Positive Elements of Gaming in Life
HIV ANAUATER AN INFOGRAPHIC ON STATISTICS AND ETHICS ABOUT: WHY GAMING IS A POSITIVE ELEMENT IN LIFE. ONLY 9% OF UNDER 18 GAMERS ARE HARDCORE GAMERS.. 63% OF PARENTS BELIEVE GAMING IS A POSITIVE PART OF THEIR KIDS LIVES 63% 9% DESPITE THE RUMORS OF "ALL KIDS' GETTING ADDICTED TO VIDEO GAMES. DESPITE THE MAJORITY OF THE PRESS EXPLOITING ONLY PARENTS THAT ARE AGAINST THE MATTER. W.O.W IF ALL THE USERS OF WORLD OF WARCRAFT'S GAME TIME WAS ADDEDTOGETHER IT WOULD AMOUNT TO: 5.9 MILLION YEARS. 66% OF PARENTS THAT PLAY GAMES, DO SO WITH THEIR KIDS PURELY TO SOCIALISE WITH THEM 38% 38% OF HOMES IN THE USA HAVE A GAMING CONSOLE. 56%, 83% OF THE TIME WHEN KIDS BUY GAMES, THEY RECIEVE PERMISSION BEFORE HAND. OF ALL GAMERS ARE MALE ALTHOUGH MOST PEOPLE ASSUME THAT THE TOP SELLING GAMES ARE 44% IN GAMING YOU RECIEVE RAPID FREQUENT FEEDBACK VIOLENT SHOOTERS OF ALL GAMERS ARE FEMALE INVOLVING SUCH ELEMENTS AS THE TOP SELLING GAME GENRES OF 2008 WERE ACTUALLY IN FACT ACTION GAMES AT 22.3% НР THEN FAMILY ENTERTAINMENT GAMES IN 2ND AT 17.6% GAMING CAN RESULT IN IMPROVED SKILLS SUCH AS: HEALTH BARS COLLABORATION EXPERIENCE :•+ THEN SPORTS GAMES IN AT 3RD AT 14% Level up! PROBLEM SOLVING IT'S BEEN SAID THAT PEOPLE DEVELOP STRONGER RELATIONSHIPS ONLINE THAN IN REAL LIFE CONSTANTLY MEASURING YOUR PROGRESS All statistics can be found on www.grabstats.com/statcategorymain.asp?StatCatID=13 - And www.olganon.org/?q = forum/46
Positive Elements of Gaming in Life
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