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Flash vs. HTML5

Flash or HTML5 Which one is right for your project? Although it's still early in the evolution of HTML5, we receive many requests to develop data visualization projects in HTML5 instead of Flash, in order to reach a wider audience. So we did the research to find out exactly which audiences you'll reach if you choose to deploy your project in HTML5. Take a look at what we discovered: Browser Market Share (as of May 2011) 99%. 40%of browsers 1% of browsers of browsers support Flash support HTML5 support iOS Potential Audience (as of May 2011) 2+ BILLION USERS 800+ MILLION USERS 20+ MILLION USERS Interactive Features (as of May 2011) 2D Drawing Surface (flash.display.Graphics) 2D Drawing Surface (Canvas) 2D Drawing Surface (Canvas) O Supported • Partially Supported Native 3D Native 3D (WebGL) Native 3D (flash.geom.Matrixzd) (WebGL) Not Supported SVG SVG Video O Video Video Audio O Audio Audio Filter Effects Filter Effects Filter Effects File API File API File API Socket Connections Socket Connections Socket Connections -Full Support -Current Support Browser readiness 94% 94% 94% 94% 94% 94% 13% 69% 75% 88% 81% 94% 31% 56% 69% *http://caniuse.com/#cats-HTML5 Mobile 5% Safari ios Opera Android Browsers by Market Share (as of May 2011) BlackBerry Nokia Internet Explorer 44% FireFox 27% Chrome 15% Safari 7% 2%* 6 & 7 9 $3.5 3.6 s9 10 5. 4 . HTML5 ready release *Opera & other Considerations Flash Flash is an established and unified HTML5 HTML5 is a synthesis of several new and existing technologies (primarily JavaScript, CSS3, Canvas, and SVG), and as such, has a broad potential developer base. It allows for the deployment of an immersive application in modern browsers that either do not, or cannot, have the Flash Plugin installed – most notably Safari for the iPad which has a screen size large enough to interact with an immersive application. Apple ioS Among mobile devices and tablets, Apple's iPod Touch, iPhone, and iPad account for a large and growing market. The default web browser on these devices, iOS Safari, accounts for about 20% of the total mobile browser market. To date, Apple has sold over 100 million iPhones and nearly 20 million iPads. platform that reaches 99% of desktop and laptop browsers with a broad and consistent feature set matched with solid performance. Applications can be developed for Flash with fewer technical restrictions and greater speed than is currently possible in HTML5. Currently, 85% of the most-visited web sites use Immersive content intended to target Flash, and 75% of web video is published for Flash Player. these devices must be developed in HTML5, or as a downloadable app. Unfortunately, the support of HTML5 on iOS Safari is incomplete, specifically in the realm of communication and animation protocols. The HTML5 development landscape is still Perhaps the most significant drawback to developing with Flash is that some mobile somewhat lawless, and there are known inconsistencies between browser browsers, specifically iOS Safari, lack support for the technology. While the mobile ioS market is growing, it currently only accounts for approximately 2% of the total browser market. implementations of core features. Being an aggregate of technologies, it lacks an established and unified methodology, which can increase the development needed for cross-browser compatibility. SOURCES: 1 20+ million iOS users takes into account discarded, broken and obsolete versions of the iPod touch, iPhone and iPad that have been upgraded for newer versions. The number is based on the total sales (130+ million), and the calculation assumes 2+ billion internet users with 1% of the browser market share representing Safari ios. http://getclicky.com http://gs.statcounter.com/#mobile browser-ww-monthly-201003-201103 http://en.wikipedia.org/wiki/File:IPhone_sales_per quarter_simple.svg http://en.wikipedia.org/wiki/IPad http://caniuse.com/#cats-HTML5 http://blogs.gartner.com/ray_valdes/2010/02/10/htmls-and-flash/ 2 Hardware accelerated 3D is considered full support. Partial support for 3D in Flash is due to Flash Player 10 utilizing compiled code for rendering. Molehill utilizes low-level rendering code when there is no hardware support. Where browsers are listed with partial WebGl support, this is due to hardware requirements, or user authentication. PERISCOPIC www.periscopic.com do good with data Firefox 3.6 FireFox 4 Safari5 Chrome i0 Firefox 3.6 Safari5 Chrome 10 ari 4.0-4.1 4.3 Flash or HTML5 Which one is right for your project? Although it's still early in the evolution of HTML5, we receive many requests to develop data visualization projects in HTML5 instead of Flash, in order to reach a wider audience. So we did the research to find out exactly which audiences you'll reach if you choose to deploy your project in HTML5. Take a look at what we discovered: Browser Market Share (as of May 2011) 99%. 