Unity to Turbulenz via Collada & WebGL
Content creation Physics Animations Audio Images Script 3D model game Unity Editor -> WebGL Turbulenz using COLLADA ! COLLADA interchange? Modeler A Modeler B COLLADA Animations A Animations B COLLADA Textures, Shaders A Textures, Shaders B COLLADA Physics A Physics B COLLADA Optimization A Optimization B COLLADA Packaging Packaging COLLADA loader? Modeler A Polygons multiple indexes image format mesh optimization, split complex transform hierarchy no shader programs Animations A Textures, Shaders A no collision volumes Physics A verbose text (xml) parsing Optimization A Packaging My game Unity Editor Fbx or simple COLLADA (e.g. no physics, morphing, shaders..) Modo Мах Maya Cinema4D XSI Animations Mecanim Textures, Shaders Shader Factory Physics PhysX Optimization Built-in Packaging IOS, Andoid, PC Web (plugin), Flash ?WebGL? Unity Engine http://unity3d.com/ Unity Editor -> WebGL Turbulenz using COLLADA ! Max Unity COLLADA dae2json Turbulenz Maya Blender http://u3d.as/content/fl4re/collada-dae-exporter-for-unity/3cC WIP: Unity Editor -> WebGL using COLLADA , glTF and REST3D glTF REST3D REST3D Max Unity COLLADA O Turbulenz Maya Threejs Blender http://rest3d.org Summary Unity -> COLLADA -> Turbulenz COLLADA fulfill its promises: game developer can combine tools from different vendors Turbulenz does a great job importing COLLADA • Remaining issues are being worked on - gITF / REST3D • Those technologies will make it even easier and more efficient to bring COLLADA to WebGL apps Editor Editor Exporter Exporter converter webG L engine
Unity to Turbulenz via Collada & WebGL
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