, nor our computers, not tablets or laptops - just little programs on our phones. Millions of little programs. What are the real numbers behind these programs, and why are there so many of them? Stores: There are currently 6 major mobile application stores: App Store Apple iPhone Launched: Jul 10, 2008 Android Market Google Android Launched: Oct 22, 2008 Software Store Palm Launched: Dec 16, 2008 App World Blackberry Launched: Apr 1, 2009 App Catalog Palm/HP Launched: Jun 6, 2009 Windows Marketplace Windows Mobile Launched: Oct 5, 200 palm hp 225,000 70,000 5,000 2,779 2,000 1,083 apps apps apps apps apps apps On these six stores, more than 305,862 apps are available. More than 4 billion apps have been down- Application Market, loaded from the Google, the second-largest The Market: Apps are sold to those who have smart phones - so which market has the most smartphones? The smartphone market is quickly changing, as new phones and systems are introduced every year. does not release App Store alone. those numbers. I Symbian sold 24,069,000 phones In most app sales, the developer's cut is 70% of the purchase price, the exceptions being BlackBerry, giving developers 80% of the pur- chase price, and third-party stores, who average 60% remuneration. In the first quarter of 2010: I Blackberry sold 10,552,000 phones 6.8% I Apple sold 8,359,000 phones I Android sold 5,214,000 phones 9.6% 44.3% 15.4% I Microsoft sold 3,706,000 phones Surveys show the average iPhone user spends $80 on apps. 19% I Other operating systems The average App price: $3.10 The average price for a game App: $1.36 The average App price, especially for best-selling apps, is constantly falling. In Apple's App store, developers have made more than $3 billion in revenues, serving up 5 billion app downloads. In 2009 alone, Apple accounted for 3.5 billion app downloads - bringing in 99.4% of app revenue, $2.4 billion dollars. As a comparison, Android Marketplace brings in about $60 million a year. More Apps are being added all the time. In May were added to the App Store. %3D 2010: 1,334 game apps 8,369 non-game apps 9,703 total apps On August 3rd, 2009, the app store developer In May 2010, there were 42,403 active publishers in the App store. An average of five apps per developer. "Perfect Acumen" had their license revoked. Apple removed 943 of Perfect Acumen's apps for third party intellectual property complaints. At the time, Perfect Acumen was the App Store's 3rd largest developer. Three developers hold two places each on the top 20 paid apps list. 1 Pangea Software, 3rd and 13th Expenses are involved in developing mobile apps. Developers must pay developer fees. I Freeverse, Inc. 6th and 8th $25 for Android Market Electronic Arts, 9th and 20th. $99/year for Apple After your app is developed, nothing guarantees it will be accepted by Apple. 37.466 apps are currently no longer available for download, and Apple reserves to right to pull your app without giving you a reason. $99/year + $99/app for Windows Marketplace Even now, 90% of app developers do not make a sustainable return on investment. What are the most profitable apps? Games, games and more games. In Apple's list of top 20 all time paid FART apps, 14 were games. Competitors did not stray far afield. Of the remaining 6, 4 were labeled "Entertainment" - including the "Best Fart App" and 2 were "Music". The most downloaded Apple app downloads account for some 14 petabytes of data, more data than has been indexed in globalP2P networks, paid App ever? Crash Bandicoot Nitro Kart 3D. A million downloads of Nitro and 10 times the data in all of Cart 3D would be 7 million megabytes of data, 6.8 terabytes, million enough to fill 1500 DVD's! World of Warcraft. Design & Illustration by Ricky Linn UnlineSchools www.OnlineSchools.org Sources: http://www.apple.com/iphone/apps-for-iphone/ http://marketplacewindowsphone.com/ http://www.precentral.net/app-gallery/app-catalog/ http://www.apple.com/hotnews/thoughts-on-flash/ http://www.androlib.com/appstats.aspx http://www.downloadsquad.com/2008/12/16/palm-launches-app-store-for-palmos-windows-mobile-apps http://www.engadget.com/2009/07/08/blackberry-app-world-now-home-to-2-000-applications/ http://www.informationweek.com/news/personal tech/blackberry/showArticle.jhtml?articlelD=211300217 http://www.precentral.net/app-catalog-hits-1000-apps http://asia.cnet.com/crave/2009/02/24/wealth-flaunting-app-arrives-on-android-phones/ http://www.gallaugher.com/2010/04/10/ http://www.numberof.net/number-of-android-phones-sold/ http://www.zdnet.com/blog/cell-phones/google-android-smacks-down-windows-mobile-in-latest-gartner-data/3829 