40%of browsers 1% of browsers of browsers support Flash support HTML5 support iOS Potential Audience (as of May 2011) 2+ BILLION USERS 800+ MILLION USERS 20+ MILLION USERS Interactive Features (as of May 2011) 2D Drawing Surface (flash.display.Graphics) 2D Drawing Surface (Canvas) 2D Drawing Surface (Canvas) O Supported • Partially Supported Native 3D Native 3D (WebGL) Native 3D (flash.geom.Matrixzd) (WebGL) Not Supported SVG SVG Video O Video Video Audio O Audio Audio Filter Effects Filter Effects Filter Effects File API File API File API Socket Connections Socket Connections Socket Connections -Full Support -Current Support Browser readiness 94% 94% 94% 94% 94% 94% 13% 69% 75% 88% 81% 94% 31% 56% 69% *http://caniuse.com/#cats-HTML5 Mobile 5% Safari ios Opera Android Browsers by Market Share (as of May 2011) BlackBerry Nokia Internet Explorer 44% FireFox 27% Chrome 15% Safari 7% 2%* 6 & 7 9 $3.5 3.6 s9 10 5. 4 . HTML5 ready release *Opera & other Considerations Flash Flash is an established and unified HTML5 HTML5 is a synthesis of several new and existing technologies (primarily JavaScript, CSS3, Canvas, and SVG), and as such, has a broad potential developer base. It allows for the deployment of an immersive application in modern browsers that either do not, or cannot, have the Flash Plugin installed – most notably Safari for the iPad which has a screen size large enough to interact with an immersive application. Apple ioS Among mobile devices and tablets, Apple's iPod Touch, iPhone, and iPad account for a large and growing market. The default web browser on these devices, iOS Safari, accounts for about 20% of the total mobile browser market. To date, Apple has sold over 100 million iPhones and nearly 20 million iPads. platform that reaches 99% of desktop and laptop browsers with a broad and consistent feature set matched with solid performance. Applications can be developed for Flash with fewer technical restrictions and greater speed than is currently possible in HTML5. Currently, 85% of the most-visited web sites use Immersive content intended to target Flash, and 75% of web video is published for Flash Player. these devices must be developed in HTML5, or as a downloadable app. Unfortunately, the support of HTML5 on iOS Safari is incomplete, specifically in the realm of communication and animation protocols. The HTML5 development landscape is still Perhaps the most significant drawback to developing with Flash is that some mobile somewhat lawless, and there are known inconsistencies between browser browsers, specifically iOS Safari, lack support for the technology. While the mobile ioS market is growing, it currently only accounts for approximately 2% of the total browser market. implementations of core features. Being an aggregate of technologies, it lacks an established and unified methodology, which can increase the development needed for cross-browser compatibility. SOURCES: 1 20+ million iOS users takes into account discarded, broken and obsolete versions of the iPod touch, iPhone and iPad that have been upgraded for newer versions. The number is based on the total sales (130+ million), and the calculation assumes 2+ billion internet users with 1% of the browser market share representing Safari ios. http://getclicky.com http://gs.statcounter.com/#mobile browser-ww-monthly-201003-201103 http://en.wikipedia.org/wiki/File:IPhone_sales_per quarter_simple.svg http://en.wikipedia.org/wiki/IPad http://caniuse.com/#cats-HTML5 http://blogs.gartner.com/ray_valdes/2010/02/10/htmls-and-flash/ 2 Hardware accelerated 3D is considered full support. Partial support for 3D in Flash is due to Flash Player 10 utilizing compiled code for rendering. Molehill utilizes low-level rendering code when there is no hardware support. Where browsers are listed with partial WebGl support, this is due to hardware requirements, or user authentication. PERISCOPIC www.periscopic.com do good with data Firefox 3.6 FireFox 4 Safari5 Chrome i0 Firefox 3.6 Safari5 Chrome 10 ari 4.0-4.1 4.3 Flash or HTML5 Which one is right for your project? Although it's still early in the evolution of HTML5, we receive many requests to develop data visualization projects in HTML5 instead of Flash, in order to reach a wider audience. So we did the research to find out exactly which audiences you'll reach if you choose to deploy your project in HTML5. Take a look at what we discovered: Browser Market Share (as of May 2011) 99%. 