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History of Online Gaming

THE HISTORY OF ONLINE GAMING ा Creator: John Daleske Silas Warner EMPIRE Thought to be the first ever networked multiplayer game (running on the PLATO network); it was a simple space-craft war, your ship controlled by typed commands. 1974 SPASIM Creator: Jim Bowery The first multiplayer 3D game, pitting up to 32 players in a space-craft shootout on the PLATO network. MAZE WAR Creator: Steve Colley The first multiplayer 3D first person shooter and p2p game ever (possibly the first ever FPS). The Maze had more impact on gaming (most notably the FPS genre) than any other single title in history. MORIA Creator: Kevet Duncombe A wireframe dungeon crawl allowing up to 10 players to play together in a party (on the PLATO network). The first game to dynamically generate the dungeons, as opposed to pre-computing them. DUBLIETTC Creator: Jim Schwaiger A multiplayer game for the PLATO network which was so difficult it was impossible to play alone, one had to run in groups simply to survive. Wrlooll: 1978 MULTI-USER DUNGEON иЦр) Creator: Roy Trubshaw M.U.D The first virtual world, allowing users to interact with objects and each other. Text based running on Telnet or the MUD client. MULI USER DUNGEON MULTI-ACCESS DUNGEON (MAD) Creator: Bruno Chabrier, Vincent Lextrait Similar to MUD, only running on the BITNET network. MAD, the first ever global MMORPG become so popular it saturated the network, causing it to be banned on all of BITNET after just 2 years. 1985 ISLANDS OF KESMAI Creator: CompuServe The first commercial multiplayer online role playing game (ASCII text ura i based graphics). The game was free with your CompuServe connection fee of $6/hour for a 300 baud modem, $12/h for a 1200 baud. ie.e: d't . W's tle 1986 Creator: Randy Farmer Chip Morningstar HADITAT The first attempt at a graphically based large-scale online virtual community, developed by Lucasfilm. (NOTE: though graphical this game did not have a 3D environment or use any immersion techniques.) SGI DOGFIGHT Creator. Gary Tarolli While written in 1983, in 1986 Dogfight was adapted to add UDP support, making it the first game ever to use the Internet Protocol Suite. 1987 AIR WARRIOR Creator: Kesmai A black and white wireframe flight sim/dogfight game running on the GEnie network, costing over $10/hour. 1988 Creator: Kevin Smith Scott Silvey NETREK The first game to use both TCD and UDP, this Star Trek based space shooter became the first internet team game and the first game to use metaservers to locate an open game FEDERATION Creator: ibgames A text-based online game, possibly the first to have users acquire increases in ranks through completing tasks. Federation originally ran on the CompuServe network. 1989 SGI DOGFIGHT Creator: Gary Tarolli In 1989 IP Multicast capability was added, making Dogfight the first game (and only 3rd application) to receive a Multicast IP assignment: 224.0.1.2 066L MEGANET Creator: Sega MODEM Always too far ahead of their time, Sega introduced the first console based online gaming option in 1990, the Meganet, in Japan, but due to lack of interest it was dropped and never launched in North America. 1991 Creator: Don Daglow Cathryn Mataga NEVERWINTER NIGHTS The first graphical (3D) MMORPG. Originally ran on the AOL network for the standard $6/hour connection fee. 1992 THE SHADO OF Creator: Sierra Online YSERBIUS VSERBIUS Both playable as single-player or online. The online game cost $6/hour, but offered an unlimited package for $115/month, making it the first online game to run on a monthly subscription. DOOM Creator: ID Software Doom quickly became the most storied FPS of all time, partially thanks to its Deathmatch feature. Doom Deathmatches became so popular it caused load problems on many of the networks used to play the game. MARATHON Creator: Bungee Marathon for the Macintosh was the first FPS to incorporate