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StarCraft in South Korea

STARCRAFT IN SOUTH KOREA DAMN, IT FEELS GOOD TO BE A GAMER! No other country matches SOUTH KOREA for its passion for video games. One game in particular, Starcraft, is at the heart of this popular pastime. The follawing is a collection of interesting facts about StarCraft 5OUTH KOREA style 9 million copies of StarCraft were sold worldwide in early 2008; 4.5 million were to SOUTH KOREANS. People stil 4.9 million $5,000 $500,000 playing StarCraft SOUTH KOREA'S first Starcraft|l tournament awarded 100 x's the amount 180 k of prize money as America paid. StarCraft accounts for I StarCraft 70% of all e-sports I Other played in 5OUTH KOREA. THE . BiG TIME The Release of StarCraft in 1998 coincided with the creation of 5OUTH KOREA'S first Pro gaming league. Soon pro gamers began organizing into teams and attracted sponsors, including Samsung. The South Korean e-Sports Players Association ( KESPA ) was created in 2000. KESPA provides monthly rankings of StarCraft's top players. Lim Yo-Hwan The average salary for a 200 StarCraft player The Michael Jordan of StarCraft, aha the Emperor or the Boxer, once held the #1 rank for 17 straight months. He is estimated to have earned over $1 MILLION at the height of IS $60,000. The auerage SOUTH KOREAN earns his popularity. $16,291. Professional gamers generally range in age between 15 and 30. The average gamer is 20.4 years old. TRAininG Pros train 8 to 10 hrs a day. Many of the players enroll in a cyber-university. majoring in game planning and other high-tech subjects. Enroling also postpones mandatory military service. pro gamer's heart can reach 160 beats per minute, equal to a pro basketball player FAN-ATICS STARCRAFT In 2005, at any time StarCraft in 5OUTH KOREA holds the there were at least 1 and up to 4 channels on TV broadcasting a StarCraft game. Guinness record for ON "Largest Audience for a Game Competition" StarCraft II sold 1 MILLION copies in the first 24 hrs. ( The IPAD sold 120,000). with 120,000. StarCraft fans will camp out the night before a stadium event to get good seats. W Design/llustration by waltonportfolio.com http://www.teamliquid.netforum/viewmessage php?topic_id=141496 http://www.simplyhired com/a/salary/search/q-starcraft+player http://en. wikipedia, org /wiki/Guinness_World_Records http://rossignol.cream.org/?p=284 http://www.pbs. org/wgbh/pages/frontline/digitalnation/virtual-worlds/video-games/starcraft-training.html?play http://technologizer.com/2010/07/27/starcraft-2-stats-then-and-now/ http://www.sk-gaming.com/./27302-ldrA_Nothing_else_can_compare http://www.teamliquid.netforum/viewmessage php?topic_id=139998 http://askakorean.blogspot.com/2010/02/why-is-starcraft-popular-in-korea.html http://www.escapistmagazine.com/articles/view/issues/issue_248/7378-BoxeR-in-Brie http://kotaku.com/5595262Awhy-is-starcraft-so-popular-in-korea http://www.dailytech.com/StarCraft+ll+Wings+of+Liberty+Goes+on+Salelarticle159.htm http://hexus404.com/Blog/2010/08/03/starcraft-ii-is-already-2010s-best-selling-pc-game-of-the-year-one-week-in-1-5-million-units-later- blizzards-highly-anticipated-rts-game-takes-2010s-top-spot/ http://hews.bbc.co.uk/2hikechnology/8623514. stm http://arstechnica.com/civis/viewtopic.php?1=2&t=1115491&start=160 http://www.sfgate.com/cgi-binarticle.cgi?