http://www.symbian.org/applications http://www.explorepda.com/ http://www.apple.com/pr/library/2008/03/06iphone.html http://www.android.com/us/developer-distribution-agreement.html http://www.businessinsider.com/2008/8/-i-am-rich-dude-i-made-6000-from-my-dumb-iphone-app-aapl- http://news.bbc.co.uk/2/hi/technology/8157043.stm http://www.appleinsider.com/articles/10/06/07/apple_saysapp_store_has made developers over 1_billion.html http://www.apple.com/itunes/billion-app-cou http://arstechnica.com/apple/news/2010/01/apple-responsible-for-994-0f-mobile-app-sales-in-2009.ars http://www.mobile-ent.biz/news/34261/The-average-iPhone-user-has-spent-80-on-apps http://gigaom.com/2009/08/27/how-big-is-apple-iphone-app-economy-the-answer-might-surprise-you/ http://www.theequitykicker.com/2009/09/01/android-marketplace-still-largely-bereft-of-activity/ http://forums.macrumors.com/showthread.php?t=562154 http://isohunt.com/forum/viewtopic.php?t+145853 http://www.industrygamers.com/news/blizzard-drops-world-of-warcraft-stat-bomb/ http://148apps.biz/app-store-metrics/ http://www.mobilecrunch.com/2009/08/03/apple-bans-app-stores-3rd-most-prolific-developer/ http://gizmodo.com/5329756/third-largest-app-store-developer-gets-banned-for-sucking http://www.businessinsider.com/iphone-app-prices-tanking-2009-2 Tuesday 22 APPS, APPS, & MORÉ APPS They have become a filter for our world. Through them we can access information, games, entire virtual worlds. Not the internet, nor our computers, not tablets or laptops - just little programs on our phones. Millions of little programs. What are the real numbers behind these programs, and why are there so many of them? Stores: There are currently 6 major mobile application stores: App Store Apple iPhone Launched: Jul 10, 2008 Android Market Google Android Launched: Oct 22, 2008 Software Store Palm Launched: Dec 16, 2008 App World Blackberry Launched: Apr 1, 2009 App Catalog Palm/HP Launched: Jun 6, 2009 Windows Marketplace Windows Mobile Launched: Oct 5, 200 palm 225,000 70,000 5,000 2,779 2,000 1,083 apps apps apps apps apps apps On these six stores, more than 305,862 apps are available. More than 4 billion apps have been down- Application Market, loaded from the Google, the second-largest The Market: Apps are sold to those who have smart phones - so which market has the most smartphones? The smartphone market is quickly changing, as new phones and systems are introduced every year. does not release App Store alone. those numbers. I Symbian sold 24,069,000 phones In most app sales, the developer's cut is 70% of the purchase price, the exceptions being BlackBerry, giving developers 80% of the pur- chase price, and third-party stores, who average 60% remuneration. In the first quarter of 2010: I Blackberry sold 10,552,000 phones 4% 6.8% I Apple sold 8,359,000 phones I Android sold 5,214,000 phones 9.6% 44.3% 15.4% I Microsoft sold 3,706,000 phones Surveys show the average iPhone user spends $80 on apps. 19% I Other operating systems The average App price: $3.10 The average price for a game App: $1.36 The average App price, especially for best-selling apps, is constantly falling. In Apple's App store, developers have made more than $3 billion in revenues, serving up 5 billion app downloads. In 2009 alone, Apple accounted for 3.5 billion app downloads - bringing in 99.4% of app revenue, $2.4 billion dollars. As a comparison, Android Marketplace brings in about $60 million a year. More Apps are being added all the time. In May were added to the App Store. %3D 2010: 1,334 game apps 8,369 non-game apps 9,703 total apps On August 3rd, 2009, the app store developer In May 2010, there were 42,403 active publishers in the App store. An average of five apps per developer. "Perfect Acumen" had their license revoked. Apple removed 943 of Perfect Acumen's apps for third party intellectual property complaints. At the time, Perfect Acumen was the App Store's 3rd largest developer. Three developers hold two places each on the top 20 paid apps list. 1 Pangea Software, 3rd and 13th Expenses are involved in developing mobile apps. Developers must pay developer fees. I Freeverse, Inc. 6th and 8th $25 for Android Market Electronic Arts, 9th and 20th. $99/year for Apple After your app is developed, nothing guarantees it will be accepted by Apple. 