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A Brief History of After Effects

A Brief History Of After Effects by Editingcorp.com 1993 - 2015 After Effects was originally created by the Company of Science and Art in Providence, Rhode Island, where the first two versions of the software, 1.0 (January 1993) & 1.1, were released by the company. COSA along with After Effects was then acquired by Aldus corporation in July 1993, which was in turn acquired by Adobe in 1994, and with it PageMaker. Adobe's first new release of After Effects was version 3.0. COSA & Aldus Releases layered compositing with mask, effect, transforms, keyframes; Маc only JAN 1993 After Version 1.0 Effects DEVELOPER - COSA CODE NAME - EGG Time Layout window, image sequence support, motion blur, multi- machine rendering, frame blending, proxies After JAN 1994 Version 2.0 Effects DEVELOPER - Aldus CODE NAME - Teriyaki Render queue, bezier masking, time remapping, keyframe assistants (wiggler, motion sketch, smoother), multiple effects per layer, advanced keying, velocity graph, 1/2/4 point motion tracking, motion math, first Japanese version, layer transfer modes, continuously rasterize Illustrator files, Photoshop as comp import with layer/transfer mode/alpha channel support, 3:2 pulldown, non- square pixel support OCT 1995 After Version 3.0 Effects DEVELOPER - Aldus CODE NAME - Nimchow First Windows version, contextual menus, first French & German versions; in November 1997, Path Text effect and Animated GIF MAY 1997 After Version 3.1 Effects output were released for free to registered users of 3.1 DEVELOPER - Aldus CODE NAME - Dancing Monkey Tabbed windows, movable time layout columns, multiple masks per layer, warping effects, particle playground, audio effects, transform effect, adjustment palette, rulers & guides, RAM preview, glows/blurs no longer clip at layer edge, Premiere import, Illustrator layers support, label colors in timeline; first simultaneous Mac & Windows release JAN 1999 After Version 4.0 ers, align Effects DEVELOPER - Aldus CODE NAME - ebeer Flowchart view, watch folder, 3D channel effects, collect files command, auto deinterlacing, sequence layers, save favorite effects (.ffx), separate text fill/stroke, 30,000×30,000 image support SEP 1999 After Version 4.1 Effects DEVELOPER - AIldus CODE NAME - Batnip 3D layers, 3D lights, dynamic previews, parenting, vector paint, expressions, pick whip, draw/edit masks in comp window, integration of Atomic Power plug-ins (foam, wave world, card dance, shatter, vegas), 16 bits per channel color, Illustrator transparency support, SWF export, mask colors, mask motion blur, mask expansion, RAM Preview region of interest, Photoshop 6 vector mask import, PDF import, solo switch, scrubbable property values, custom workspaces, effect reordering, PAR correction, reveal file on disk, reduce project, trim comp to work area, >2GB movie output APRIL 2001 After Version 5.0 Effects DEVELOPER - Aldus CODE NAME - Melmet Paint, scripting, text layers and animators, editable Photoshop text layers, OpenGL support, new motion tracker, Rotobezier, Keylight, Liquify, Scribble, Dust & Scratches, background rendering of RAM Previews AUG 2003 After Version 6.0 Effects DEVELOPER - Aldus CODE NAME - Foodfite New unified window UI, timewarp, graph editor, OpenGL 2.0 support, 32 bpc HDR color, 32-bit audio, Adobe Bridge support, display color management, dynamic link with Premiere Pro, script editor, auto save, Photoshop file creation, smart blur, lens blur, per-character text blurring, first Spanish & Italian versions JAN 2006 After Version 7.0 Effects DEVELOPER - Aldus CODE NAME - Clamchop Shape layers, puppet tool, brainstorm, clip notes, Photoshop vanishing point import, adaptive motion blur, per character 3D text animation, real-time audio playback, simultaneous multi-frame rendering, SWF vector import, 32- bit linear blending, full color management; first Universal Binary Intel Mac version FEB 2008 After Version CS 3 (8.0) Effects DEVELOPER - Aldus CODE NAME - Metaloaf QuickSearch in the project & timeline, mini-flowchart, breadcrumbs, live PSD 3D layer import, separate XYZ, Imagineer Mocha bundled, cartoon effect, XFL export, XML export, XMP metadata, SEP 2008 After Version CS 4 (9.0) Effects DEVELOPER - Aldus CODE NAME - Chinchillada ADOBE RELEASES 64-bit native (mandatory) on OS X and Windows, Roto Brush tool, Refine Matte effect, mocha v2, LUT support, AVC-Intra import and improved RED (R3D) support, Align panel improvements, Synthetic Aperture Color Finesse 3, Digieffects FreeForm, auto- keyframe mode APRIL 2010 After Version CS 5 (10.0) Effects DEVELOPER - Adobe CODE NAME - Esgocart Warp Stabilizer effect, Camera Lens Blur and camera layer improvements for depth-of-field and bokeh, source timecode support and Timecode effect enhancements, stereoscopic 3D rig creation and improved 3D Glasses effect, light falloff, CinemaDNG import, expanded RED (R3D) features, XDCAM EX and XDCAM HD output, integration with Adobe Audition CS5.5, save project as CS5. APRIL 2011 After Version CS 5.5 (10.5) Effects DEVELOPER - Adobe CODE NAME - Codname Global Performance Cache, 3D Camera Tracker, ray-traced and extruded text and shapes, variable-width mask feather, Automatic Duck Pro Import for importing projects from other applications, including Final Cut Pro and Avid software, new and improved GPU acceleration features, Rolling Shutter Repair effect, Mocha for After Effects CS6, new and updated effects. Live PSD 3D layer import was removed. APRIL 2012 After Version CS 6 (11.0) Effects DEVELOPER - Adobe CODE NAME - SpinalTapas Maxon Cinema 4D Lite & Cineware integration, Refine Edge tool, Refine Soft Matte, layer snapping, Warp Stabilizer VEX JUNE 2013 After Version CC (12.0) Effects DEVELOPER - Adobe CODE NAME - Sconehenge Key Cleaner effect and Advanced Spill Suppressor effect, text templates created in After Effects editable in APRIL 2014 After Premiere Pro, compositing options for each effect including ability to confine the area affected by each effect with masks, import of Sony RAW footage (raw files from F5, F55, and F65 cameras), import of MPEG-4 SSTP (Simple Studio Profile) Sony SR MXF files, video preview on external monitor using Mercury Transmit Version CC 2014 (13.0) Effects DEVELOPER - Adobe CODE NAME - Goatmeal Stout Uninterrupted playback, new Adobe Character Animator, Creative Cloud libraries, face tracker, Maxon Cineware v2.0.16, smooth experience and interaction for the user JUNE 2015 After Version CC 2014 (13.0) Effects even when rendering is in progress. DEVELOPER - Adobe CODE NAME - Mussel Car f f facebook.com/editingcorp twitter.com/editingcorp www.editingcorp.com © 2016| Editingcorp.com Source https://en.wikipedia.org/wiki/Adobe_After_Effects powered by Piktochart make information beautiful

A Brief History of After Effects

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A detailed Infographic showcasing the development, feature upgrades and code names of Adobe After Effects from 1993-2015.

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