vertical aiming and freelook, along with a number of new multiplayer modes such as King of the Hill and Co-operative play. 1995 COMMAND & CONQUER Creator. Westwood Studios The first successful RTS game to feature four-player online multiplayer. This game literally changed the world of gaming forever becoming the standard which all RTS games would be measured. :: WARCRAFT II Creator. Blizzard Entertainment Launched in the same year as Command & Conquer Warcraft II quickly took the throne as the world's leading RTS game, selling over 2 million copies. At launch this game only supported LAN play and needed Kali, a program allowing LAN only games to work over TCP. 1996 MERIDIAN 59 Creator. 3DO USNTNIOAN One of the first Internet MMORPGS, the first Internet game from a major publisher and the first MMORPG to introduce the flat monthly subscri experience the game world through the eyes of their characters. It also included engin wing p rs to MICROGAMING Microgaming The first online casino went live in 1996, run by Microgaming which has gone on to create the software for many of the current online microgaming casinos. OUAKE ID Software Quake was the first FPS to view online play as an integral part of the product, rather than treating online play as an add-on. It's also the first time cdans became part of the FPS world. DUKE NUKEM 3D Creator. 3D Realms The game with more attitude than any other offered IPX and LAN online play. While the multiplayer was never really a huge pull the game itself helped shape the future of video games as we know it. QUKENUKEN GAMESPY Creator. GameSpy With so many mods available for Quake, Mark Surfas created GameSpy (then Qspy) as a way for gamers to find and join various Quake games. It's since gone on to power the majority of all online gamespy gaming access. DIABLO Creator. Blizzard Entertainment DIABLO Blizzard's tremendously successful action-role playing game Diablo. Diablo sold over 2.5 million copies and launched with Battle.net, Blizzards new online gaming service integrated into their games. INTERTOPS Creator: Intertops in 1996 intertops.com booked the first ever online sports bet, a $50 odds-on wager on the outcome of Tottenham Hotspur vs. Hereford United. The bettor, Jukka Honkavaara, earned a total profit of $2 for his victory. 1997 QUAKE II Creator: ID Software Not actually a sequel to Quake, this game's engine was the framework used to build Half Life. ULTIMA ONLINE Creator: Richard Garriott Credited with popularizing the MMORPG genre, Ultima Online became the first game to reach over 100,000 subscribers, doing it in just six months. (Richard Garriott is credited with coining the term MMORPG.) 1998 Creator. Jery Holkins Mike Krahulik PENNY ARCADE Since the first strip going live in 1998 Penny Arcade has grown to become the most respected video game oriented comic/blog in the world, earning them a spot as Time Mag's 14th most influencial PENNY ARCADE artist in the world. PLANET POKER Creator. Planet Poker On January 1st 1998 the first hand of real money online poker was dealt by the Planet Poker servers. Creator. Blizzard Entertainment STARTRAFT STARCRAFT The follow-up to the Warcraft series, StarCraft quickly became one of the greatest selling PC games of all time, selling over 11 million copies. Online play supported up to 8 players through battle.net DEROUEST Creator: Brad McQuaid, Steve Clover, and Bill Trost EVERDUEST Released and run by Sony, they confirmed this to be the first game to ever have more than 100,000 concurrent users. It also was the first game to have in-game items sold for real-world money. ASHRON'S CALL Creator: Microsoft The first MMORPG to use dynamic load balancing, allowing a seamless experience when travelling across the virtual world, and allowing more concurrent players into the same world. CIVILIZ ATIONI D STVILIZATION II Creator: MicroProse MULTIPLAYER GOLD EDITION SOLD KOTTIEN Rated as the 3rd greatest video game of all time by IGN, the multiplayer version of CivIl came out 3 years after the original release in 1996. TEAM FORTRESS CLASSIC Creator. Valve While released by Valve, TFC was developed by John Cook and Robin Walker, originally for Quake. The Half Life mod version was released as a fee ad-on for Half Life owners. SNAKE II Creator: Nokia SNAKCI The first ever mobile multiplayer game came stock on the Nokia 7110. Snake II allowed two players to play multiplayer through the phone's infrared connections. 