40%of browsers 1% of browsers of browsers support Flash support HTML5 support iOS Potential Audience (as of May 2011) 2+ BILLION USERS 800+ MILLION USERS 20+ MILLION USERS Interactive Features (as of May 2011) 2D Drawing Surface (flash.display.Graphics) 2D Drawing Surface (Canvas) 2D Drawing Surface (Canvas) O Supported • Partially Supported Native 3D Native 3D (WebGL) Native 3D (flash.geom.Matrixzd) (WebGL) Not Supported SVG SVG Video O Video Video Audio O Audio Audio Filter Effects Filter Effects Filter Effects File API File API File API Socket Connections Socket Connections Socket Connections -Full Support -Current Support Browser readiness 94% 94% 94% 94% 94% 94% 13% 69% 75% 88% 81% 94% 31% 56% 69% *http://caniuse.com/#cats-HTML5 Mobile 5% Safari ios Opera Android Browsers by Market Share (as of May 2011) BlackBerry Nokia Internet Explorer 44% FireFox 27% Chrome 15% Safari 7% 2%* 6 & 7 9 $3.5 3.6 s9 10 5. 4 . HTML5 ready release *Opera & other Considerations Flash Flash is an established and unified HTML5 HTML5 is a synthesis of several new and existing technologies (primarily JavaScript, CSS3, Canvas, and SVG), and as such, has a broad potential developer base. It allows for the deployment of an immersive application in modern browsers that either do not, or cannot, have the Flash Plugin installed – most notably Safari for the iPad which has a screen size large enough to interact with an immersive application. Apple ioS Among mobile devices and tablets, Apple's iPod Touch, iPhone, and iPad account for a large and growing market. The default web browser on these devices, iOS Safari, accounts for about 20% of the total mobile browser market. To date, Apple has sold over 100 million iPhones and nearly 20 million iPads. platform that reaches 99% of desktop and laptop browsers with a broad and consistent feature set matched with solid performance. Applications can be developed for Flash with fewer technical restrictions and greater speed than is currently possible in HTML5. Currently, 85% of the most-visited web sites use Immersive content intended to target Flash, and 75% of web video is published for Flash Player. these devices must be developed in HTML5, or as a downloadable app. Unfortunately, the support of HTML5 on iOS Safari is incomplete, specifically in the realm of communication and animation protocols. The HTML5 development landscape is still Perhaps the most significant drawback to developing with Flash is that some mobile somewhat lawless, and there are known inconsistencies between browser browsers, specifically iOS Safari, lack support for the technology. While the mobile ioS market is growing, it currently only accounts for approximately 2% of the total browser market. implementations of core features. Being an aggregate of technologies, it lacks an established and unified methodology, which can increase the development needed for cross-browser compatibility. SOURCES: 1 20+ million iOS users takes into account discarded, broken and obsolete versions of the iPod touch, iPhone and iPad that have been upgraded for newer versions. The number is based on the total sales (130+ million), and the calculation assumes 2+ billion internet users with 1% of the browser market share representing Safari ios. http://getclicky.com http://gs.statcounter.com/#mobile browser-ww-monthly-201003-201103 http://en.wikipedia.org/wiki/File:IPhone_sales_per quarter_simple.svg http://en.wikipedia.org/wiki/IPad http://caniuse.com/#cats-HTML5 http://blogs.gartner.com/ray_valdes/2010/02/10/htmls-and-flash/ 2 Hardware accelerated 3D is considered full support. Partial support for 3D in Flash is due to Flash Player 10 utilizing compiled code for rendering. Molehill utilizes low-level rendering code when there is no hardware support. Where browsers are listed with partial WebGl support, this is due to hardware requirements, or user authentication. PERISCOPIC www.periscopic.com do good with data Firefox 3.6 FireFox 4 Safari5 Chrome i0 Firefox 3.6 Safari5 Chrome 10 ari 4.0-4.1 4.3 Flash or HTML5 Which one is right for your project? Although it's still early in the evolution of HTML5, we receive many requests to develop data visualization projects in HTML5 instead of Flash, in order to reach a wider audience. So we did the research to find out exactly which audiences you'll reach if you choose to deploy your project in HTML5. Take a look at what we discovered: Browser Market Share (as of May 2011) 99%. 