Click me
Transcribed

PC vs Console

Gaming Wars PC GAMING VERSUS CONSOLE GAMING JUST A FEW SHORT YEARS AGO, any kind of video gaming experience required a personal computer. Soon enough, high-end consoles started to crowd the market and consumers purchased the newest models in droves. Now that PCs have developed better graphics and social qualities, gamers may be leaving their PS3S and heading back to the computer chair. THE RISE OF PC GAMING GAME REVENUES (S MILLIONS) $13,626 $10,807 CONSOLE $11,575 $1,661 $8,910 $8,009 $8,249 $9,932 PC 2009 2010 2011' 2012' The 2011 Games Market Revenue Report by Newzoo predicts that digital gaming on different PC platforms will outpace console gaming in terms of market revenue and estimated growth. *Includes downloaded/boxed games on social networks, casual game websites, MMOS and other PC platforms. 'Projected. STACKED AGAINST POPULAR CONSOLES PROCESSING POWER (GPU) PS3 550 MHz The higher the processing power, the better the high-definition graphics. Wii 250 MH: 500 MHz XBOX 360 PC 1 GH2 TIME SPENT ON EACH PRICE RANGE OF NEW GAMES $14.99-$99.99 $9.99-$99.99 $29.99-$79.99 PS3 4.1 HOURS Wii 1.4 HOURS Wii XBOX 360 4.2 HOURS XBOX 360 PC 8 HOURS PC $7.99-$75.00 CONSOLES AND LACK OF RELIABILITY* PERCENTAGE OF FAILURE AFTER TWO YEARS 2.7% 10% 23.7% PS3 XBOX 360 Wii *Excludes "red ring of death" failures, which are covered by Microsoft's 3-year warranty. PC GAMING BY THE NUMBERS HOUSEHOLD GAMERS 72% of American households play computer or video games Age of average gamer SHARE OF GAMES THAT WERE DIGITALLY PERCENT OF FREQUENT GAMERS WHO PAY TO DOWNLOADED (2009) PLAY ONLINE RISES 18% 8% 2008 2004 20% 2008 22% 2009 2010 20% 2009 23% WHAT TYPE OF ONLINE GAME IS PLAYED MOST OFTEN? Downloadable Games (such as Bejeweled and Diner Dash) Other 44% Puzzle/Board/ Game Show/Trivla/Card 21% 16% 10% 9% Action/Sports/ Strategy/Role-play/Racing Persistent Multiplayer Universe VIDEO GAME INDUSTRY DOMINATES IN POPULARITY PROJECTED GROWTH The following "Global Entertainment and Media Outlook" report by Pricewaterhouse Coopers forecasted the growth of the entertainment and media industry by sector from 2009 to 2014, and found that video games will experience the highest predicted growth. OF ENTERTAINMENT AND MEDIA BY SECTOR SECTOR (Percent change from 2009 to 2014) 7.2% Video Games Mobile and Wired Internet 5.4% Filmed Entertainment 1.1% + Radio -6.7% Recorded Music -1.7% Out-of-home Advertising -6.7% Magazine Publishing -9.4% THE FUTURE OF PC GAMING Although console gaming may rule now, many signs are pointing to PC gaming-specifically online-becoming the preferred platform. ACCORDING TO RESEARCH GROUP NPD, IN JULY 2010: sold "Like in the music industry, The best-selling console game, Electronic Arts' 692,000 the digital delivery of games NCAA FootbalI '11 NCAA FOOTBALL 11 copies. and online play is expected to eventually overtake the sales of physical products." sold By comparison, Blizzard's - The Wall Street Journal 721,000 StarCraft II for PC STARTRAFT copies. SOURCES: MPO | PC GAMING ALLIANCE | WIRED.COM | THEWALLSTREETJOURNAL.COM IENTERTAINMENT SOFTWARE ASSOCIATION ONLINEMARKETINGTRENDS.COM| HARDCOREWARE.NET | SQUARETRADE.COM| GAMESTOP.COM | PCWORLD.COM | VENTUREBEAT.COM| NEWZO0 Ignite ISnite GAME TECHNOLOGIES 37 Gaming Wars PC GAMING VERSUS CONSOLE GAMING JUST A