2000 DIABLO II Creator:Blizzard Entertainment Awarded a Guinness World Record for the fastest selling computer game with over 1 million copies sold in just two weeks. This was the first Blizzard game to store user data on the blizzard servers and allow a player to use their local LAN character to play online. COUNTER-STRIKE Creator:Valve Originally launched as a 3rd party Mod, DoD became popular enough for Valve to acquire the creators, officially launching the game through steam three years later. DAY DEFEAT DAY OF DEFERT Creator:Valve A mod for the stock Half Life engine CS was an online-only FPS selling more than 4 million copies (with countless free copies used with Half Life). 2001 HALO Creator:Bungie While Halo didn't invent the FPS, they certainly refined it for the console. While XBLOX live didn't exist yet, this game supported multiplayer (up to 16 players) via system link. Creator. Mythic Entertainment DARK AGE OF CAMELOT With its massive PvP and RvR fighting options, DA0C quickly grew in popularity surpassing both Ultima Online and Ashron's Call to become Everquest's main rival. 2002 WARCRAFT III Creator: Blizzard Entertainment The third of the war craft series, sold over 4.5 million copies with online play controlled through Battle.net. FINAL FANTASY XI Creator: Square With one of the most storied names in RPGS FFXI saw over up to 300,000 players logged in per day by 2006, with over 2 million total users logged by 2009 FINAL FANTASY. XI RAGNAROK ONLINE Creator: Gravity Corp Despite being almost completely unknown in NA, this MMORPG took Asia by storm, claiming over 25 million subscribers (a number which has been questioned by many). XBOX LIVE Creator: Microsoft XBOX LIVE Microsoft launched XBOX live, their pay-to-play platform, for all XBOX online gaming. STEAM Creator: Valve The Steam network launched in 2002 with the Beta for CS1.6. This network has changed how many users buy, store and play online games. BATTLEFIELD 1942 Creator. Electronic Arts Despite the world having seemed to be sick of WWII themed games, Battlefield 1942 blew the top off the FPS market selling over 3 million copies. SIMS ONLINE SIMS ONLINE Creator. Electronic Arts After the massive success of the Sims an online version seemed natural, only EA completely dropped the ball losing out to Second Life (which launched a year later). Sims Online was officially shut down in 2007 2003 CALL OF DUTY Creator:Infinity Ward CALL DUTY The first release from the then new studio, Call of Duty won over 90 game of the year awards. POKERSTRARS Creator:PokerStars P ker Stars The poker boom started after a PokerStars satellite qualifier, Chris Moneymaker, won the WSOP Main Event in 2003, bringing the yearly revenue from online poker to an estimated 24 billion by 2005. LINERGE II Creator:NCsoft LINEAGE A sequel to the massive success of Lineage, this game achieved massive success in Asia becoming the second most popular MMORPG in the world with over 2.25 million active subscribers. SECOND LIFE Creator:Linden Lab By the end of 2010 over 21 million accounts had been registered, LIFE although it's unknown how many of these were active or duplicates. 2004 CITN HEROES CITY OF HEROCS Creator:NCsoft The super-hero based MMORPG acquired over 120k subscribers, and has recently (in 2011) added a free to play model with limited game features. Creator:Blizzard Entertainment WORLD WARCRAFT. WORD OF WARCRAFT Despite launching at the same time as EverQuest II, Wow quickly became the most popular MMORPG with over 12 million confirmed active subscribers. 