40%of browsers 1% of browsers of browsers support Flash support HTML5 support iOS Potential Audience (as of May 2011) 2+ BILLION USERS 800+ MILLION USERS 20+ MILLION USERS Interactive Features (as of May 2011) 2D Drawing Surface (flash.display.Graphics) 2D Drawing Surface (Canvas) 2D Drawing Surface (Canvas) O Supported • Partially Supported Native 3D Native 3D (WebGL) Native 3D (flash.geom.Matrixzd) (WebGL) Not Supported SVG SVG Video O Video Video Audio O Audio Audio Filter Effects Filter Effects Filter Effects File API File API File API Socket Connections Socket Connections Socket Connections -Full Support -Current Support Browser readiness 94% 94% 94% 94% 94% 94% 13% 69% 75% 88% 81% 94% 31% 56% 69% *http://caniuse.com/#cats-HTML5 Mobile 5% Safari ios Opera Android Browsers by Market Share (as of May 2011) BlackBerry Nokia Internet Explorer 44% FireFox 27% Chrome 15% Safari 7% 2%* 6 & 7 9 $3.5 3.6 s9 10 5. 4 . HTML5 ready release *Opera & other Considerations Flash Flash is an established and unified HTML5 HTML5 is a synthesis of several new and existing technologies (primarily JavaScript, CSS3, Canvas, and SVG), and as such, has a broad potential developer base. It allows for the deployment of an immersive application in modern browsers that either do not, or cannot, have the Flash Plugin installed – most notably Safari for the iPad which has a screen size large enough to interact with an immersive application. Apple ioS Among mobile devices and tablets, Apple's iPod Touch, iPhone, and iPad account for a large and growing market. The default web browser on these devices, iOS Safari, accounts for about 20% of the total mobile browser market. To date, Apple has sold over 100 million iPhones and nearly 20 million iPads. platform that reaches 99% of desktop and laptop browsers with a broad and consistent feature set matched with solid performance. Applications can be developed for Flash with fewer technical restrictions and greater speed than is currently possible in HTML5. Currently, 85% of the most-visited web sites use Immersive content intended to target Flash, and 75% of web video is published for Flash Player. these devices must be developed in HTML5, or as a downloadable app. Unfortunately, the support of HTML5 on iOS Safari is incomplete, specifically in the realm of communication and animation protocols. The HTML5 development landscape is still Perhaps the most significant drawback to developing with Flash is that some mobile somewhat lawless, and there are known inconsistencies between browser browsers, specifically iOS Safari, lack support for the technology. While the mobile ioS market is growing, it currently only accounts for approximately 2% of the total browser market. implementations of core features. Being an aggregate of technologies, it lacks an established and unified methodology, which can increase the development needed for cross-browser compatibility. SOURCES: 1 20+ million iOS users takes into account discarded, broken and obsolete versions of the iPod touch, iPhone and iPad that have been upgraded for newer versions. The number is based on the total sales (130+ million), and the calculation assumes 2+ billion internet users with 1% of the browser market share representing Safari ios. http://getclicky.com http://gs.statcounter.com/#mobile browser-ww-monthly-201003-201103 http://en.wikipedia.org/wiki/File:IPhone_sales_per quarter_simple.svg http://en.wikipedia.org/wiki/IPad http://caniuse.com/#cats-HTML5 http://blogs.gartner.com/ray_valdes/2010/02/10/htmls-and-flash/ 2 Hardware accelerated 3D is considered full support. Partial support for 3D in Flash is due to Flash Player 10 utilizing compiled code for rendering. Molehill utilizes low-level rendering code when there is no hardware support. Where browsers are listed with partial WebGl support, this is due to hardware requirements, or user authentication. PERISCOPIC www.periscopic.com do good with data Firefox 3.6 FireFox 4 Safari5 Chrome i0 Firefox 3.6 Safari5 Chrome 10 ari 4.0-4.1 4.3 Flash or HTML5 Which one is right for your project? Although it's still early in the evolution of HTML5, we receive many requests to develop data visualization projects in HTML5 instead of Flash, in order to reach a wider audience. So we did the research to find out exactly which audiences you'll reach if you choose to deploy your project in HTML5. Take a look at what we discovered: Browser Market Share (as of May 2011) 99%. 