37.466 apps are currently no longer available for download, and Apple reserves to right to pull your app without giving you a reason. $99/year + $99/app for Windows Marketplace Even now, 90% of app developers do not make a sustainable return on investment. What are the most profitable apps? Games, games and more games. In Apple's list of top 20 all time paid FART apps, 14 were games. Competitors did not stray far afield. Of the remaining 6, 4 were labeled "Entertainment" - including the "Best Fart App" and 2 were "Music". The most downloaded Apple app downloads account for some 14 petabytes of data, more data than has been indexed in globalP2P networks, paid App ever? Crash Bandicoot Nitro Kart 3D. A million downloads of Nitro 1 and 10 times the data in all of Cart 3D would be 7 million megabytes of data, 6.8 terabytes, million enough to fill 1500 DVD's! World of Warcraft. Design & Illustration by Ricky Linn UnlineSchools www.OnlineSchools.org Sources: http://www.apple.com/iphone/apps-for-iphone/ http://marketplacewindowsphone.com/ http://www.precentral.net/app-gallery/app-catalog/ http://www.apple.com/hotnews/thoughts-on-flash/ http://www.androlib.com/appstats.aspx http://www.downloadsquad.com/2008/12/16/palm-launches-app-store-for-palmos-windows-mobile-apps http://www.engadget.com/2009/07/08/blackberry-app-world-now-home-to-2-000-applications/ http://www.informationweek.com/news/personal tech/blackberry/showArticle.jhtml?articlelD=211300217 http://www.precentral.net/app-catalog-hits-1000-apps http://asia.cnet.com/crave/2009/02/24/wealth-flaunting-app-arrives-on-android-phones/ http://www.gallaugher.com/2010/04/10/ http://www.numberof.net/number-of-android-phones-sold/ http://www.zdnet.com/blog/cell-phones/google-android-smacks-down-windows-mobile-in-latest-gartner-data/3829 http://www.symbian.org/applications http://www.explorepda.com/ http://www.apple.com/pr/library/2008/03/06iphone.html http://www.android.com/us/developer-distribution-agreement.html http://www.businessinsider.com/2008/8/-i-am-rich-dude-i-made-6000-from-my-dumb-iphone-app-aapl- http://news.bbc.co.uk/2/hi/technology/8157043.stm http://www.appleinsider.com/articles/10/06/07/apple_saysapp_store_has made developers over 1_billion.html http://www.apple.com/itunes/billion-app-cou http://arstechnica.com/apple/news/2010/01/apple-responsible-for-994-0f-mobile-app-sales-in-2009.ars http://www.mobile-ent.biz/news/34261/The-average-iPhone-user-has-spent-80-on-apps http://gigaom.com/2009/08/27/how-big-is-apple-iphone-app-economy-the-answer-might-surprise-you/ http://www.theequitykicker.com/2009/09/01/android-marketplace-still-largely-bereft-of-activity/ http://forums.macrumors.com/showthread.php?t=562154 http://isohunt.com/forum/viewtopic.php?t+145853 http://www.industrygamers.com/news/blizzard-drops-world-of-warcraft-stat-bomb/ http://148apps.biz/app-store-metrics/ http://www.mobilecrunch.com/2009/08/03/apple-bans-app-stores-3rd-most-prolific-developer/ http://gizmodo.com/5329756/third-largest-app-store-developer-gets-banned-for-sucking http://www.businessinsider.com/iphone-app-prices-tanking-2009-2 Tuesday 22 APPS, APPS, & MORÉ APPS They have become a filter for our world. Through them we can access information, games, entire virtual worlds. Not the internet, nor our computers, not tablets or laptops - just little programs on our phones. Millions of little programs. What are the real numbers behind these programs, and why are there so many of them? Stores: There are currently 6 major mobile application stores: App Store Apple iPhone Launched: Jul 10, 2008 Android Market Google Android Launched: Oct 22, 2008 Software Store Palm Launched: Dec 16, 2008 App World Blackberry Launched: Apr 1, 2009 App Catalog Palm/HP Launched: Jun 6, 2009 Windows Marketplace Windows Mobile Launched: Oct 5, 200 palm 225,000 70,000 5,000 2,779 2,000 1,083 apps apps apps apps apps apps On these six stores, more than 305,862 apps are available. More than 4 billion apps have been down- Application Market, loaded from the Google, the second-largest The Market: Apps are sold to those who have smart phones - so which market has the most smartphones? The smartphone market is quickly changing, as new phones and systems are introduced every year. does not release App Store alone. those numbers. I Symbian sold 24,069,000 phones In most app sales, the developer's cut is 70% of the purchase price, the exceptions being BlackBerry, giving developers 80% of the pur- chase price, and third-party stores, who average 60% remuneration. In the first quarter of 2010: I Blackberry sold 10,552,000 phones 4% 6.8% I Apple sold 8,359,000 phones I Android sold 5,214,000 phones 9.6% 44.3% 15.4% I Microsoft sold 3,706,000 phones Surveys show the average iPhone user spends $80 on apps. 19% I Other operating systems The average App price: $3.10 The average price for a game App: $1.36 The average App price, especially for best-selling apps, is constantly falling. In Apple's App store, developers have made more than $3 billion in revenues, serving up 5 billion app downloads. In 2009 alone, Apple accounted for 3.5 billion app downloads - bringing in 99.4% of app revenue, $2.4 billion dollars. As a comparison, Android Marketplace brings in about $60 million a year. More Apps are being added all the time. In May were added to the App Store. %3D 2010: 1,334 game apps 8,369 non-game apps 9,703 total apps On August 3rd, 2009, the app store developer In May 2010, there were 42,403 active publishers in the App store. An average of five apps per developer. "Perfect Acumen" had their license revoked. Apple removed 943 of Perfect Acumen's apps for third party intellectual property complaints. At the time, Perfect Acumen was the App Store's 3rd largest developer. Three developers hold two places each on the top 20 paid apps list. 1 Pangea Software, 3rd and 13th Expenses are involved in developing mobile apps. Developers must pay developer fees. I Freeverse, Inc. 6th and 8th $25 for Android Market Electronic Arts, 9th and 20th. $99/year for Apple After your app is developed, nothing guarantees it will be accepted by Apple. 37.466 apps are currently no longer available for download, and Apple reserves to right to pull your app without giving you a reason. $99/year + $99/app for Windows Marketplace Even now, 90% of app developers do not make a sustainable return on investment. What are the most profitable apps? Games, games and more games. In Apple's list of top 20 all time paid FART apps, 14 were games. Competitors did not stray far afield. Of the remaining 6, 4 were labeled "Entertainment" - including the "Best Fart App" and 2 were "Music". The most downloaded Apple app downloads account for some 14 petabytes of data, more data than has been indexed in globalP2P networks, paid App ever? Crash Bandicoot Nitro Kart 3D. A million downloads of Nitro 1 and 10 times the data in all of Cart 3D would be 7 million megabytes of data, 6.8 terabytes, million enough to fill 1500 DVD's! World of Warcraft. Design & Illustration by Ricky Linn UnlineSchools www.OnlineSchools.org Sources: http://www.apple.com/iphone/apps-for-iphone/ http://marketplacewindowsphone.com/ http://www.precentral.net/app-gallery/app-catalog/ http://www.apple.com/hotnews/thoughts-on-flash/ http://www.androlib.com/appstats.aspx http://www.downloadsquad.com/2008/12/16/palm-launches-app-store-for-palmos-windows-mobile-apps http://www.engadget.com/2009/07/08/blackberry-app-world-now-home-to-2-000-applications/ http://www.informationweek.com/news/personal tech/blackberry/showArticle.jhtml?articlelD=211300217 http://www.precentral.net/app-catalog-hits-1000-apps http://asia.cnet.com/crave/2009/02/24/wealth-flaunting-app-arrives-on-android-phones/ http://www.gallaugher.com/2010/04/10/ http://www.numberof.net/number-of-android-phones-sold/ http://www.zdnet.com/blog/cell-phones/google-android-smacks-down-windows-mobile-in-latest-gartner-data/3829 http://www.symbian.org/applications http://www.explorepda.com/ http://www.apple.com/pr/library/2008/03/06iphone.html http://www.android.com/us/developer-distribution-agreement.html http://www.businessinsider.com/2008/8/-i-am-rich-dude-i-made-6000-from-my-dumb-iphone-app-aapl- http://news.bbc.co.uk/2/hi/technology/8157043.stm http://www.appleinsider.com/articles/10/06/07/apple_saysapp_store_has made developers over 1_billion.html http://www.apple.com/itunes/billion-app-cou http://arstechnica.com/apple/news/2010/01/apple-responsible-for-994-0f-mobile-app-sales-in-2009.ars http://www.mobile-ent.biz/news/34261/The-average-iPhone-user-has-spent-80-on-apps http://gigaom.com/2009/08/27/how-big-is-apple-iphone-app-economy-the-answer-might-surprise-you/ http://www.theequitykicker.com/2009/09/01/android-marketplace-still-largely-bereft-of-activity/ http://forums.macrumors.com/showthread.php?t=562154 http://isohunt.com/forum/viewtopic.php?t+145853 http://www.industrygamers.com/news/blizzard-drops-world-of-warcraft-stat-bomb/ http://148apps.biz/app-store-metrics/ http://www.mobilecrunch.com/2009/08/03/apple-bans-app-stores-3rd-most-prolific-developer/ http://gizmodo.com/5329756/third-largest-app-store-developer-gets-banned-for-sucking http://www.businessinsider.com/iphone-app-prices-tanking-2009-2 Tuesday 22 APPS, APPS, & MORÉ APPS They have become a filter for our world. Through them we can access information, games, entire virtual worlds. Not the internet, nor our computers, not tablets or laptops - just little programs on our phones. Millions