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The Story of 94

94 THE STORY OF 94 It all started at Gamescon 2012 in Cologne when Scimob decided they would create games, and only games. DESIGN TECH MARKET 2012 - Gamescon: Where it all started SECONDS → 94 Seconds: Concept 94 SEPTEMBER → First design: - Skeuomorphic - 3 jokers Native tech 94 SECONDSS Launch NOVEMBER IS THE AVERAGE DURATION FR OF A BATHROOM BREAK 2013 DECEMBER DE User acquisition: No budget → Multiplayer mode Slight Redesign MARCH US wa UK MAY BR ..... C--O- Monetization: Could be better;) - Next game DEGREES Capptain Google cloud 94 94 OVER 15 %) MILLION DOWNLOADS VIRAL! Native tech → 94% postponed due to localization workload → 15M Downloads → No Marketing Upgrading creativity by moving into the center of Montpellier → Redesign: -2 jokers - New mascot Production Content creation continues 2014 Launch → Redesign: - 1 joker - Flat design - Streamlined UX PERCENT FEBRUARY THE LIZARD IS NAMED FR UK/CA GEORGES es DE / BR / RU 94 User acquisition: Limited budget USER ACQUISITION → Multiplayer mode Slight Redesign Native tech → Various networks → Low CPI Monetization: Improved Parse Native technology Launch NEW LEVELS NOVEMBER FR User acquisition: Adequate budget EVERY WEEK → Preparing International release - Building a translation team - Strenghtening backend tools Monetization: Ok 2015 AC Couch + PS4 Acquired! Custom tools Native tech Launch: Worldwide FEBRUARY Scheduled COMBO! → Virality → User acquisition → Monetization scimob|

The Story of 94

shared by SCIMOB on Mar 05
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This infographic presents the story of the three "94" games developed by SCIMOB: 94 Seconds, 94 Degrees & 94%

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SCIMOB

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Thomas MEI

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