40%of browsers 1% of browsers of browsers support Flash support HTML5 support iOS Potential Audience (as of May 2011) 2+ BILLION USERS 800+ MILLION USERS 20+ MILLION USERS Interactive Features (as of May 2011) 2D Drawing Surface (flash.display.Graphics) 2D Drawing Surface (Canvas) 2D Drawing Surface (Canvas) O Supported • Partially Supported Native 3D Native 3D (WebGL) Native 3D (flash.geom.Matrixzd) (WebGL) Not Supported SVG SVG Video O Video Video Audio O Audio Audio Filter Effects Filter Effects Filter Effects File API File API File API Socket Connections Socket Connections Socket Connections -Full Support -Current Support Browser readiness 94% 94% 94% 94% 94% 94% 13% 69% 75% 88% 81% 94% 31% 56% 69% *http://caniuse.com/#cats-HTML5 Mobile 5% Safari ios Opera Android Browsers by Market Share (as of May 2011) BlackBerry Nokia Internet Explorer 44% FireFox 27% Chrome 15% Safari 7% 2%* 6 & 7 9 $3.5 3.6 s9 10 5. 4 . HTML5 ready release *Opera & other Considerations Flash Flash is an established and unified HTML5 HTML5 is a synthesis of several new and existing technologies (primarily JavaScript, CSS3, Canvas, and SVG), and as such, has a broad potential developer base. It allows for the deployment of an immersive application in modern browsers that either do not, or cannot, have the Flash Plugin installed – most notably Safari for the iPad which has a screen size large enough to interact with an immersive application. Apple ioS Among mobile devices and tablets, Apple's iPod Touch, iPhone, and iPad account for a large and growing market. The default web browser on these devices, iOS Safari, accounts for about 20% of the total mobile browser market. To date, Apple has sold over 100 million iPhones and nearly 20 million iPads. platform that reaches 99% of desktop and laptop browsers with a broad and consistent feature set matched with solid performance. Applications can be developed for Flash with fewer technical restrictions and greater speed than is currently possible in HTML5. Currently, 85% of the most-visited web sites use Immersive content intended to target Flash, and 75% of web video is published for Flash Player. these devices must be developed in HTML5, or as a downloadable app. Unfortunately, the support of HTML5 on iOS Safari is incomplete, specifically in the realm of communication and animation protocols. The HTML5 development landscape is still Perhaps the most significant drawback to developing with Flash is that some mobile somewhat lawless, and there are known inconsistencies between browser browsers, specifically iOS Safari, lack support for the technology. While the mobile ioS market is growing, it currently only accounts for approximately 2% of the total browser market. implementations of core features. Being an aggregate of technologies, it lacks an established and unified methodology, which can increase the development needed for cross-browser compatibility. SOURCES: 1 20+ million iOS users takes into account discarded, broken and obsolete versions of the iPod touch, iPhone and iPad that have been upgraded for newer versions. The number is based on the total sales (130+ million), and the calculation assumes 2+ billion internet users with 1% of the browser market share representing Safari ios. http://getclicky.com http://gs.statcounter.com/#mobile browser-ww-monthly-201003-201103 http://en.wikipedia.org/wiki/File:IPhone_sales_per quarter_simple.svg http://en.wikipedia.org/wiki/IPad http://caniuse.com/#cats-HTML5 http://blogs.gartner.com/ray_valdes/2010/02/10/htmls-and-flash/ 2 Hardware accelerated 3D is considered full support. Partial support for 3D in Flash is due to Flash Player 10 utilizing compiled code for rendering. Molehill utilizes low-level rendering code when there is no hardware support. Where browsers are listed with partial WebGl support, this is due to hardware requirements, or user authentication. PERISCOPIC www.periscopic.com do good with data Firefox 3.6 FireFox 4 Safari5 Chrome i0 Firefox 3.6 Safari5 Chrome 10 ari 4.0-4.1 4.3

Flash vs. HTML5

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Although it's still early in the evolution of HTML5, we receive many requests to develop data visualization projects in HTML5 instead of Flash, in order to reach a wider audience. So we did the resear...

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