=/cla/2006/12/18/ http://kotaku com/5595262Awhy-is-starcraft-so-popular-in-korea http://tech.fortune.cnn.com/2010/03/13/day-1-estimate-120000-ipads-sold/ Brought to you by: A Guide to Online Schools STARCRAFT IN SOUTH KOREA DAMN, IT FEELS GOOD TO BE A GAMER! No other country matches SOUTH KOREA for its passion for video games. One game in particular, Starcraft, is at the heart of this popular pastime. The follawing is a collection of interesting facts about StarCraft 5OUTH KOREA style 9 million copies of StarCraft were sold worldwide in early 2008; 4.5 million were to SOUTH KOREANS. People stil 4.9 million $5,000 $500,000 playing StarCraft SOUTH KOREA'S first Starcraft|l tournament awarded 100 x's the amount 180 k of prize money as America paid. StarCraft accounts for I StarCraft 70% of all e-sports I Other played in 5OUTH KOREA. THE . BiG TIME The Release of StarCraft in 1998 coincided with the creation of 5OUTH KOREA'S first Pro gaming league. Soon pro gamers began organizing into teams and attracted sponsors, including Samsung. The South Korean e-Sports Players Association ( KESPA ) was created in 2000. KESPA provides monthly rankings of StarCraft's top players. Lim Yo-Hwan The average salary for a 200 StarCraft player The Michael Jordan of StarCraft, aha the Emperor or the Boxer, once held the #1 rank for 17 straight months. He is estimated to have earned over $1 MILLION at the height of IS $60,000. The auerage SOUTH KOREAN earns his popularity. $16,291. Professional gamers generally range in age between 15 and 30. The average gamer is 20.4 years old. TRAininG Pros train 8 to 10 hrs a day. Many of the players enroll in a cyber-university. majoring in game planning and other high-tech subjects. Enroling also postpones mandatory military service. pro gamer's heart can reach 160 beats per minute, equal to a pro basketball player FAN-ATICS STARCRAFT In 2005, at any time StarCraft in 5OUTH KOREA holds the there were at least 1 and up to 4 channels on TV broadcasting a StarCraft game. Guinness record for ON "Largest Audience for a Game Competition" StarCraft II sold 1 MILLION copies in the first 24 hrs. ( The IPAD sold 120,000). with 120,000. StarCraft fans will camp out the night before a stadium event to get good seats. W Design/llustration by waltonportfolio.com http://www.teamliquid.netforum/viewmessage php?topic_id=141496 http://www.simplyhired com/a/salary/search/q-starcraft+player http://en. wikipedia, org /wiki/Guinness_World_Records http://rossignol.cream.org/?p=284 http://www.pbs. org/wgbh/pages/frontline/digitalnation/virtual-worlds/video-games/starcraft-training.html?play http://technologizer.com/2010/07/27/starcraft-2-stats-then-and-now/ http://www.sk-gaming.com/./27302-ldrA_Nothing_else_can_compare http://www.teamliquid.netforum/viewmessage php?topic_id=139998 http://askakorean.blogspot.com/2010/02/why-is-starcraft-popular-in-korea.html http://www.escapistmagazine.com/articles/view/issues/issue_248/7378-BoxeR-in-Brie http://kotaku.com/5595262Awhy-is-starcraft-so-popular-in-korea http://www.dailytech.com/StarCraft+ll+Wings+of+Liberty+Goes+on+Salelarticle159.htm http://hexus404.com/Blog/2010/08/03/starcraft-ii-is-already-2010s-best-selling-pc-game-of-the-year-one-week-in-1-5-million-units-later- blizzards-highly-anticipated-rts-game-takes-2010s-top-spot/ http://hews.bbc.co.uk/2hikechnology/8623514. stm http://arstechnica.com/civis/viewtopic.php?1=2&t=1115491&start=160 http://www.sfgate.com/cgi-binarticle.cgi?