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Mixing Business with Gamification

mixingBUSINESS withGAMIFICATION ENTERPRISE GAMIFICATION Takes elements from computer gaming & integrates them into your business to encourage a desired behavior, such as productivity or retention. .............. IBM Awarded points to those of their 400,000 global employees who contributed to the translation of product manuals. This |created significant savings. SIEMENS GET IN THE GAME Uses Plantville, a computer game that simulates the running of a manufacturing facility. This fosters greater problem solving & efficiency among their workforce, while improving product knowledge. START Computer games align personal passion & commitment to task completion. Well-designed games recognize progress, encouraging players to continue to engage & be inspired to meet the next challenge. To Date - 5.93 million years of total time has been spent playing World of Warcraft 2011 - There were 60 million Farmville players worldwide Every Hour - AngryBirds is played for the equivalent of 16 years APPLYING GAMES TO THE ENTERPRISE NEXT LEVEL Gamification improves employee engagement, talent development & business performance by socially recognizing, & thus leveraging, progress. This creates the great 'inner work life' that differentiates a top-performing employee from one who is simply going through the motions. 71% of employees are not engaged MISS A TURN! Motivate employees by recognizing their achievements. The small wins are important. When progress is recognized, competitive advantage follows >>> INTRODUCE GAME ELEMENTS TO THE WORKPLACE Set up badges, points, leaderboards & levels NEXT LEVEL more To some employees collaboration ety of game effective than competition mechanics are necessary tor UNLEASH WINNING PERFORMANCE PERFORMANCE FEEDBAC neem / appreciation MUCH Real-time knowledo that being mad With engagement, everything else - including motivation & progress - falls into place. RECOGNITION YOU EARN 1000 pts. MORE THAN PLAY nects them more Your organization "O.WAY DIALOGUE 12% 12% profile and reputation is being PERSONAL LEGAC 18% Business units in the top quartile of employee engagement have 12% higher customer advocacy 12% higher profitability than business units in the bottom quartile. 18% higher productivity NEXT LEVEL GAMIFICATION IS MORE THAN A RECENT BUZZWORD DELL IBM SIEMENS oming the game are just a few companies 20122014 20% of Global 2000 organizations playing Number is expected to rise to 70% TRANSFORM THE ENTERPRISE Applying game design in the workplace can open the door to measurable wins. CONGRATULATIONS Download the whitepaper to learn more: YOU WON! http://blog.tembosocial.com/download- our-white-paper-on-gamification TemboSocial For measurable results employees need: - --- progress S is nade SOCIAL praise / rticipatic

Mixing Business with Gamification

shared by PixelRoad on Nov 06
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Takes elements from computer gaming and integrates them to your business to encourage a desired behavior, such as productivity or retention

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