of little programs. What are the real numbers behind these programs, and why are there so many of them? Stores: There are currently 6 major mobile application stores: App Store Apple iPhone Launched: Jul 10, 2008 Android Market Google Android Launched: Oct 22, 2008 Software Store Palm Launched: Dec 16, 2008 App World Blackberry Launched: Apr 1, 2009 App Catalog Palm/HP Launched: Jun 6, 2009 Windows Marketplace Windows Mobile Launched: Oct 5, 200 palm 225,000 70,000 5,000 2,779 2,000 1,083 apps apps apps apps apps apps On these six stores, more than 305,862 apps are available. More than 4 billion apps have been down- Application Market, loaded from the Google, the second-largest The Market: Apps are sold to those who have smart phones - so which market has the most smartphones? The smartphone market is quickly changing, as new phones and systems are introduced every year. does not release App Store alone. those numbers. I Symbian sold 24,069,000 phones In most app sales, the developer's cut is 70% of the purchase price, the exceptions being BlackBerry, giving developers 80% of the pur- chase price, and third-party stores, who average 60% remuneration. In the first quarter of 2010: I Blackberry sold 10,552,000 phones 4% 6.8% I Apple sold 8,359,000 phones I Android sold 5,214,000 phones 9.6% 44.3% 15.4% I Microsoft sold 3,706,000 phones Surveys show the average iPhone user spends $80 on apps. 19% I Other operating systems The average App price: $3.10 The average price for a game App: $1.36 The average App price, especially for best-selling apps, is constantly falling. In Apple's App store, developers have made more than $3 billion in revenues, serving up 5 billion app downloads. In 2009 alone, Apple accounted for 3.5 billion app downloads - bringing in 99.4% of app revenue, $2.4 billion dollars. As a comparison, Android Marketplace brings in about $60 million a year. More Apps are being added all the time. In May were added to the App Store. %3D 2010: 1,334 game apps 8,369 non-game apps 9,703 total apps On August 3rd, 2009, the app store developer In May 2010, there were 42,403 active publishers in the App store. An average of five apps per developer. "Perfect Acumen" had their license revoked. Apple removed 943 of Perfect Acumen's apps for third party intellectual property complaints. At the time, Perfect Acumen was the App Store's 3rd largest developer. Three developers hold two places each on the top 20 paid apps list. 1 Pangea Software, 3rd and 13th Expenses are involved in developing mobile apps. Developers must pay developer fees. I Freeverse, Inc. 6th and 8th $25 for Android Market Electronic Arts, 9th and 20th. $99/year for Apple After your app is developed, nothing guarantees it will be accepted by Apple. 37.466 apps are currently no longer available for download, and Apple reserves to right to pull your app without giving you a reason. $99/year + $99/app for Windows Marketplace Even now, 90% of app developers do not make a sustainable return on investment. What are the most profitable apps? Games, games and more games. In Apple's list of top 20 all time paid FART apps, 14 were games. Competitors did not stray far afield. Of the remaining 6, 4 were labeled "Entertainment" - including the "Best Fart App" and 2 were "Music". The most downloaded Apple app downloads account for some 14 petabytes of data, more data than has been indexed in globalP2P networks, paid App ever? Crash Bandicoot Nitro Kart 3D. A million downloads of Nitro 1 and 10 times the data in all of Cart 3D would be 7 million megabytes of data, 6.8 terabytes, million enough to fill 1500 DVD's! World of Warcraft. Design & Illustration by Ricky Linn UnlineSchools www.OnlineSchools.org Sources: http://www.apple.com/iphone/apps-for-iphone/ http://marketplacewindowsphone.com/ http://www.precentral.net/app-gallery/app-catalog/ http://www.apple.com/hotnews/thoughts-on-flash/ http://www.androlib.com/appstats.aspx http://www.downloadsquad.com/2008/12/16/palm-launches-app-store-for-palmos-windows-mobile-apps http://www.engadget.com/2009/07/08/blackberry-app-world-now-home-to-2-000-applications/ http://www.informationweek.com/news/personal tech/blackberry/showArticle.jhtml?articlelD=211300217 http://www.precentral.net/app-catalog-hits-1000-apps http://asia.cnet.com/crave/2009/02/24/wealth-flaunting-app-arrives-on-android-phones/ http://www.gallaugher.com/2010/04/10/ http://www.numberof.net/number-of-android-phones-sold/ http://www.zdnet.com/blog/cell-phones/google-android-smacks-down-windows-mobile-in-latest-gartner-data/3829 http://www.symbian.org/applications