FEW SHORT YEARS AGO, any kind of video gaming experience required a personal computer. Soon enough, high-end consoles started to crowd the market and consumers purchased the newest models in droves. Now that PCs have developed better graphics and social qualities, gamers may be leaving their PS3S and heading back to the computer chair. THE RISE OF PC GAMING GAME REVENUES (S MILLIONS) $13,626 $10,807 CONSOLE $11,575 $1,661 $8,910 $8,009 $8,249 $9,932 PC 2009 2010 2011' 2012' The 2011 Games Market Revenue Report by Newzoo predicts that digital gaming on different PC platforms will outpace console gaming in terms of market revenue and estimated growth. *Includes downloaded/boxed games on social networks, casual game websites, MMOS and other PC platforms. 'Projected. STACKED AGAINST POPULAR CONSOLES PROCESSING POWER (GPU) PS3 550 MHz The higher the processing power, the better the high-definition graphics. Wii 250 MH: 500 MHz XBOX 360 PC 1 GH2 TIME SPENT ON EACH PRICE RANGE OF NEW GAMES $14.99-$99.99 $9.99-$99.99 $29.99-$79.99 PS3 4.1 HOURS Wii 1.4 HOURS Wii XBOX 360 4.2 HOURS XBOX 360 PC 8 HOURS PC $7.99-$75.00 CONSOLES AND LACK OF RELIABILITY* PERCENTAGE OF FAILURE AFTER TWO YEARS 2.7% 10% 23.7% PS3 XBOX 360 Wii *Excludes "red ring of death" failures, which are covered by Microsoft's 3-year warranty. PC GAMING BY THE NUMBERS HOUSEHOLD GAMERS 72% of American households play computer or video games Age of average gamer SHARE OF GAMES THAT WERE DIGITALLY PERCENT OF FREQUENT GAMERS WHO PAY TO DOWNLOADED (2009) PLAY ONLINE RISES 18% 8% 2008 2004 20% 2008 22% 2009 2010 20% 2009 23% WHAT TYPE OF ONLINE GAME IS PLAYED MOST OFTEN? Downloadable Games (such as Bejeweled and Diner Dash) Other 44% Puzzle/Board/ Game Show/Trivla/Card 21% 16% 10% 9% Action/Sports/ Strategy/Role-play/Racing Persistent Multiplayer Universe VIDEO GAME INDUSTRY DOMINATES IN POPULARITY PROJECTED GROWTH The following "Global Entertainment and Media Outlook" report by Pricewaterhouse Coopers forecasted the growth of the entertainment and media industry by sector from 2009 to 2014, and found that video games will experience the highest predicted growth. OF ENTERTAINMENT AND MEDIA BY SECTOR SECTOR (Percent change from 2009 to 2014) 7.2% Video Games Mobile and Wired Internet 5.4% Filmed Entertainment 1.1% + Radio -6.7% Recorded Music -1.7% Out-of-home Advertising -6.7% Magazine Publishing -9.4% THE FUTURE OF PC GAMING Although console gaming may rule now, many signs are pointing to PC gaming-specifically online-becoming the preferred platform. ACCORDING TO RESEARCH GROUP NPD, IN JULY 2010: sold "Like in the music industry, The best-selling console game, Electronic Arts' 692,000 the digital delivery of games NCAA FootbalI '11 NCAA FOOTBALL 11 copies. and online play is expected to eventually overtake the sales of physical products." sold By comparison, Blizzard's - The Wall Street Journal 721,000 StarCraft II for PC STARTRAFT copies. SOURCES: MPO | PC GAMING ALLIANCE | WIRED.COM | THEWALLSTREETJOURNAL.COM IENTERTAINMENT SOFTWARE ASSOCIATION ONLINEMARKETINGTRENDS.COM| HARDCOREWARE.NET | SQUARETRADE.COM| GAMESTOP.COM | PCWORLD.COM | VENTUREBEAT.COM| NEWZO0 Ignite ISnite GAME TECHNOLOGIES 37 Gaming Wars PC GAMING VERSUS CONSOLE GAMING JUST A FEW SHORT YEARS AGO, any kind of video gaming experience required a personal computer. Soon