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Mobile gaming trends, polling and survey data

Jeebboo presents Mobile gaming trends, Poll & Survey data The number of smart.phone users worlwide is predicted to exceed 1 billion by 2014 USA & Europe smart.phone penetrat.ion* in 2012 is. Europe 45.2% U.S.A. 49.7% *of tot.al mobile users per region EU5 smartphone penetration* in 2012 is. Germany 38.2% 752.6% France 41.4% Italy Spain 44.4% 52.5% *of tot.al mobile users per count.ry Mobile applications are an increasingly important channel (70%) Percentage of users 29% 12% APPS 50+ No of applications 30+ 10+ Already consumers are spending 10% more time on their apps than on Web 10% mobile applications web $33 billion is what. the mobile entertainment indust.ry was worth in 2010. $$$$5 33 mobile gamers 53% 47% 70%--60%, of all mobile application downloads are games 70%-80% GAMES 20%-30% APPS other 84% of tablet owners play games 74%. spend more than 1 hour playing mobile games per day Where people play mobile games 30% 16% 12% 12% 40% 30% 20% 10% in the bathroom in bed on public transport A 2009 research on what. is the one type of online game played most. often, revealed that. 44% 21% 16% 10% Play Play Play Play puzzle/board Play action/sports strategy/role-play downloadable games other type of games such as Bejeweled persistent multi-player universe game show/trivia/card and Diner Dash In average, around 75%, of gamers are enticed by an award (Jeebboo polling) Acceptable response rates of different survey types is good good very good adequate poo6 30% +80% 80% 40% 50% 60% 50% 60% 70% Online Face to face Mail Phone Email in average a survey with 50%, - 60%, response rate can be considered good The average respondents of a poll is 500- 800 persons =100 persons The average cost. of a poll is around $20,000 $$$$$$$$$$ 2k The average aquestionnaire of a poll is 5 pages I really need Something new -) GG"%, of people globally are bothered to answer a traditional polling questionnaire Sources 1. Response rates - laR (Instructional Assessment Resources) 2. Survey Response Rates - PoeplePulse 3. Gamer 2.0; Exploring the use of Gaming Community & Social Media - Crimson Consulting 2009 4. Jeebboo polling question (Why do you play Jeebbo0?) 5. Mobile gaming [infograohic] - Daily Infographic 6. Girls and games literature review - Michigan State University Mind Games Collaboratory 7. Teenagers: Mobile gaming, apps and data greed [lnfographic] 8. US Smartphone penetration hits 50 percent 9. Number of European Smartphone users accessing news surges 74 percent over past year - comScore 10. Poll: Mobile gaming, where do you play the most? 11. Juengo Infographic while watching TV average average very good good Jeebboo presents Mobile gaming trends, Poll & Survey data The number of smart.phone users worlwide is predicted to exceed 1 billion by 2014 USA & Europe smart.phone penetrat.ion* in 2012 is. Europe 45.2% U.S.A. 49.7% *of tot.al mobile users per region EU5 smartphone penetration* in 2012 is. Germany 38.2% 752.6% France 41.4% Italy Spain 44.4% 52.5% *of tot.al mobile users per count.ry Mobile applications are an increasingly important channel (70%) Percentage of users 29% 12% APPS 50+ No of applications 30+ 10+ Already consumers are spending 10% more time on their apps than on Web 10% mobile applications web $33 billion is what. the mobile entertainment indust.ry was worth in 2010. 33 mobile gamers 53% 47% 70%--60%, of all mobile application downloads are games 70%-80% GAMES 20%-30% APPS other 84% of tablet owners play games 74%. spend more than 1 hour playing mobile games per day Where people play mobile games 30% 16% 12% 12% 40% 30% 20% 10% in the bathroom in bed on public transport A 2009 research on what. is the one type of online game played most. often, revealed that. 44% 21% 16% 10% 9% Play Play Play Play puzzle/board Play action/sports strategy/role-play downloadable games other type of games such as Bejeweled persistent multi-player universe game show/trivia/card and Diner Dash In average, around 75%, of gamers are enticed by an award (Jeebboo polling) Acceptable response rates of different survey types is good good very good adequate poo6 30% +80% 80% 40% 50% 60% 50% 60% 70% Online Face