http://www.explorepda.com/ http://www.apple.com/pr/library/2008/03/06iphone.html http://www.android.com/us/developer-distribution-agreement.html http://www.businessinsider.com/2008/8/-i-am-rich-dude-i-made-6000-from-my-dumb-iphone-app-aapl- http://news.bbc.co.uk/2/hi/technology/8157043.stm http://www.appleinsider.com/articles/10/06/07/apple_saysapp_store_has made developers over 1_billion.html http://www.apple.com/itunes/billion-app-cou http://arstechnica.com/apple/news/2010/01/apple-responsible-for-994-0f-mobile-app-sales-in-2009.ars http://www.mobile-ent.biz/news/34261/The-average-iPhone-user-has-spent-80-on-apps http://gigaom.com/2009/08/27/how-big-is-apple-iphone-app-economy-the-answer-might-surprise-you/ http://www.theequitykicker.com/2009/09/01/android-marketplace-still-largely-bereft-of-activity/ http://forums.macrumors.com/showthread.php?t=562154 http://isohunt.com/forum/viewtopic.php?t+145853 http://www.industrygamers.com/news/blizzard-drops-world-of-warcraft-stat-bomb/ http://148apps.biz/app-store-metrics/ http://www.mobilecrunch.com/2009/08/03/apple-bans-app-stores-3rd-most-prolific-developer/ http://gizmodo.com/5329756/third-largest-app-store-developer-gets-banned-for-sucking http://www.businessinsider.com/iphone-app-prices-tanking-2009-2 Tuesday 22 APPS, APPS, & MORÉ APPS They have become a filter for our world. Through them we can access information, games, entire virtual worlds. Not the internet, nor our computers, not tablets or laptops - just little programs on our phones. Millions of little programs. What are the real numbers behind these programs, and why are there so many of them? Stores: There are currently 6 major mobile application stores: App Store Apple iPhone Launched: Jul 10, 2008 Android Market Google Android Launched: Oct 22, 2008 Software Store Palm Launched: Dec 16, 2008 App World Blackberry Launched: Apr 1, 2009 App Catalog Palm/HP Launched: Jun 6, 2009 Windows Marketplace Windows Mobile Launched: Oct 5, 200 palm 225,000 70,000 5,000 2,779 2,000 1,083 apps apps apps apps apps apps On these six stores, more than 305,862 apps are available. More than 4 billion apps have been down- Application Market, loaded from the Google, the second-largest The Market: Apps are sold to those who have smart phones - so which market has the most smartphones? The smartphone market is quickly changing, as new phones and systems are introduced every year. does not release App Store alone. those numbers. I Symbian sold 24,069,000 phones In most app sales, the developer's cut is 70% of the purchase price, the exceptions being BlackBerry, giving developers 80% of the pur- chase price, and third-party stores, who average 60% remuneration. In the first quarter of 2010: I Blackberry sold 10,552,000 phones 4% 6.8% I Apple sold 8,359,000 phones I Android sold 5,214,000 phones 9.6% 44.3% 15.4% I Microsoft sold 3,706,000 phones Surveys show the average iPhone user spends $80 on apps. 19% I Other operating systems The average App price: $3.10 The average price for a game App: $1.36 The average App price, especially for best-selling apps, is constantly falling. In Apple's App store, developers have made more than $3 billion in revenues, serving up 5 billion app downloads. In 2009 alone, Apple accounted for 3.5 billion app downloads - bringing in 99.4% of app revenue, $2.4 billion dollars. As a comparison, Android Marketplace brings in about $60 million a year. More Apps are being added all the time. In May were added to the App Store. %3D 2010: 1,334 game apps 8,369 non-game apps 9,703 total apps On August 3rd, 2009, the app store developer In May 2010, there were 42,403 active publishers in the App store. An average of five apps per developer. "Perfect Acumen" had their license revoked. Apple removed 943 of Perfect Acumen's apps for third party intellectual property complaints. At the time, Perfect Acumen was the App Store's 3rd largest developer. Three developers hold two places each on the top 20 paid apps list. 1 Pangea Software, 3rd and 13th Expenses are involved in developing mobile apps. Developers must pay developer fees. I Freeverse, Inc. 6th and 8th $25 for Android Market Electronic Arts, 9th and 20th. $99/year for Apple After your app is developed, nothing guarantees it will be accepted by Apple. 