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How much is the online gaming industry worth?

How much is the online gaming industry worth? In recent years, online gaming has proved to be a lucrative industry not only for the developers creating games but also the players themselves. Let's delve into the world of pixels and actions per minute to establish just how much the industry is worth and what is generating its income... The gaming industry in figures Y $118.6bn Estimated overall global games market worth by 2019 – with a 6.6% annual growth. $99.9bn Estimated overall global games market worth in 2016 - an increase of 8.5% since 2015. $36.9bn of market share is estimated to originate from the mobile market. 40% Mobile gaming accounts for 40% of revenue for the top 10 companies and has increased by 21.3% year on year. The most popular online games League of legends Earned $1.3bn in digital revenue in 2014. 27 million active players every day. World of warcraft Earned $1.2bn in digital revenue in 2014. Holds the Guinness World Record for the most subscribed MMO (Massively Multiplayer Online) game. Pokemon Go Fastest app ever to reach $500m in revenue, in just 60 days. The games Halloween 2016 event boosted this $1.3bn $1.2bn $500m revenue by 133%. The gaming companies making the most money Market cap: Tencent Games $246.35bn Games include: League of Legends, Smite, Monster Hunter Online Nintendo $42bn Games include: Pokemon Go Sony $38bn Games include: DC Universe Online, Uncharted 4 Activision Blizzard $29.44bn Games include: Starcraft II, Call of Duty, World of Warcraft More digital platforms are benefiting the industry People can instantly access and download titles online and Steam is one of the most popular platforms for gamers to access titles on. Steam has accounts - more than the population of Mexico. million concurrent users and 125 million Most common payment methods 32% eWallet 25% Credit/debit card 14% Mobile 29% Other Other digital gaming platforms: Origin, Playstation Store, Xbox Marketplace, Apple Store, Android Store 17 eSports is giving the industry a boost UK eSports has 3.1m people watching games, with an audience made up of 68% males and 31% females. Global eSport revenue is estimated to reach up to $1.1bn in 2018. $1.1bn 68% male 31% eSports tournaments are supported by brand sponsorship. Nissan, Mountain Dew and Coca Cola $2,631,245m female are now regularly sponsoring teams and influencers. Saahil Arora, a pro gamer known as UNIVERSE, has earned $2,631,245 playing Dota 2. Video content is supporting the industry $3.8bn $124m The video games content market is worth $3.8bn globally and includes streaming sites Swedish content creator PewDiePie has earned an estimated $124 million, since 2010. such as Twitch and Hitbox. Money making 2 million followers Revenue is generated via advertising and sponsorship, as well as paid subscriptions and donations. Syndicate (ProSyndicate on YouTube and Twitter) is the most subscribed Twitch account with over 2 million followers. $1bn to $20bn ll $100k a year Amazon paid $1 billion for Twitch, before it's popularity really took hold. By 2020 the site is forecast to be worth $20 billion. Successful Twitch and YouTube streamers could make around $100,000 a year. $4.60 a month $120bn by 2020 Gaming viewers in the US donate an average of $4.60 a month to content creators, such VR Tech is changing the way content is made and is forecast to generate revenue of $120 billion by 2020. as PewDiePie and Smosh Games. B Gaming teams are winning big sponsorships The biggest teams are teaming up with the biggest brands Cloud 9 TSM Team Liquid Digital Chaos Evil Geniuses Red Bull Red Bull Logitech HTC Twitch Monster Energy Monster Energy HTC Twitch Alienware 100tb Logitech HTC Loot Gaming Vertagear steelseries SanDisk Xfinity eNgage Intel Geico # 1 # 2 # 3 Wings Gaming $9.1million Digital Chaos $3.4million Evil Geniuses $2.2million B. The International 2016 Winning team Wings Gaming, took home $9.1 million from this annual Dota 2 tournament. Runners up Digital Chaos took home $3.4 million. 100 The online gaming industry has many levels and layers to contend with when it comes to what is making money. Right now, the digital market is making an impact, allowing instant gratification for gamers who want to watch people play the latest games or gain access to them immediately without leaving the house. Watch this space to see how the industry develops further with the introduction of more advanced VR tech. (TB %24 %24

How much is the online gaming industry worth?

shared by alexzazzle on Jan 13
In recent years online gaming has proved to be a lucrative industry not only for the developers creating games but for the players themselves. To research how this industry is fairing financially, web...






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