
Gaming Results of Important Element in Life
AN INFOGRAPHIC ON STATISTICS AND ETHICS ABOUT: WHY GAMING IS A POSITIVE ELEMENT IN LIFE. ONLY 9% OF UNDER 18 GAMERS ARE HARDCORE GAMERS. 63% OF PARENTS BELIEVE GAMING IS A POSITIVE PART OF THEIR KIDS LIVES 63% 9% DESPITE THE RUMORS OF "ALL KIDS' GETTING ADOICTED TO VIDEO GAMES. DESPITE THE MAJORITY OF THE PRESS EXPLOITING ONLY PARENTS THAT ARE AGAINST THE MATTER. W.O.W IF ALL THE USERS OF WORLD OF WARCRAFT'S GAME TIME WAS ADDED TOGETHER IT WOULD AMOUNT TO: 5.9 MILLION YEARS. 66% OF PARENTS THAT PLAY GAMES, DO SO WITH THEIR KIDS PURELY TO SOCIALISE WITH THEM 38% 38% OF HOMES IN THE USA HAVE A GAMING CONSOLE. 56% MALE tRT 83% OF THE TIME WHEN KIDS BUY GAMES, THEY RECIEVE PERMISSION BEFORE HAND. OF ALL GAMERS ARE ALTHOUGH MOST PEOPLE ASSUME THAT THE TOP SELLING GAMES ARE VIOLENT SHOOTERS www.DETAN 44% IN GAMING YOU RECIEVE THE TOP SELLING GAME GEMGES uckstobeyourgirl.coRS AR rt OF 2008 WERE ACTUALLY IN FACT ACTION GAMES AT 22.3% RAPID FREQUENT FEEDBACK INVOLVING SUCH ELEMENTS AS FEMALE НР THEN FAMILY ENTERTAINMENT GAMING CAN RESULT IN IMPROVED SKILLS SUCH AS: HEALTH BARS EXPERIENCE COLLABORATION THEN SPORTS GAMES IN AT 3RD AT 14% Level up! PROBLEM SOLVING IT'S BEEN SAID THAT PEOPLE DEVELOP STRONGER RELATIONSHIPS ONLINE THAN IN REAL LIFE CONSTANTLY MEASURING YOUR PROGRESS All stotistics con be found on www.grobstots.com/stotcotegorymain.osp?5totCotiD 13 - And www.olganon.org/7q+forum/46
Gaming Results of Important Element in Life
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