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Safe Gaming

AN INFOGRAPHIC ON STATISTICS AND ETHICS ABOUT: WHY GAMING IS A POSITIVE ELEMENT IN LIFE. ONLY 9% OF UNDER 18 GAMERS ARE HARDCORE GAMERS. 63% OF PARENTS BELIEVE GAMING IS A POSITIVE PART OF THEIR KIDS LIVES 63% 9% DESPITE THE RUMORS OF "ALL KIDS' GETTING ADDICTED TO VIDEO GAMES. DESPITE THE MAJORITY OF THE PRESS EXPLOITING ONLY PARENTS THAT ARE AGAINST THE MATTER. W.O.W IF ALL THE USERS OF WORLD OF WARCRAFT'S GAME TIME WAS ADDED TOGETHER IT WOULD AMOUNT TO: 5.9 MILLION YEARS. 66% OF PARENTS THAT PLAY GAMES, DO SO WITH THEIR KIDS PURELY TO SOCIALISE WITH THEM 38% 38% OF HOMES IN THE USA HAVE A GAMING CONSOLE. 56% MALE ART 83% OF THE TIME WHEN KIDS BUY GAMES, THEY RECIEVE PERMISSION BEFORE HAND. OF ALL GAMERS ARE ALTHOUGH MOST PEOPLE ASSUME THAT THE TOP SELLING GAMES ARE VIOLENT SHOOTERS www.DETAN440 IN GAMING YOU RECIEVE THE TOP SELLING GAME GENGES uckstobeyourgirl.cocES REart OF 2008 WERE ACTUALLY IN FACT RAPID FREQUENT FEEDBACK INVOLVING SUCH ELEMENTS AS FEMALE ACTION GAMES AT 22.3% НР THEN FAMILY ENTERTAINMENT GAMES IN 2ND AT 17.6% GAMING CAN RESULT IN IMPROVED SKILLS SUCH AS: HEALTH BARS EXPERIENCE COLLABORATION THEN SPORTS GAMES IN AT 3RD AT 14% Пеvel up! PROBLEM SOLVING IT'S BEEN SAID THAT PEOPLE DEVELOP STRONGER RELATIONSHIPS ONLINE THAN IN REAL LIFE CONSTANTLY MEASURING YOUR PROGRESS All stotistics con be found on www.grobstats.com/stotcotegorymain.osp?StotCotiD-13 - And www.olganon.org/?gaforum/46 AN INFOGRAPHIC ON STATISTICS AND ETHICS ABOUT: WHY GAMING IS A POSITIVE ELEMENT IN LIFE. ONLY 9% OF UNDER 18 GAMERS ARE HARDCORE GAMERS. 63% OF PARENTS BELIEVE GAMING IS A POSITIVE PART OF THEIR KIDS LIVES 63% DESPITE THE RUMORS OF "ALL KIDS' GETTING ADDICTED TO VIDEO GAMES. DESPITE THE MAJORITY OF THE PRESS EXPLOITING ONLY PARENTS THAT ARE AGAINST THE MATTER. W.O.W IF ALL THE USERS OF WORLD OF WARCRAFT'S GAME TIME WAS ADDED TOGETHER IT WOULD AMOUNT TO: 5.9 MILLION YEARS. 66% OF PARENTS THAT PLAY GAMES, DO SO WITH THEIR KIDS PURELY TO SOCIALISE WITH THEM 38% 38% OF HOMES IN THE USA HAVE A GAMING CONSOLE. 56% MALE ART 83% OF THE TIME WHEN KIDS BUY GAMES, THEY RECIEVE PERMISSION BEFORE HAND. OF ALL GAMERS ARE ALTHOUGH MOST PEOPLE ASSUME THAT THE TOP SELLING GAMES ARE VIOLENT SHOOTERS www.DETAN440 IN GAMING YOU RECIEVE THE TOP SELLING GAME GENGES uckstobeyourgirl.cocES REart OF 2008 WERE ACTUALLY IN FACT RAPID FREQUENT FEEDBACK INVOLVING SUCH ELEMENTS AS FEMALE ACTION GAMES AT 22.3% HP THEN FAMILY ENTERTAINMENT GAMES IN 2ND AT 17.6% GAMING CAN RESULT IN IMPROVED SKILLS SUCH AS: HEALTH BARS EXPERIENCE COLLABORATION THEN SPORTS GAMES IN AT 3RD AT 14% level up! PROBLEM SOLVING IT'S BEEN SAID THAT PEOPLE DEVELOP STRONGER RELATIONSHIPS ONLINE THAN IN REAL LIFE CONSTANTLY MEASURING YOUR PROGRESS All stotistics con be found on www.grobstats.com/stotcotegorymain.osp?StotCotiD-13 - And www.olganon.org/?gaforum/46 AN INFOGRAPHIC ON STATISTICS AND ETHICS ABOUT: WHY GAMING IS A POSITIVE ELEMENT IN LIFE. ONLY 9% OF UNDER 18 GAMERS ARE HARDCORE GAMERS. 