to face Mail Phone Email in average a survey with 50%, - 60%, response rate can be considered good The average respondents of a poll is 500- 800 persons =100 persons The average cost. of a poll is around $20,000 $$$$$$$$$$ 2k The average aquestionnaire of a poll is 5 pages I really need Something new -) GG"%, of people globally are bothered to answer a traditional polling questionnaire Sources 1. Response rates - laR (Instructional Assessment Resources) 2. Survey Response Rates - PoeplePulse 3. Gamer 2.0; Exploring the use of Gaming Community & Social Media - Crimson Consulting 2009 4. Jeebboo polling question (Why do you play Jeebbo0?) 5. Mobile gaming [infograohic] - Daily Infographic 6. Girls and games literature review - Michigan State University Mind Games Collaboratory 7. Teenagers: Mobile gaming, apps and data greed [lnfographic] 8. US Smartphone penetration hits 50 percent 9. Number of European Smartphone users accessing news surges 74 percent over past year - comScore 10. Poll: Mobile gaming, where do you play the most? 11. Juengo Infographic while watching TV average average very good good Jeebboo presents Mobile gaming trends, Poll & Survey data The number of smart.phone users worlwide is predicted to exceed 1 billion by 2014 USA & Europe smart.phone penetrat.ion* in 2012 is. Europe 45.2% U.S.A. 49.7% *of tot.al mobile users per region EU5 smartphone penetration* in 2012 is. Germany 38.2% 752.6% France 41.4% Italy Spain 44.4% 52.5% *of tot.al mobile users per count.ry Mobile applications are an increasingly important channel (70%) Percentage of users 29% 12% APPS 50+ No of applications 30+ 10+ Already consumers are spending 10% more time on their apps than on Web 10% mobile applications web $33 billion is what. the mobile entertainment indust.ry was worth in 2010. 33 mobile gamers 53% 47% 70%--60%, of all mobile application downloads are games 70%-80% GAMES 20%-30% APPS other 84% of tablet owners play games 74%. spend more than 1 hour playing mobile games per day Where people play mobile games 30% 16% 12% 12% 40% 30% 20% 10% in the bathroom in bed on public transport A 2009 research on what. is the one type of online game played most. often, revealed that. 44% 21% 16% 10% 9% Play Play Play Play puzzle/board Play action/sports strategy/role-play downloadable games other type of games such as Bejeweled persistent multi-player universe game show/trivia/card and Diner Dash In average, around 75%, of gamers are enticed by an award (Jeebboo polling) Acceptable response rates of different survey types is good good very good adequate poo6 30% +80% 80% 40% 50% 60% 50% 60% 70% Online Face to face Mail Phone Email in average a survey with 50%, - 60%, response rate can be considered good The average respondents of a poll is 500- 800 persons =100 persons The average cost. of a poll is around $20,000 $$$$$$$$$$ 2k The average aquestionnaire of a poll is 5 pages I really need Something new -) GG"%, of people globally are bothered to answer a traditional polling questionnaire Sources 1. Response rates - laR (Instructional Assessment Resources) 2. Survey Response Rates - PoeplePulse 3. Gamer 2.0; Exploring the use of Gaming Community & Social Media - Crimson Consulting 2009 4. Jeebboo polling question (Why do you play Jeebbo0?) 5. Mobile gaming [infograohic] - Daily Infographic 6. Girls and games literature review - Michigan State University Mind Games Collaboratory 7. Teenagers: Mobile gaming, apps and data greed [lnfographic] 8. US Smartphone penetration hits 50 percent 9. Number of European Smartphone users accessing news surges 74 percent over past year - comScore 10. Poll: Mobile gaming, where do you play the most? 11. Juengo Infographic while watching TV average average very good good Jeebboo presents Mobile gaming trends, Poll & Survey data The number of smart.phone users worlwide is predicted to exceed 1 billion by 2014 USA & Europe smart.phone penetrat.ion* in 2012 is. Europe 45.2% U.S.A. 49.7% *of tot.al mobile users per region EU5 smartphone penetration* in 2012 is. Germany 38.2% 752.6% France 41.4% Italy Spain 44.4% 52.5% *of tot.al mobile users per count.ry Mobile applications are an increasingly important channel (70%) Percentage of users 29% 12% APPS 50+ No of applications 30+ 10+ Already consumers are spending 10% more time on their apps than on Web 10% mobile applications web $33 billion is what. the mobile entertainment indust.ry was worth in 2010. 