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Software Development Explained with Cars

A STORY FROM o toggl SOFTWARE EXPLAINED BY MART VIRKUS VIEW INTO WITH DEVELOPMENT CARS THE NUTSHELL SOFTWARE AGENCY MODELS WHAT THE CLIENT WANTS TRADITIONAL, LINEAR PRODUCTION FLOW WATERFALL CLIENT PLACES ORDER HOW MUCH THEY THINK IT COSTS DESIGN PRODUCTION THE "I KNOW HTML" BECAUSE DEVELOPMENT PLANS NEVER CHANGE ! ESTING AGILE SHIPPED & DONE! BUT AMOUNT OF PROBLEMS GROWS EXPONENTIALLY DEVELOPMENT WITH THE SIZE OF THE THE CLIENT-SIDE TEAM WEIRD LANGUAGES GUY TRANSPARENCY IS KEY (coBOL, BASICALLY) SMALL, INCREMENTAL CHANGES CLIENT IS INVOLVEDIŅ THE PROCESS ,INITIAL PLAN" GOES HERE ADAPTABLE TO CHANGING CIRCUMSTANCES, MAIL BANBAN DONE! IN ACTION QA (WAITING FOR PAYMENT.) TO-DO SCRUM KANBAN ARE KANBAN SENSEI - AND TWO POPULAR MAKES SURE THE TEAM METHODS FOR FOLLOWS THE TO-DO LIST ORGANISING WORK- AVOIDING CHAOS CAN I WATCH You WORK ?" SCRUI SCRUM MASTER PROTECTS THE TEAM'S TIME - 2-4 WEEKS AT ANY COST. OF HIGHLY FOCUSED VERY ON SPRINTS SPECIFIC GOALS THE „ACTUALLY COULD WE'S " AVIATO TESTING IN PRODUCTION DESIGNED FOR FAST DELIVERY & MINIMAL WASTE M.V.P. MINIMUM VIABLE PRODUCT ALL NON -ESSENTIALS ARE THROWN OUT 2016 toggl.com

Software Development Explained with Cars

shared by toggl on Feb 20
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An epic illustrated guide to different software development methods

Publisher

Toggl

Designer

Mart Virkus

Category

Technology
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