enough, high-end consoles started to crowd the market and consumers purchased the newest models in droves. Now that PCs have developed better graphics and social qualities, gamers may be leaving their PS3S and heading back to the computer chair. THE RISE OF PC GAMING GAME REVENUES (S MILLIONS) $13,626 $10,807 CONSOLE $11,575 $1,661 $8,910 $8,009 $8,249 $9,932 PC 2009 2010 2011' 2012' The 2011 Games Market Revenue Report by Newzoo predicts that digital gaming on different PC platforms will outpace console gaming in terms of market revenue and estimated growth. *Includes downloaded/boxed games on social networks, casual game websites, MMOS and other PC platforms. 'Projected. STACKED AGAINST POPULAR CONSOLES PROCESSING POWER (GPU) PS3 550 MHz The higher the processing power, the better the high-definition graphics. Wii 250 MH: 500 MHz XBOX 360 PC 1 GH2 TIME SPENT ON EACH PRICE RANGE OF NEW GAMES $14.99-$99.99 $9.99-$99.99 $29.99-$79.99 PS3 4.1 HOURS Wii 1.4 HOURS Wii XBOX 360 4.2 HOURS XBOX 360 PC 8 HOURS PC $7.99-$75.00 CONSOLES AND LACK OF RELIABILITY* PERCENTAGE OF FAILURE AFTER TWO YEARS 2.7% 10% 23.7% PS3 XBOX 360 Wii *Excludes "red ring of death" failures, which are covered by Microsoft's 3-year warranty. PC GAMING BY THE NUMBERS HOUSEHOLD GAMERS 72% of American households play computer or video games Age of average gamer SHARE OF GAMES THAT WERE DIGITALLY PERCENT OF FREQUENT GAMERS WHO PAY TO DOWNLOADED (2009) PLAY ONLINE RISES 18% 8% 2008 2004 20% 2008 22% 2009 2010 20% 2009 23% WHAT TYPE OF ONLINE GAME IS PLAYED MOST OFTEN? Downloadable Games (such as Bejeweled and Diner Dash) Other 44% Puzzle/Board/ Game Show/Trivla/Card 21% 16% 10% 9% Action/Sports/ Strategy/Role-play/Racing Persistent Multiplayer Universe VIDEO GAME INDUSTRY DOMINATES IN POPULARITY PROJECTED GROWTH The following "Global Entertainment and Media Outlook" report by Pricewaterhouse Coopers forecasted the growth of the entertainment and media industry by sector from 2009 to 2014, and found that video games will experience the highest predicted growth. OF ENTERTAINMENT AND MEDIA BY SECTOR SECTOR (Percent change from 2009 to 2014) 7.2% Video Games Mobile and Wired Internet 5.4% Filmed Entertainment 1.1% + Radio -6.7% Recorded Music -1.7% Out-of-home Advertising -6.7% Magazine Publishing -9.4% THE FUTURE OF PC GAMING Although console gaming may rule now, many signs are pointing to PC gaming-specifically online-becoming the preferred platform. ACCORDING TO RESEARCH GROUP NPD, IN JULY 2010: sold "Like in the music industry, The best-selling console game, Electronic Arts' 692,000 the digital delivery of games NCAA FootbalI '11 NCAA FOOTBALL 11 copies. and online play is expected to eventually overtake the sales of physical products." sold By comparison, Blizzard's - The Wall Street Journal 721,000 StarCraft II for PC STARTRAFT copies. SOURCES: MPO | PC GAMING ALLIANCE | WIRED.COM | THEWALLSTREETJOURNAL.COM IENTERTAINMENT SOFTWARE ASSOCIATION ONLINEMARKETINGTRENDS.COM| HARDCOREWARE.NET | SQUARETRADE.COM| GAMESTOP.COM | PCWORLD.COM | VENTUREBEAT.COM| NEWZO0 Ignite ISnite GAME TECHNOLOGIES 37 Gaming Wars PC GAMING VERSUS CONSOLE GAMING JUST A FEW SHORT YEARS AGO, any kind of video gaming experience required a personal computer. Soon enough, high-end consoles started to crowd the market and consumers purchased the