=/cla/2006/12/18/ http://kotaku com/5595262Awhy-is-starcraft-so-popular-in-korea http://tech.fortune.cnn.com/2010/03/13/day-1-estimate-120000-ipads-sold/ Brought to you by: A Guide to Online Schools STARCRAFT IN SOUTH KOREA DAMN, IT FEELS GOOD TO BE A GAMER! No other country matches SOUTH KOREA for its passion for video games. One game in particular, Starcraft, is at the heart of this popular pastime. The follawing is a collection of interesting facts about StarCraft 5OUTH KOREA style 9 million copies of StarCraft were sold worldwide in early 2008; 4.5 million were to SOUTH KOREANS. People stil 4.9 million $5,000 $500,000 playing StarCraft SOUTH KOREA'S first Starcraft|l tournament awarded 100 x's the amount 180 k of prize money as America paid. StarCraft accounts for I StarCraft 70% of all e-sports I Other played in 5OUTH KOREA. THE . BiG TIME The Release of StarCraft in 1998 coincided with the creation of 5OUTH KOREA'S first Pro gaming league. Soon pro gamers began organizing into teams and attracted sponsors, including Samsung. The South Korean e-Sports Players Association ( KESPA ) was created in 2000. KESPA provides monthly rankings of StarCraft's top players. Lim Yo-Hwan The average salary for a 200 StarCraft player The Michael Jordan of StarCraft, aha the Emperor or the Boxer, once held the #1 rank for 17 straight months. He is estimated to have earned over $1 MILLION at the height of IS $60,000. The auerage SOUTH KOREAN earns his popularity. $16,291. Professional gamers generally range in age between 15 and 30. The average gamer is 20.4 years old. TRAininG Pros train 8 to 10 hrs a day. Many of the players enroll in a cyber-university. majoring in game planning and other high-tech subjects. Enroling also postpones mandatory military service. pro gamer's heart can reach 160 beats per minute, equal to a pro basketball player FAN-ATICS STARCRAFT In 2005, at any time StarCraft in 5OUTH KOREA holds the there were at least 1 and up to 4 channels on TV broadcasting a StarCraft game. Guinness record for ON "Largest Audience for a Game Competition" StarCraft II sold 1 MILLION copies in the first 24 hrs. ( The IPAD sold 120,000). with 120,000. StarCraft fans will camp out the night before a stadium event to get good seats. W Design/llustration by waltonportfolio.com http://www.teamliquid.netforum/viewmessage php?topic_id=141496 http://www.simplyhired com/a/salary/search/q-starcraft+player http://en. wikipedia, org /wiki/Guinness_World_Records http://rossignol.cream.org/?p=284 http://www.pbs. org/wgbh/pages/frontline/digitalnation/virtual-worlds/video-games/starcraft-training.html?play http://technologizer.com/2010/07/27/starcraft-2-stats-then-and-now/ http://www.sk-gaming.com/./27302-ldrA_Nothing_else_can_compare http://www.teamliquid.netforum/viewmessage php?topic_id=139998 http://askakorean.blogspot.com/2010/02/why-is-starcraft-popular-in-korea.html http://www.escapistmagazine.com/articles/view/issues/issue_248/7378-BoxeR-in-Brie http://kotaku.com/5595262Awhy-is-starcraft-so-popular-in-korea http://www.dailytech.com/StarCraft+ll+Wings+of+Liberty+Goes+on+Salelarticle159.htm http://hexus404.com/Blog/2010/08/03/starcraft-ii-is-already-2010s-best-selling-pc-game-of-the-year-one-week-in-1-5-million-units-later- blizzards-highly-anticipated-rts-game-takes-2010s-top-spot/ http://hews.bbc.co.uk/2hikechnology/8623514. stm http://arstechnica.com/civis/viewtopic.php?1=2&t=1115491&start=160 http://www.sfgate.com/cgi-binarticle.cgi?