63% OF PARENTS BELIEVE GAMING IS A POSITIVE PART OF THEIR KIDS LIVES 63% DESPITE THE RUMORS OF "ALL KIDS' GETTING ADDICTED TO VIDEO GAMES. DESPITE THE MAJORITY OF THE PRESS EXPLOITING ONLY PARENTS THAT ARE AGAINST THE MATTER. W.O.W IF ALL THE USERS OF WORLD OF WARCRAFT'S GAME TIME WAS ADDED TOGETHER IT WOULD AMOUNT TO: 5.9 MILLION YEARS. 66% OF PARENTS THAT PLAY GAMES, DO SO WITH THEIR KIDS PURELY TO SOCIALISE WITH THEM 38% 38% OF HOMES IN THE USA HAVE A GAMING CONSOLE. 56% MALE ART 83% OF THE TIME WHEN KIDS BUY GAMES, THEY RECIEVE PERMISSION BEFORE HAND. OF ALL GAMERS ARE ALTHOUGH MOST PEOPLE ASSUME THAT THE TOP SELLING GAMES ARE VIOLENT SHOOTERS www.DETAN440 IN GAMING YOU RECIEVE THE TOP SELLING GAME GENGES uckstobeyourgirl.cocES REart OF 2008 WERE ACTUALLY IN FACT RAPID FREQUENT FEEDBACK INVOLVING SUCH ELEMENTS AS FEMALE ACTION GAMES AT 22.3% HP THEN FAMILY ENTERTAINMENT GAMES IN 2ND AT 17.6% GAMING CAN RESULT IN IMPROVED SKILLS SUCH AS: HEALTH BARS EXPERIENCE COLLABORATION THEN SPORTS GAMES IN AT 3RD AT 14% level up! PROBLEM SOLVING IT'S BEEN SAID THAT PEOPLE DEVELOP STRONGER RELATIONSHIPS ONLINE THAN IN REAL LIFE CONSTANTLY MEASURING YOUR PROGRESS All stotistics con be found on www.grobstats.com/stotcotegorymain.osp?StotCotiD-13 - And www.olganon.org/?gaforum/46 AN INFOGRAPHIC ON STATISTICS AND ETHICS ABOUT: WHY GAMING IS A POSITIVE ELEMENT IN LIFE. ONLY 9% OF UNDER 18 GAMERS ARE HARDCORE GAMERS. 63% OF PARENTS BELIEVE GAMING IS A POSITIVE PART OF THEIR KIDS LIVES 63% DESPITE THE RUMORS OF "ALL KIDS' GETTING ADDICTED TO VIDEO GAMES. DESPITE THE MAJORITY OF THE PRESS EXPLOITING ONLY PARENTS THAT ARE AGAINST THE MATTER. W.O.W IF ALL THE USERS OF WORLD OF WARCRAFT'S GAME TIME WAS ADDED TOGETHER IT WOULD AMOUNT TO: 5.9 MILLION YEARS. 66% OF PARENTS THAT PLAY GAMES, DO SO WITH THEIR KIDS PURELY TO SOCIALISE WITH THEM 38% 38% OF HOMES IN THE USA HAVE A GAMING CONSOLE. 56% MALE ART 83% OF THE TIME WHEN KIDS BUY GAMES, THEY RECIEVE PERMISSION BEFORE HAND. OF ALL GAMERS ARE ALTHOUGH MOST PEOPLE ASSUME THAT THE TOP SELLING GAMES ARE VIOLENT SHOOTERS www.DETAN440 IN GAMING YOU RECIEVE THE TOP SELLING GAME GENGES uckstobeyourgirl.cocES REart OF 2008 WERE ACTUALLY IN FACT RAPID FREQUENT FEEDBACK INVOLVING SUCH ELEMENTS AS FEMALE ACTION GAMES AT 22.3% HP THEN FAMILY ENTERTAINMENT GAMES IN 2ND AT 17.6% GAMING CAN RESULT IN IMPROVED SKILLS SUCH AS: HEALTH BARS EXPERIENCE COLLABORATION THEN SPORTS GAMES IN AT 3RD AT 14% level up! PROBLEM SOLVING IT'S BEEN SAID THAT PEOPLE DEVELOP STRONGER RELATIONSHIPS ONLINE THAN IN REAL LIFE CONSTANTLY MEASURING YOUR PROGRESS All stotistics con be found on www.grobstats.com/stotcotegorymain.osp?StotCotiD-13 - And www.olganon.org/?gaforum/46 AN INFOGRAPHIC ON STATISTICS AND ETHICS ABOUT: WHY GAMING IS A POSITIVE ELEMENT IN LIFE. ONLY 9% OF UNDER 18 GAMERS ARE HARDCORE GAMERS. 