2007 ZVNGA Creator:Zynga With launches acquiring over 100,000 users on the first day, it's no wonder how Zynga claims over 270 million active users across their multiple Facebook games. zynga ZYNGA POKER Creator:Zynga After just four years of being online, and having all games played for imaginary "Zynga chips", Zynga poker has acquired a staggering 36 million active users. zyngapoker CALL OF DUTY: Creator:Infinity Ward MODERN WARFARE CALL DUTYA The fourth of the CoD series sold over 13 million copies. MODERN WARFARE 2009 CALL OF DUTY: MODERN WARFARE 2 Creator: Infinity Ward The sequel to the Modern Warfare franchise saw 4.7 million copies sold in just 24 hours, with over 20 million copies sold world-wide post launch. 2010 Creator. Blizzard Entertainment STARCRAFT II This long awaited sequel to Blizzard's best-selling non-subscription game sold over 3 million copies in the first month alone. STARCRAFT 201 DUKE NUKEM FOREVER Creator: 3D Realms In development since 1996, this is the title gamers never thought they'd actually see. Unfortunately it was impossible to live up to 15 years hype and the game is regarded as an epic failure. DUKE NUKEM FOREVER GAME SALES By SYSTEM In MILLIONS 544.00271.98 439.88 311.85 158.4 206.31 195.37 230.67 381 145.25 PS2 DS PS X360 227.49 203.38 203.18 102.38 31L85 111.83 97.28 1584 GB PS3 PC NES N64 132.95 57.77 117.75 63.69 75.41 45.32 67.81 24.71 59.46 42.38 SNES GBA GC PSP XB 28.07 20.43 4.23 24 1759.83 GEN DC 3431.34 0.35 1.5 1.02 SAT SCD Grand Total = Sum of World = Sum of America Top 10 GAMES SALES BY PUBLISHER in MILLIONS ATARI 1400 Sum of America 1200 Sum of World 1000 800 400 TOP 10 BEST SELLING GAMES OF ALL TIMmE ALL GAMES ÖNLINE MULTIPLAYER ONLY 1.Wii Sports (Wii) – 77m 1.Mario Kart WiiSports (Wii) – 27m 2.Super Mario Bros. (NES) – 40m 2.New Super Mario Bros. (DS) – 25m MARIO BROS OSuren MARIO BROS 3.Pokemon Red /Green / Blue (GB) - 31m 3.Nintendogs (DS) – 24m PAKENS 4. Tetris (GB) – 30m TETKIS 4.Mario Kart (DS) – 22m 5.Pokermon Diamond / Pearl (DS) – 17m 5.Duck Hunt (NES) – 28m DUCK HON 6.Wii Play (Wii) – 28m 6.Call of Duty: Black Ops (XBOX 360) – 12m WiiPlay СAЦ-DUTY 7.Mario Kart (Wii) – 27m 7.Call of Duty: Modern Warfare 2 (хвох 360) - 12m NARCRAFT 8.World of Warcraft 8.Wii Sports Resort Wit) – 27m WiiSports (PC) – 12m 9.New Super Mario Bros. (DS) - 25m 9.Animal Crossing: Wild World (DS) - 11m OSuPen MARIO BROS TARLRA 10.Nintendogs (DS) – 24m 10.Starcraft (PC) – 11m ndigs TOTAL SALES TOTAL ESTIMATED VIDEO GAme SALES CTOP 1000 GAMES): THE WORLD 3US WORLDWIDE 3431,340,000 AMERICAN AMERÍCA 1,759,830,000 UNITS UNITS THE NAMES OF GAMES THAT CHANGED THE WORLD Hanquer God-of-War Namco-Museum Mario-Kart inetsf Mario-Party Tetris Star-Wars SLntieliganet S Pro-Evolution-Soccer The-Legend-of-Zelda Metroid Tekken Ghost-Recon Papeie Woods PGA-our Tiger-Wood Splinter-Cell Yoshi Tomb-Raider Kingdom-Hearts Final-Fantasy, FIFA SoulCalibur Medal-of-Hoo Need-for-Speed Resident-Evil World-of-Warcraft Guitar-Hero Kirby Cooking-Mama The-Eder Gran-Turismo Monster-Hunter-Freedom The-Simpsons atats uperSmash-Bres StarCraft Mortal-Kombat Scrol ial Street-Fighter Halo silver oak www.silveroakcasino.com cosino www.wikipedia.org http://www.digibarn.com/history/04-VCF7-MazeWar/ http://www.vgchartz.com SOURCES 1888E 1295.87 641.81 | 121.11 247.96 Sony Computer Ent Nctronic Arn 113.93 219.97 168.18 Activision 105.2 119.35 EA Sport 77.14 9L'OLL ODDODDEDD Microson 7226 108.68 **pcom 38.68 93.46 Ubisot 50.89 20'E6 THQ 49.51 86.01 Fight-Night Tony-Hawk Call-of Duty Metal-Gear-S Spider-Man Midnight- Hot-Shots-Ge

History of Online Gaming

shared by silveroak on Jul 24
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A complete timeline to the highlights of online gaming.

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