=/cla/2006/12/18/ http://kotaku com/5595262Awhy-is-starcraft-so-popular-in-korea http://tech.fortune.cnn.com/2010/03/13/day-1-estimate-120000-ipads-sold/ Brought to you by: A Guide to Online Schools STARCRAFT IN SOUTH KOREA DAMN, IT FEELS GOOD TO BE A GAMER! No other country matches SOUTH KOREA for its passion for video games. One game in particular, Starcraft, is at the heart of this popular pastime. The follawing is a collection of interesting facts about StarCraft 5OUTH KOREA style 9 million copies of StarCraft were sold worldwide in early 2008; 4.5 million were to SOUTH KOREANS. People stil 4.9 million $5,000 $500,000 playing StarCraft SOUTH KOREA'S first Starcraft|l tournament awarded 100 x's the amount 180 k of prize money as America paid. StarCraft accounts for I StarCraft 70% of all e-sports I Other played in 5OUTH KOREA. THE . BiG TIME The Release of StarCraft in 1998 coincided with the creation of 5OUTH KOREA'S first Pro gaming league. Soon pro gamers began organizing into teams and attracted sponsors, including Samsung. The South Korean e-Sports Players Association ( KESPA ) was created in 2000. KESPA provides monthly rankings of StarCraft's top players. Lim Yo-Hwan The average salary for a 200 StarCraft player The Michael Jordan of StarCraft, aha the Emperor or the Boxer, once held the #1 rank for 17 straight months. He is estimated to have earned over $1 MILLION at the height of IS $60,000. The auerage SOUTH KOREAN earns his popularity. $16,291. Professional gamers generally range in age between 15 and 30. The average gamer is 20.4 years old. TRAininG Pros train 8 to 10 hrs a day. Many of the players enroll in a cyber-university. majoring in game planning and other high-tech subjects. Enroling also postpones mandatory military service. pro gamer's heart can reach 160 beats per minute, equal to a pro basketball player FAN-ATICS STARCRAFT In 2005, at any time StarCraft in 5OUTH KOREA holds the there were at least 1 and up to 4 channels on TV broadcasting a StarCraft game. Guinness record for ON "Largest Audience for a Game Competition" StarCraft II sold 1 MILLION copies in the first 24 hrs. ( The IPAD sold 120,000). with 120,000. StarCraft fans will camp out the night before a stadium event to get good seats. W Design/llustration by waltonportfolio.com http://www.teamliquid.netforum/viewmessage php?topic_id=141496 http://www.simplyhired com/a/salary/search/q-starcraft+player http://en. wikipedia, org /wiki/Guinness_World_Records http://rossignol.cream.org/?p=284 http://www.pbs. org/wgbh/pages/frontline/digitalnation/virtual-worlds/video-games/starcraft-training.html?play http://technologizer.com/2010/07/27/starcraft-2-stats-then-and-now/ http://www.sk-gaming.com/./27302-ldrA_Nothing_else_can_compare http://www.teamliquid.netforum/viewmessage php?topic_id=139998 http://askakorean.blogspot.com/2010/02/why-is-starcraft-popular-in-korea.html http://www.escapistmagazine.com/articles/view/issues/issue_248/7378-BoxeR-in-Brie http://kotaku.com/5595262Awhy-is-starcraft-so-popular-in-korea http://www.dailytech.com/StarCraft+ll+Wings+of+Liberty+Goes+on+Salelarticle159.htm http://hexus404.com/Blog/2010/08/03/starcraft-ii-is-already-2010s-best-selling-pc-game-of-the-year-one-week-in-1-5-million-units-later- blizzards-highly-anticipated-rts-game-takes-2010s-top-spot/ http://hews.bbc.co.uk/2hikechnology/8623514. stm http://arstechnica.com/civis/viewtopic.php?1=2&t=1115491&start=160 http://www.sfgate.com/cgi-binarticle.cgi?