The Future of Games in Education

GameSalad The Future of Games in Education Games Are Here to Stay: In the US, 9 out of 10 kids play electronic games. The average eighth-grade boy will play video games for about 23 hours per week. 23 The average girl will play about 12. 12 (That's more time than they spend watching TV.) "They certainly don't have short attention spans for their games, movies, music, or Internet surfing. More and more, they just don't tolerate the old ways-and they are enraged we are not doing better by them." The Positive Effects of Games: Physical Emotional Mental "Neuroscientists performed a study at lowa State Uni- versity that found that surgeons performed better, and were more Studies showed that, on "Middle school students in average, using academic games in the classroom is associated with a 20 percentile point gain in student achievement. Japan who played games in which characters helped or showed affection for others, later engaged in more of these behaviors accurate on the operating table, when they regularly played video games." themselves. Gaming in the Classroom: of teachers agree that using digital games increases 70% motivation and engagement with content/curriculum" report that games make it easier for them to 62% level lessons and effectively teach the range of learners in their classroom" say that using digital games helps personalize 60% instruction, better assess knowledge, and collect helpful data" You Need More Than Just Tablets: "Helping students navigate and fully participate in this new media landscape, however, requires more than simply allowing mobile devices into schools. Instead, it requires developing learning experiences that allow students to use and develop the multiliteracy practices フラ associated with mobile media." Developing Games Stimulates Key Problem Solving Abilities: "Developing games gives students the opportunity to "be capable of collaboratively and creatively designing solutions to complex, open-ended problems" "Studying and developing mobile games increased the likelihood that they would sustain their involvement in the project and 'fight through' some of the less interesting tasks associated with designing media." GameSalad is the #1 Choice of Educators and Students Alike: tIEedge Deign Eng neta nanentkeywords" neta conteht Game Des Sneta content GameSale webeiteTropertyogyga property "GaneSalad property cgaite nane //

The Future of Games in Education

shared by dgackey on Jan 29
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For today's students, games are a more popular medium than television. Reaching and engaging them requires an innovative approach. This graphic explores the ways games have impacted the classroom an...




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