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Video Game Industry Statistics

Video Game Industry Statistics

The Gamer

34 YRS
The average age of a gamer

39 YRS
The average age of
most frequent game purchaser

12 YRS
Average number of
years adult garners
have been playing
computer/video games

2010 Gamer Ages
25% ----Under 18
49% ----------------- 18-49
26% ---Over 50

0% 10% 20% 30% 40% 50%

of US households play video games

The 2010 average gamer spends 8 hours a week playing video games

168 Hours/Week

2010 Primary Console Female Players
11% XBOX360
80% Wii
9% PS3

0% 10% 20% 30% 40% 50% 60% 70% 80%

2008 Primary Console Male Players
21% PS3
38% XBOX360
41% Wii

0% 10% 20% 30% 40% 50%

40% of all garners are female

The Parents

76% of parents believe that the parental controls available in all new video
game consoles are useful. Further, parents impose time usage limits on
video games more than any other form of entertainment.

83% of parents
place time limits
on video game

78%of parents
place time limits
on television

75% of parents
place time limits
on Internet

66% of parents
place time limits
on movie

of the time
parents are
present at the
time games are
purchased or

of parents
believe games
are a positive
part of their
children’s lives
The Industry

of parents play
computer and
video games
with their
children at least

of the time
children receive
their parents’
purchasing or
renting a game

According to a study conducted by
Peter D. Hart Research Associates,
more than a third (35 percent) of
parents play computer and video
games and 93 percent of these parents
have children who also play them.

Parents report
always or sometimes
monitoring the
games their children
play 97% of the time

The Industry

According to data compiled by the NPD
Group, a global market research
company, and released by the
Entertainment Software Association,
the computer and video game industry
sold 273 million units in 2009 leading
to an astounding
billion in revenue

Billions of Dollars
10 $9.9
2 $0.5
0 Computer Game Sales Video Game Sales

2009 Computer and Video Game Sales By ESRB Rating
48% Everyone
12% Everyone +10
17% Mature
23% Teen

0% 10% 20% 30% 40% 50%

FTC Mystery Shops
The FTC also periodically conducts nationwide undercover shops of movie theatres
and movie, music, and video game retailers. Their most recent survey found that
80% of individuals under the age of 17 were turned away when trying to purchase
or rent M-rated games.

FTC Mystery Shopper Audits: 2000 - 2009

M-Rated Video Game
PA-Labeled CD
R-Rated DVD
R-Rated Film

80% —
70% —
40% —
2000 2001 2003 2006 2008 2009

Video Game Industry Statistics

shared by visually on Jun 30, 2011 in Gaming

Video Game Industry Statistics

shared by visually on Jun 30, 2011 in Gaming


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1 comment

The industry continues to grow at an incredible rate, bringing in more than $10 billion in revenue in 2009. What's even more surprising is that only $500 million of that came from computer game sales;...
Source: Unknown. Add a source
Rank: 17 of 875 in Gaming

Published by
The Atlantic
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