=/cla/2006/12/18/ http://kotaku com/5595262Awhy-is-starcraft-so-popular-in-korea http://tech.fortune.cnn.com/2010/03/13/day-1-estimate-120000-ipads-sold/ Brought to you by: A Guide to Online Schools STARCRAFT IN SOUTH KOREA DAMN, IT FEELS GOOD TO BE A GAMER! No other country matches SOUTH KOREA for its passion for video games. One game in particular, Starcraft, is at the heart of this popular pastime. The follawing is a collection of interesting facts about StarCraft 5OUTH KOREA style 9 million copies of StarCraft were sold worldwide in early 2008; 4.5 million were to SOUTH KOREANS. People stil 4.9 million $5,000 $500,000 playing StarCraft SOUTH KOREA'S first Starcraft|l tournament awarded 100 x's the amount 180 k of prize money as America paid. StarCraft accounts for I StarCraft 70% of all e-sports I Other played in 5OUTH KOREA. THE . BiG TIME The Release of StarCraft in 1998 coincided with the creation of 5OUTH KOREA'S first Pro gaming league. Soon pro gamers began organizing into teams and attracted sponsors, including Samsung. The South Korean e-Sports Players Association ( KESPA ) was created in 2000. KESPA provides monthly rankings of StarCraft's top players. Lim Yo-Hwan The average salary for a 200 StarCraft player The Michael Jordan of StarCraft, aha the Emperor or the Boxer, once held the #1 rank for 17 straight months. He is estimated to have earned over $1 MILLION at the height of IS $60,000. The auerage SOUTH KOREAN earns his popularity. $16,291. Professional gamers generally range in age between 15 and 30. The average gamer is 20.4 years old. TRAininG Pros train 8 to 10 hrs a day. Many of the players enroll in a cyber-university. majoring in game planning and other high-tech subjects. Enroling also postpones mandatory military service. pro gamer's heart can reach 160 beats per minute, equal to a pro basketball player FAN-ATICS STARCRAFT In 2005, at any time StarCraft in 5OUTH KOREA holds the there were at least 1 and up to 4 channels on TV broadcasting a StarCraft game. Guinness record for ON "Largest Audience for a Game Competition" StarCraft II sold 1 MILLION copies in the first 24 hrs. ( The IPAD sold 120,000). with 120,000. StarCraft fans will camp out the night before a stadium event to get good seats. W Design/llustration by waltonportfolio.com http://www.teamliquid.netforum/viewmessage php?topic_id=141496 http://www.simplyhired com/a/salary/search/q-starcraft+player http://en. wikipedia, org /wiki/Guinness_World_Records http://rossignol.cream.org/?p=284 http://www.pbs. org/wgbh/pages/frontline/digitalnation/virtual-worlds/video-games/starcraft-training.html?play http://technologizer.com/2010/07/27/starcraft-2-stats-then-and-now/ http://www.sk-gaming.com/./27302-ldrA_Nothing_else_can_compare http://www.teamliquid.netforum/viewmessage php?topic_id=139998 http://askakorean.blogspot.com/2010/02/why-is-starcraft-popular-in-korea.html http://www.escapistmagazine.com/articles/view/issues/issue_248/7378-BoxeR-in-Brie http://kotaku.com/5595262Awhy-is-starcraft-so-popular-in-korea http://www.dailytech.com/StarCraft+ll+Wings+of+Liberty+Goes+on+Salelarticle159.htm http://hexus404.com/Blog/2010/08/03/starcraft-ii-is-already-2010s-best-selling-pc-game-of-the-year-one-week-in-1-5-million-units-later- blizzards-highly-anticipated-rts-game-takes-2010s-top-spot/ http://hews.bbc.co.uk/2hikechnology/8623514. stm http://arstechnica.com/civis/viewtopic.php?1=2&t=1115491&start=160 http://www.sfgate.com/cgi-binarticle.cgi?