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Gamers & Ganja

A ELECTRUM PARIN ERS presents GAMERS & GANJA BLUNTING THE EDGES OF PERCEPTION Today's Video Gamer Today's Cannabis Consumer 42% 49% 155 Million 18.9 Million Americans play video games of Americans play video of Americans games regularly (3 hours or more per week) Americans 12 or older (7.3%) had tried marijuana used marijuana in the prior month. say they have 35 42 53% There are an average of two gamers in each game-playing U.S. household Average age of today's Game Player Average age of today's Cannabis Consumer of Americans are in favor of marijuana legalization Accessories $1.93 74% $5.08 Content growth in Wholesale 2014 $15.4 Hardware Retail DOLLARS IN BILLIONS U.S. Consumer Spend on Games Industry 2014 TOTAL: $22.41 BILLION U.S. Market for Legal Cannabis 2014 TOTAL: $2.7 BILLION History of "Green" Gaming "From my experience in the gaming industry, almost everybody I've worked with smokes weed" Drugwars Narc Played on T-83 calculators. Goal: build virtual marijuana empires. Later renamed Dopewars Debuted the same year as the Anti-Drug Abuse Act. Goal: apprehend various drug traffickers and junkies Grand Theft Auto 3 Grand Theft Auto V The first installment in which a player could sell and deliver drugs Players can purchase a marijuana dispensary & characters smoke weed -Nick Robertson, former associate producer of THQ throughout the storyline Does Marijuana Make You a Better Gamer? Cannabis & Sports Study Findings Cannabis could be performance enhancing in sports that require greater concentration Cannabis use leads to improvement of vision for goalkeepers and muscle relaxation Cannabis smoking reduces anxiety. allowing athletes to better perform under pressure. Alleviates stress experienced before and during competition "cannabis' influence on better play is hardly a Athletes under the influence of cannabis indicate that their thoughts flow more easily and their decision making and creativity is enhanced trade secret." -Culture Magazine New rules from eSports league ESL "Marijuana is on the list of prohibited substances during the competition. This means that recreational use of it outside (before) the event days will not be punished," ESL will match the list of prohibited substances compiled by German agency Nationale Anti- Doping Agentur (Nada) and the World Anti-Doping Agency (Wada). Players will be tested during competitions, with saliva-based tests for performance- enhancing drugs, starting with its ESL One Cologne event -Anna Rozwandowicz ESL head of communications "I've seen a number of players at national tournaments who came in baked' purely so they could play better." Alex Walker, Townament Devector World Cyber Games FÓ- MARIJUANA lINFOGRAPHICS Sources: http://motherboard vice.com/read/this-is-your-brain-while-videogaming-stoned http://www.hightimes.com/read/history-marijuana and-video-games http://www.ncbi.nim nih.gov/pmc/articles/PMC37173377 http://www.cnet.com/news/does-marijuana-make-you-a-better-gamer/ http://www.theguardian. com/technology/2015/aug/13/marijuană ban-pro- gamers-esl-anti-doping http://www.theesa comwp-content/uploads/2015/04/ESA-Essential-Facts- 2015. pdf 2001 1984. 2013

Gamers & Ganja

shared by Hemptress on Oct 27
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Gamers and Ganja go together like PB&J. But there's more to the story than just that.

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Kelli Brown

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Kelli Brown

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Entertainment
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