63% OF PARENTS BELIEVE GAMING IS A POSITIVE PART OF THEIR KIDS LIVES 63% DESPITE THE RUMORS OF "ALL KIDS' GETTING ADDICTED TO VIDEO GAMES. DESPITE THE MAJORITY OF THE PRESS EXPLOITING ONLY PARENTS THAT ARE AGAINST THE MATTER. W.O.W IF ALL THE USERS OF WORLD OF WARCRAFT'S GAME TIME WAS ADDED TOGETHER IT WOULD AMOUNT TO: 5.9 MILLION YEARS. 66% OF PARENTS THAT PLAY GAMES, DO SO WITH THEIR KIDS PURELY TO SOCIALISE WITH THEM 38% 38% OF HOMES IN THE USA HAVE A GAMING CONSOLE. 56% MALE ART 83% OF THE TIME WHEN KIDS BUY GAMES, THEY RECIEVE PERMISSION BEFORE HAND. OF ALL GAMERS ARE ALTHOUGH MOST PEOPLE ASSUME THAT THE TOP SELLING GAMES ARE VIOLENT SHOOTERS www.DETAN440 IN GAMING YOU RECIEVE THE TOP SELLING GAME GENGES uckstobeyourgirl.cocES REart OF 2008 WERE ACTUALLY IN FACT RAPID FREQUENT FEEDBACK INVOLVING SUCH ELEMENTS AS FEMALE ACTION GAMES AT 22.3% HP THEN FAMILY ENTERTAINMENT GAMES IN 2ND AT 17.6% GAMING CAN RESULT IN IMPROVED SKILLS SUCH AS: HEALTH BARS EXPERIENCE COLLABORATION THEN SPORTS GAMES IN AT 3RD AT 14% level up! PROBLEM SOLVING IT'S BEEN SAID THAT PEOPLE DEVELOP STRONGER RELATIONSHIPS ONLINE THAN IN REAL LIFE CONSTANTLY MEASURING YOUR PROGRESS All stotistics con be found on www.grobstats.com/stotcotegorymain.osp?StotCotiD-13 - And www.olganon.org/?gaforum/46 AN INFOGRAPHIC ON STATISTICS AND ETHICS ABOUT: WHY GAMING IS A POSITIVE ELEMENT IN LIFE. ONLY 9% OF UNDER 18 GAMERS ARE HARDCORE GAMERS. 63% OF PARENTS BELIEVE GAMING IS A POSITIVE PART OF THEIR KIDS LIVES 63% DESPITE THE RUMORS OF "ALL KIDS' GETTING ADDICTED TO VIDEO GAMES. DESPITE THE MAJORITY OF THE PRESS EXPLOITING ONLY PARENTS THAT ARE AGAINST THE MATTER. W.O.W IF ALL THE USERS OF WORLD OF WARCRAFT'S GAME TIME WAS ADDED TOGETHER IT WOULD AMOUNT TO: 5.9 MILLION YEARS. 66% OF PARENTS THAT PLAY GAMES, DO SO WITH THEIR KIDS PURELY TO SOCIALISE WITH THEM 38% 38% OF HOMES IN THE USA HAVE A GAMING CONSOLE. 56% MALE ART 83% OF THE TIME WHEN KIDS BUY GAMES, THEY RECIEVE PERMISSION BEFORE HAND. OF ALL GAMERS ARE ALTHOUGH MOST PEOPLE ASSUME THAT THE TOP SELLING GAMES ARE VIOLENT SHOOTERS www.DETAN440 IN GAMING YOU RECIEVE THE TOP SELLING GAME GENGES uckstobeyourgirl.cocES REart OF 2008 WERE ACTUALLY IN FACT RAPID FREQUENT FEEDBACK INVOLVING SUCH ELEMENTS AS FEMALE ACTION GAMES AT 22.3% HP THEN FAMILY ENTERTAINMENT GAMES IN 2ND AT 17.6% GAMING CAN RESULT IN IMPROVED SKILLS SUCH AS: HEALTH BARS EXPERIENCE COLLABORATION THEN SPORTS GAMES IN AT 3RD AT 14% level up! PROBLEM SOLVING IT'S BEEN SAID THAT PEOPLE DEVELOP STRONGER RELATIONSHIPS ONLINE THAN IN REAL LIFE CONSTANTLY MEASURING YOUR PROGRESS All stotistics con be found on www.grobstats.com/stotcotegorymain.osp?StotCotiD-13 - And www.olganon.org/?gaforum/46

Safe Gaming

shared by rmmojado on Apr 25
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Gamers on the whole seem to have gotten a bad reputation that they don’t deserve, thanks to a small number of antisocial bullies who should be considered black sheep and not at all a valid represent...

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