newest models in droves. Now that PCs have developed better graphics and social qualities, gamers may be leaving their PS3S and heading back to the computer chair. THE RISE OF PC GAMING GAME REVENUES (S MILLIONS) $13,626 $10,807 CONSOLE $11,575 $1,661 $8,910 $8,009 $8,249 $9,932 PC 2009 2010 2011' 2012' The 2011 Games Market Revenue Report by Newzoo predicts that digital gaming on different PC platforms will outpace console gaming in terms of market revenue and estimated growth. *Includes downloaded/boxed games on social networks, casual game websites, MMOS and other PC platforms. 'Projected. STACKED AGAINST POPULAR CONSOLES PROCESSING POWER (GPU) PS3 550 MHz The higher the processing power, the better the high-definition graphics. Wii 250 MH: 500 MHz XBOX 360 PC 1 GH2 TIME SPENT ON EACH PRICE RANGE OF NEW GAMES $14.99-$99.99 $9.99-$99.99 $29.99-$79.99 PS3 4.1 HOURS Wii 1.4 HOURS Wii XBOX 360 4.2 HOURS XBOX 360 PC 8 HOURS PC $7.99-$75.00 CONSOLES AND LACK OF RELIABILITY* PERCENTAGE OF FAILURE AFTER TWO YEARS 2.7% 10% 23.7% PS3 XBOX 360 Wii *Excludes "red ring of death" failures, which are covered by Microsoft's 3-year warranty. PC GAMING BY THE NUMBERS HOUSEHOLD GAMERS 72% of American households play computer or video games Age of average gamer SHARE OF GAMES THAT WERE DIGITALLY PERCENT OF FREQUENT GAMERS WHO PAY TO DOWNLOADED (2009) PLAY ONLINE RISES 18% 8% 2008 2004 20% 2008 22% 2009 2010 20% 2009 23% WHAT TYPE OF ONLINE GAME IS PLAYED MOST OFTEN? Downloadable Games (such as Bejeweled and Diner Dash) Other 44% Puzzle/Board/ Game Show/Trivla/Card 21% 16% 10% 9% Action/Sports/ Strategy/Role-play/Racing Persistent Multiplayer Universe VIDEO GAME INDUSTRY DOMINATES IN POPULARITY PROJECTED GROWTH The following "Global Entertainment and Media Outlook" report by Pricewaterhouse Coopers forecasted the growth of the entertainment and media industry by sector from 2009 to 2014, and found that video games will experience the highest predicted growth. OF ENTERTAINMENT AND MEDIA BY SECTOR SECTOR (Percent change from 2009 to 2014) 7.2% Video Games Mobile and Wired Internet 5.4% Filmed Entertainment 1.1% + Radio -6.7% Recorded Music -1.7% Out-of-home Advertising -6.7% Magazine Publishing -9.4% THE FUTURE OF PC GAMING Although console gaming may rule now, many signs are pointing to PC gaming-specifically online-becoming the preferred platform. ACCORDING TO RESEARCH GROUP NPD, IN JULY 2010: sold "Like in the music industry, The best-selling console game, Electronic Arts' 692,000 the digital delivery of games NCAA FootbalI '11 NCAA FOOTBALL 11 copies. and online play is expected to eventually overtake the sales of physical products." sold By comparison, Blizzard's - The Wall Street Journal 721,000 StarCraft II for PC STARTRAFT copies. SOURCES: MPO | PC GAMING ALLIANCE | WIRED.COM | THEWALLSTREETJOURNAL.COM IENTERTAINMENT SOFTWARE ASSOCIATION ONLINEMARKETINGTRENDS.COM| HARDCOREWARE.NET | SQUARETRADE.COM| GAMESTOP.COM | PCWORLD.COM | VENTUREBEAT.COM| NEWZO0 Ignite ISnite GAME TECHNOLOGIES 37 Gaming Wars PC GAMING VERSUS CONSOLE GAMING JUST A FEW SHORT YEARS AGO, any kind of video gaming experience required a personal computer. Soon enough, high-end consoles started to crowd the market and consumers purchased the newest models in droves. Now that PCs have developed better graphics and social qualities, gamers may be leaving their PS3S and heading back to the computer chair. THE RISE OF PC GAMING GAME REVENUES (S MILLIONS) $13,626 $10,807 CONSOLE $11,575 $1,661 $8,910 $8,009 $8,249 $9,932 PC 2009 2010 2011' 2012' The 2011 Games Market Revenue Report by Newzoo predicts that digital gaming on different PC platforms will outpace console gaming in terms of market revenue and estimated growth. *Includes downloaded/boxed games on social networks, casual game websites, MMOS and other PC platforms. 