37.466 apps are currently no longer available for download, and Apple reserves to right to pull your app without giving you a reason. $99/year + $99/app for Windows Marketplace Even now, 90% of app developers do not make a sustainable return on investment. What are the most profitable apps? Games, games and more games. In Apple's list of top 20 all time paid FART apps, 14 were games. Competitors did not stray far afield. Of the remaining 6, 4 were labeled "Entertainment" - including the "Best Fart App" and 2 were "Music". The most downloaded Apple app downloads account for some 14 petabytes of data, more data than has been indexed in globalP2P networks, paid App ever? Crash Bandicoot Nitro Kart 3D. A million downloads of Nitro 1 and 10 times the data in all of Cart 3D would be 7 million megabytes of data, 6.8 terabytes, million enough to fill 1500 DVD's! World of Warcraft. Design & Illustration by Ricky Linn UnlineSchools www.OnlineSchools.org Sources: http://www.apple.com/iphone/apps-for-iphone/ http://marketplacewindowsphone.com/ http://www.precentral.net/app-gallery/app-catalog/ http://www.apple.com/hotnews/thoughts-on-flash/ http://www.androlib.com/appstats.aspx http://www.downloadsquad.com/2008/12/16/palm-launches-app-store-for-palmos-windows-mobile-apps http://www.engadget.com/2009/07/08/blackberry-app-world-now-home-to-2-000-applications/ http://www.informationweek.com/news/personal tech/blackberry/showArticle.jhtml?articlelD=211300217 http://www.precentral.net/app-catalog-hits-1000-apps http://asia.cnet.com/crave/2009/02/24/wealth-flaunting-app-arrives-on-android-phones/ http://www.gallaugher.com/2010/04/10/ http://www.numberof.net/number-of-android-phones-sold/ http://www.zdnet.com/blog/cell-phones/google-android-smacks-down-windows-mobile-in-latest-gartner-data/3829 http://www.symbian.org/applications http://www.explorepda.com/ http://www.apple.com/pr/library/2008/03/06iphone.html http://www.android.com/us/developer-distribution-agreement.html http://www.businessinsider.com/2008/8/-i-am-rich-dude-i-made-6000-from-my-dumb-iphone-app-aapl- http://news.bbc.co.uk/2/hi/technology/8157043.stm http://www.appleinsider.com/articles/10/06/07/apple_saysapp_store_has made developers over 1_billion.html http://www.apple.com/itunes/billion-app-cou http://arstechnica.com/apple/news/2010/01/apple-responsible-for-994-0f-mobile-app-sales-in-2009.ars http://www.mobile-ent.biz/news/34261/The-average-iPhone-user-has-spent-80-on-apps http://gigaom.com/2009/08/27/how-big-is-apple-iphone-app-economy-the-answer-might-surprise-you/ http://www.theequitykicker.com/2009/09/01/android-marketplace-still-largely-bereft-of-activity/ http://forums.macrumors.com/showthread.php?t=562154 http://isohunt.com/forum/viewtopic.php?t+145853 http://www.industrygamers.com/news/blizzard-drops-world-of-warcraft-stat-bomb/ http://148apps.biz/app-store-metrics/ http://www.mobilecrunch.com/2009/08/03/apple-bans-app-stores-3rd-most-prolific-developer/ http://gizmodo.com/5329756/third-largest-app-store-developer-gets-banned-for-sucking http://www.businessinsider.com/iphone-app-prices-tanking-2009-2 Tuesday 22 APPS, APPS, & MORÉ APPS They have become a filter for our world. Through them we can access information, games, entire virtual worlds. Not the internet, nor our computers, not tablets or laptops - just little programs on our phones. Millions of little programs. What are the real numbers behind these programs, and why are there so many of them? Stores: There are currently 6 major mobile application stores: App Store Apple iPhone Launched: Jul 10, 2008 Android Market Google Android Launched: Oct 22, 2008 Software Store Palm Launched: Dec 16, 2008 App World Blackberry Launched: Apr 1, 2009 App Catalog Palm/HP Launched: Jun 6, 2009 Windows Marketplace Windows Mobile Launched: Oct 5, 200 palm 225,000 70,000 5,000 2,779 2,000 1,083 apps apps apps apps apps apps On these six stores, more than 305,862 apps are available. More than 4 billion apps have been down- Application Market, loaded from the Google, the second-largest The Market: Apps are sold to those who have smart phones - so which market has the most smartphones? The smartphone market is quickly changing, as new phones and systems are introduced every year. does not release App Store alone. those numbers. I Symbian sold 24,069,000 phones In most app sales, the developer's cut is 70% of the purchase price, the exceptions being BlackBerry, giving developers 80% of the pur- chase price, and third-party stores, who average 60% remuneration. In the first quarter of 2010: I Blackberry sold 10,552,000 phones 4% 6.8% I Apple sold 8,359,000 phones I Android sold 5,214,000 phones 9.6% 44.3% 15.4% I Microsoft sold 3,706,000 phones Surveys show the average iPhone user spends $80 on apps. 19% I Other operating systems The average App price: $3.10 The average price for a game App: $1.36 The average App price, especially for best-selling apps, is constantly