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Video Games in the Schools and Universities
GAMING in the Classroom 3 Why bring electronic games into the classroom? O..0 It's user-friendly educational technology (which kids love) Kids love They're familiar games! tools to kids 9 out of 10 Today's K-12 kids have grown up with digital technologies, and they're used to creating, leaming, and communicating through new media. When asked about digital content in schools, administrators said that it: school-aged children (2-17) in the U.S. play electronic games. Increases student 74% engagement AAAAA 50% Helps to personalize instruction AAAAA How do games help kids learn?
Video Games in the Schools and Universities
shared by changming on Sep 22
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Video Games in the Schools and Universities
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