'Projected. STACKED AGAINST POPULAR CONSOLES PROCESSING POWER (GPU) PS3 550 MHz The higher the processing power, the better the high-definition graphics. Wii 250 MH: 500 MHz XBOX 360 PC 1 GH2 TIME SPENT ON EACH PRICE RANGE OF NEW GAMES $14.99-$99.99 $9.99-$99.99 $29.99-$79.99 PS3 4.1 HOURS Wii 1.4 HOURS Wii XBOX 360 4.2 HOURS XBOX 360 PC 8 HOURS PC $7.99-$75.00 CONSOLES AND LACK OF RELIABILITY* PERCENTAGE OF FAILURE AFTER TWO YEARS 2.7% 10% 23.7% PS3 XBOX 360 Wii *Excludes "red ring of death" failures, which are covered by Microsoft's 3-year warranty. PC GAMING BY THE NUMBERS HOUSEHOLD GAMERS 72% of American households play computer or video games Age of average gamer SHARE OF GAMES THAT WERE DIGITALLY PERCENT OF FREQUENT GAMERS WHO PAY TO DOWNLOADED (2009) PLAY ONLINE RISES 18% 8% 2008 2004 20% 2008 22% 2009 2010 20% 2009 23% WHAT TYPE OF ONLINE GAME IS PLAYED MOST OFTEN? Downloadable Games (such as Bejeweled and Diner Dash) Other 44% Puzzle/Board/ Game Show/Trivla/Card 21% 16% 10% 9% Action/Sports/ Strategy/Role-play/Racing Persistent Multiplayer Universe VIDEO GAME INDUSTRY DOMINATES IN POPULARITY PROJECTED GROWTH The following "Global Entertainment and Media Outlook" report by Pricewaterhouse Coopers forecasted the growth of the entertainment and media industry by sector from 2009 to 2014, and found that video games will experience the highest predicted growth. OF ENTERTAINMENT AND MEDIA BY SECTOR SECTOR (Percent change from 2009 to 2014) 7.2% Video Games Mobile and Wired Internet 5.4% Filmed Entertainment 1.1% + Radio -6.7% Recorded Music -1.7% Out-of-home Advertising -6.7% Magazine Publishing -9.4% THE FUTURE OF PC GAMING Although console gaming may rule now, many signs are pointing to PC gaming-specifically online-becoming the preferred platform. ACCORDING TO RESEARCH GROUP NPD, IN JULY 2010: sold "Like in the music industry, The best-selling console game, Electronic Arts' 692,000 the digital delivery of games NCAA FootbalI '11 NCAA FOOTBALL 11 copies. and online play is expected to eventually overtake the sales of physical products." sold By comparison, Blizzard's - The Wall Street Journal 721,000 StarCraft II for PC STARTRAFT copies. SOURCES: MPO | PC GAMING ALLIANCE | WIRED.COM | THEWALLSTREETJOURNAL.COM IENTERTAINMENT SOFTWARE ASSOCIATION ONLINEMARKETINGTRENDS.COM| HARDCOREWARE.NET | SQUARETRADE.COM| GAMESTOP.COM | PCWORLD.COM | VENTUREBEAT.COM| NEWZO0 Ignite ISnite GAME TECHNOLOGIES 37 Gaming Wars PC GAMING VERSUS CONSOLE GAMING JUST A FEW SHORT YEARS AGO, any kind of video gaming experience required a personal computer. Soon enough, high-end consoles started to crowd the market and consumers purchased the newest models in droves. Now that PCs have developed better graphics and social qualities, gamers may be leaving their PS3S and heading back to the computer chair. THE RISE OF PC GAMING GAME REVENUES (S MILLIONS) $13,626 $10,807 CONSOLE $11,575 $1,661 $8,910 $8,009 $8,249 $9,932 PC 2009 2010 2011' 2012' The 2011 Games Market Revenue Report by Newzoo predicts that digital gaming on different PC platforms will outpace console gaming in terms of market revenue and estimated growth. *Includes downloaded/boxed games on social networks, casual game websites, MMOS and other PC platforms. 