=/cla/2006/12/18/ http://kotaku com/5595262Awhy-is-starcraft-so-popular-in-korea http://tech.fortune.cnn.com/2010/03/13/day-1-estimate-120000-ipads-sold/ Brought to you by: A Guide to Online Schools STARCRAFT IN SOUTH KOREA DAMN, IT FEELS GOOD TO BE A GAMER! No other country matches SOUTH KOREA for its passion for video games. One game in particular, Starcraft, is at the heart of this popular pastime. The follawing is a collection of interesting facts about StarCraft 5OUTH KOREA style 9 million copies of StarCraft were sold worldwide in early 2008; 4.5 million were to SOUTH KOREANS. People stil 4.9 million $5,000 $500,000 playing StarCraft SOUTH KOREA'S first Starcraft|l tournament awarded 100 x's the amount 180 k of prize money as America paid. StarCraft accounts for I StarCraft 70% of all e-sports I Other played in 5OUTH KOREA. THE . BiG TIME The Release of StarCraft in 1998 coincided with the creation of 5OUTH KOREA'S first Pro gaming league. Soon pro gamers began organizing into teams and attracted sponsors, including Samsung. The South Korean e-Sports Players Association ( KESPA ) was created in 2000. KESPA provides monthly rankings of StarCraft's top players. Lim Yo-Hwan The average salary for a 200 StarCraft player The Michael Jordan of StarCraft, aha the Emperor or the Boxer, once held the #1 rank for 17 straight months. He is estimated to have earned over $1 MILLION at the height of IS $60,000. The auerage SOUTH KOREAN earns his popularity. $16,291. Professional gamers generally range in age between 15 and 30. The average gamer is 20.4 years old. TRAininG Pros train 8 to 10 hrs a day. Many of the players enroll in a cyber-university. majoring in game planning and other high-tech subjects. Enroling also postpones mandatory military service. pro gamer's heart can reach 160 beats per minute, equal to a pro basketball player FAN-ATICS STARCRAFT In 2005, at any time StarCraft in 5OUTH KOREA holds the there were at least 1 and up to 4 channels on TV broadcasting a StarCraft game. Guinness record for ON "Largest Audience for a Game Competition" StarCraft II sold 1 MILLION copies in the first 24 hrs. ( The IPAD sold 120,000). with 120,000. StarCraft fans will camp out the night before a stadium event to get good seats. W Design/llustration by waltonportfolio.com http://www.teamliquid.netforum/viewmessage php?topic_id=141496 http://www.simplyhired com/a/salary/search/q-starcraft+player http://en. wikipedia, org /wiki/Guinness_World_Records http://rossignol.cream.org/?p=284 http://www.pbs. org/wgbh/pages/frontline/digitalnation/virtual-worlds/video-games/starcraft-training.html?play http://technologizer.com/2010/07/27/starcraft-2-stats-then-and-now/ http://www.sk-gaming.com/./27302-ldrA_Nothing_else_can_compare http://www.teamliquid.netforum/viewmessage php?topic_id=139998 http://askakorean.blogspot.com/2010/02/why-is-starcraft-popular-in-korea.html http://www.escapistmagazine.com/articles/view/issues/issue_248/7378-BoxeR-in-Brie http://kotaku.com/5595262Awhy-is-starcraft-so-popular-in-korea http://www.dailytech.com/StarCraft+ll+Wings+of+Liberty+Goes+on+Salelarticle159.htm http://hexus404.com/Blog/2010/08/03/starcraft-ii-is-already-2010s-best-selling-pc-game-of-the-year-one-week-in-1-5-million-units-later- blizzards-highly-anticipated-rts-game-takes-2010s-top-spot/ http://hews.bbc.co.uk/2hikechnology/8623514. stm http://arstechnica.com/civis/viewtopic.php?1=2&t=1115491&start=160 http://www.sfgate.com/cgi-binarticle.cgi?=/cla/2006/12/18/ http://kotaku com/5595262Awhy-is-starcraft-so-popular-in-korea http://tech.fortune.cnn.com/2010/03/13/day-1-estimate-120000-ipads-sold/ Brought to you by: A Guide to Online Schools

StarCraft in South Korea

shared by judithgold on Nov 03
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This infographic explores the popularity for StarCraft in South Korea. It provides statistics to show how popular the game is in South Korea and it also provides information for why it's so popular.

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