falling. In Apple's App store, developers have made more than $3 billion in revenues, serving up 5 billion app downloads. In 2009 alone, Apple accounted for 3.5 billion app downloads - bringing in 99.4% of app revenue, $2.4 billion dollars. As a comparison, Android Marketplace brings in about $60 million a year. More Apps are being added all the time. In May were added to the App Store. %3D 2010: 1,334 game apps 8,369 non-game apps 9,703 total apps On August 3rd, 2009, the app store developer In May 2010, there were 42,403 active publishers in the App store. An average of five apps per developer. "Perfect Acumen" had their license revoked. Apple removed 943 of Perfect Acumen's apps for third party intellectual property complaints. At the time, Perfect Acumen was the App Store's 3rd largest developer. Three developers hold two places each on the top 20 paid apps list. 1 Pangea Software, 3rd and 13th Expenses are involved in developing mobile apps. Developers must pay developer fees. I Freeverse, Inc. 6th and 8th $25 for Android Market Electronic Arts, 9th and 20th. $99/year for Apple After your app is developed, nothing guarantees it will be accepted by Apple. 37.466 apps are currently no longer available for download, and Apple reserves to right to pull your app without giving you a reason. $99/year + $99/app for Windows Marketplace Even now, 90% of app developers do not make a sustainable return on investment. What are the most profitable apps? Games, games and more games. In Apple's list of top 20 all time paid FART apps, 14 were games. Competitors did not stray far afield. Of the remaining 6, 4 were labeled "Entertainment" - including the "Best Fart App" and 2 were "Music". The most downloaded Apple app downloads account for some 14 petabytes of data, more data than has been indexed in globalP2P networks, paid App ever? Crash Bandicoot Nitro Kart 3D. A million downloads of Nitro 1 and 10 times the data in all of Cart 3D would be 7 million megabytes of data, 6.8 terabytes, million enough to fill 1500 DVD's! World of Warcraft. Design & Illustration by Ricky Linn UnlineSchools www.OnlineSchools.org Sources: http://www.apple.com/iphone/apps-for-iphone/ http://marketplacewindowsphone.com/ http://www.precentral.net/app-gallery/app-catalog/ http://www.apple.com/hotnews/thoughts-on-flash/ http://www.androlib.com/appstats.aspx http://www.downloadsquad.com/2008/12/16/palm-launches-app-store-for-palmos-windows-mobile-apps http://www.engadget.com/2009/07/08/blackberry-app-world-now-home-to-2-000-applications/ http://www.informationweek.com/news/personal tech/blackberry/showArticle.jhtml?articlelD=211300217 http://www.precentral.net/app-catalog-hits-1000-apps http://asia.cnet.com/crave/2009/02/24/wealth-flaunting-app-arrives-on-android-phones/ http://www.gallaugher.com/2010/04/10/ http://www.numberof.net/number-of-android-phones-sold/ http://www.zdnet.com/blog/cell-phones/google-android-smacks-down-windows-mobile-in-latest-gartner-data/3829 http://www.symbian.org/applications http://www.explorepda.com/ http://www.apple.com/pr/library/2008/03/06iphone.html http://www.android.com/us/developer-distribution-agreement.html http://www.businessinsider.com/2008/8/-i-am-rich-dude-i-made-6000-from-my-dumb-iphone-app-aapl- http://news.bbc.co.uk/2/hi/technology/8157043.stm http://www.appleinsider.com/articles/10/06/07/apple_saysapp_store_has made developers over 1_billion.html http://www.apple.com/itunes/billion-app-cou http://arstechnica.com/apple/news/2010/01/apple-responsible-for-994-0f-mobile-app-sales-in-2009.ars http://www.mobile-ent.biz/news/34261/The-average-iPhone-user-has-spent-80-on-apps http://gigaom.com/2009/08/27/how-big-is-apple-iphone-app-economy-the-answer-might-surprise-you/ http://www.theequitykicker.com/2009/09/01/android-marketplace-still-largely-bereft-of-activity/ http://forums.macrumors.com/showthread.php?t=562154 http://isohunt.com/forum/viewtopic.php?t+145853 http://www.industrygamers.com/news/blizzard-drops-world-of-warcraft-stat-bomb/ http://148apps.biz/app-store-metrics/ http://www.mobilecrunch.com/2009/08/03/apple-bans-app-stores-3rd-most-prolific-developer/ http://gizmodo.com/5329756/third-largest-app-store-developer-gets-banned-for-sucking http://www.businessinsider.com/iphone-app-prices-tanking-2009-2

Apps, Apps, and More Apps

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This infographic provides information for smart phone applications. It provides numbers for how much apps make in revenue, what the most downloaded apps are, and how the app industry is growing.

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