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Motivating Today's Workforce

Badgeville • The #1 Gamification Platform MOTIVATING TODAY'S WORKFORCE WHAT IS THE EMPLOYEE ENGAGEMENT CRISIS? 71% of employees are not engaged. ony /0% 19% look forward to going to work every day. are satisfied with their job. *40% 1 in 5 employees are looking for a new job. of employees who do not feel meaningfully recognized will not go above their formal responsibilities to get the job done. 85.5% of employees who feel meaningfully recognized will. Highly engaged employees are 26% more productive, and their companies earned 13% greater total returns TTT for shareholders over a five-year period. MORE MONEY + MORE MOTIVATION "Free" recognition and virtual rewards have become increasingly important in today's workforce over tangible, high-cost rewards. 4 Sg in 2013, 71% of employees said the most meaningful recognition had no dollar value. 4 70% 71% in 2007, 57% of 57% employees said the most meaningful recognition had no dollar value. 4 of workers are more motivated by non-monetary rewards at work. only 14% said their most motivating reward cost over $1K. 4 WHAT MOTIVATES EMPLOYEES TODAY? YES! RECOGNITION GROWTH FUN 83% 76% 90% find a fun work said recognition for contributions is more said opportunities for growth were the top reason they stayed in an organization. environment very or extremely motivating. fulfilling than any rewards & gifts. 4 (and this number goes slightly higher than 90% as age increases) TYPE OF RECOGNITION MATTERS In every age demographic, 80% opportunities for growth value working with people they like. 4 found recognition as an individual over a 68%) team was more motivating. were more found praise from their managers to be motivating as a very or extremely motivating. FORTUNE 81%-. 88% reason to stay in O of employees in Fortune's 1000 Best found praise from their peers to be very or extremely motivating. 4 an organization over pay increases.o Companies to Work For said they are working in 222 76% a "fun" environment. 79% lack of those who quit their jobs cite lack of appreciation as the main reason. GAMIFICATION = RECOGNITION, GROWTH & FUN INSTANT FUN RECOGNITION AND FOR. GROWTH faster completion of projects shorter training compliance quality support responses progress missions sales cycle achievements competition collaboration converting an opportunity saving on corporate travel process improvements more viral leveling systems marketing hits leaderboards challenges expertise MAKE THEIR DAY! "Workplace technology today, such as gamification, provides many new opportunities for non-tangible recognition." ΕΑΡΙΟΥΕ RECOGNITION THAT WORKS 99 CINDY VENTRICE - Cindy Ventrice Author of "Make Their Day! Employee Recognition That Works." Gartner predicts over 70% of Global 2000 organizations will have at least one gamified application by 2014 1 Gallup – http://www.gallup.com/poll/150383/majority-american-workers-not-engaged-jobs.aspx 2 Gartner – http://www.gartner.com/newsroom/id/1844115 3 Modern Survey – http://www.modernsurvey.com/ 4 Make Their Day – http://maketheirday.com/ 5 Maritz Motivations Solutions study – http://www.maritz.com/Press-Releases/2012/MaritzStudy-Understanding-EmployeesValues-Leads-Better-Engagement.aspx 6 Right Management – Manpower Group - http://money.usnews.com/money/blogs/outside-voices-careers/2013/04/22/dont-worry-be-happy-at-work 7 Society for Human Research Management – http://thepowerofgoodwill.com/services/stats/ 8 Watson Wyatt WorkUSA – http://www.knowledgepay.com/workusa0809/ Badgeville ® The #1 Gamification Platform %3

Motivating Today's Workforce

shared by pkursk on Jun 14
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The way to drive the best work out of employees is through recognition and opportunities for growth, not money. A recent Employee Recognition study of over 1,200 workers learned this and other tips fo...

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