'Projected. STACKED AGAINST POPULAR CONSOLES PROCESSING POWER (GPU) PS3 550 MHz The higher the processing power, the better the high-definition graphics. Wii 250 MH: 500 MHz XBOX 360 PC 1 GH2 TIME SPENT ON EACH PRICE RANGE OF NEW GAMES $14.99-$99.99 $9.99-$99.99 $29.99-$79.99 PS3 4.1 HOURS Wii 1.4 HOURS Wii XBOX 360 4.2 HOURS XBOX 360 PC 8 HOURS PC $7.99-$75.00 CONSOLES AND LACK OF RELIABILITY* PERCENTAGE OF FAILURE AFTER TWO YEARS 2.7% 10% 23.7% PS3 XBOX 360 Wii *Excludes "red ring of death" failures, which are covered by Microsoft's 3-year warranty. PC GAMING BY THE NUMBERS HOUSEHOLD GAMERS 72% of American households play computer or video games Age of average gamer SHARE OF GAMES THAT WERE DIGITALLY PERCENT OF FREQUENT GAMERS WHO PAY TO DOWNLOADED (2009) PLAY ONLINE RISES 18% 8% 2008 2004 20% 2008 22% 2009 2010 20% 2009 23% WHAT TYPE OF ONLINE GAME IS PLAYED MOST OFTEN? Downloadable Games (such as Bejeweled and Diner Dash) Other 44% Puzzle/Board/ Game Show/Trivla/Card 21% 16% 10% 9% Action/Sports/ Strategy/Role-play/Racing Persistent Multiplayer Universe VIDEO GAME INDUSTRY DOMINATES IN POPULARITY PROJECTED GROWTH The following "Global Entertainment and Media Outlook" report by Pricewaterhouse Coopers forecasted the growth of the entertainment and media industry by sector from 2009 to 2014, and found that video games will experience the highest predicted growth. OF ENTERTAINMENT AND MEDIA BY SECTOR SECTOR (Percent change from 2009 to 2014) 7.2% Video Games Mobile and Wired Internet 5.4% Filmed Entertainment 1.1% + Radio -6.7% Recorded Music -1.7% Out-of-home Advertising -6.7% Magazine Publishing -9.4% THE FUTURE OF PC GAMING Although console gaming may rule now, many signs are pointing to PC gaming-specifically online-becoming the preferred platform. ACCORDING TO RESEARCH GROUP NPD, IN JULY 2010: sold "Like in the music industry, The best-selling console game, Electronic Arts' 692,000 the digital delivery of games NCAA FootbalI '11 NCAA FOOTBALL 11 copies. and online play is expected to eventually overtake the sales of physical products." sold By comparison, Blizzard's - The Wall Street Journal 721,000 StarCraft II for PC STARTRAFT copies. SOURCES: MPO | PC GAMING ALLIANCE | WIRED.COM | THEWALLSTREETJOURNAL.COM IENTERTAINMENT SOFTWARE ASSOCIATION ONLINEMARKETINGTRENDS.COM| HARDCOREWARE.NET | SQUARETRADE.COM| GAMESTOP.COM | PCWORLD.COM | VENTUREBEAT.COM| NEWZO0 Ignite ISnite GAME TECHNOLOGIES 37

PC vs Console

shared by ColumnFive on Sep 27
1,405 views
5 shares
1 comment
High-end consoles started to crowd the market and consumers purchased the newest models in droves. But, now that PCs have developed better graphics and social qualities, gamers may be leaving their PS...

Publisher

ignite

Category

Gaming
Did you work on this visual? Claim credit!

Get a Quote

Embed Code

For hosted site:

Click the code to copy

For wordpress.com:

Click the code to copy
Customize size