33 mobile gamers 53% 47% 70%--60%, of all mobile application downloads are games 70%-80% GAMES 20%-30% APPS other 84% of tablet owners play games 74%. spend more than 1 hour playing mobile games per day Where people play mobile games 30% 16% 12% 12% 40% 30% 20% 10% in the bathroom in bed on public transport A 2009 research on what. is the one type of online game played most. often, revealed that. 44% 21% 16% 10% 9% Play Play Play Play puzzle/board Play action/sports strategy/role-play downloadable games other type of games such as Bejeweled persistent multi-player universe game show/trivia/card and Diner Dash In average, around 75%, of gamers are enticed by an award (Jeebboo polling) Acceptable response rates of different survey types is good good very good adequate poo6 30% +80% 80% 40% 50% 60% 50% 60% 70% Online Face to face Mail Phone Email in average a survey with 50%, - 60%, response rate can be considered good The average respondents of a poll is 500- 800 persons =100 persons The average cost. of a poll is around $20,000 $$$$$$$$$$ 2k The average aquestionnaire of a poll is 5 pages I really need Something new -) GG"%, of people globally are bothered to answer a traditional polling questionnaire Sources 1. Response rates - laR (Instructional Assessment Resources) 2. Survey Response Rates - PoeplePulse 3. Gamer 2.0; Exploring the use of Gaming Community & Social Media - Crimson Consulting 2009 4. Jeebboo polling question (Why do you play Jeebbo0?) 5. Mobile gaming [infograohic] - Daily Infographic 6. Girls and games literature review - Michigan State University Mind Games Collaboratory 7. Teenagers: Mobile gaming, apps and data greed [lnfographic] 8. US Smartphone penetration hits 50 percent 9. Number of European Smartphone users accessing news surges 74 percent over past year - comScore 10. Poll: Mobile gaming, where do you play the most? 11. Juengo Infographic while watching TV average average very good good Jeebboo presents Mobile gaming trends, Poll & Survey data The number of smart.phone users worlwide is predicted to exceed 1 billion by 2014 USA & Europe smart.phone penetrat.ion* in 2012 is. Europe 45.2% U.S.A. 49.7% *of tot.al mobile users per region EU5 smartphone penetration* in 2012 is. Germany 38.2% 752.6% France 41.4% Italy Spain 44.4% 52.5% *of tot.al mobile users per count.ry Mobile applications are an increasingly important channel (70%) Percentage of users 29% 12% APPS 50+ No of applications 30+ 10+ Already consumers are spending 10% more time on their apps than on Web 10% mobile applications web $33 billion is what. the mobile entertainment indust.ry was worth in 2010. 33 mobile gamers 53% 47% 70%--60%, of all mobile application downloads are games 70%-80% GAMES 20%-30% APPS other 84% of tablet owners play games 74%. spend more than 1 hour playing mobile games per day Where people play mobile games 30% 16% 12% 12% 40% 30% 20% 10% in the bathroom in bed on public transport A 2009 research on what. is the one type of online game played most. often, revealed that. 44% 21% 16% 10% 9% Play Play Play Play puzzle/board Play action/sports strategy/role-play downloadable games other type of games such as Bejeweled persistent multi-player universe game show/trivia/card and Diner Dash In average, around 75%, of gamers are enticed by an award (Jeebboo polling) Acceptable response rates of different survey types is good good very good adequate poo6 30% +80% 80% 40% 50% 60% 50% 60% 70% Online Face to face Mail Phone Email in average a survey with 50%, - 60%, response rate can be considered good The average respondents of a poll is 500- 800 persons =100 persons The average cost. of a poll is around $20,000 $$$$$$$$$$ 2k The average aquestionnaire of a poll is 5 pages I really need Something new -) GG"%, of people globally are bothered to answer a traditional polling questionnaire Sources 1. Response rates - laR (Instructional Assessment Resources) 2. Survey Response Rates - PoeplePulse 3. Gamer 2.0; Exploring the use of Gaming Community & Social Media - Crimson Consulting 2009 4. Jeebboo polling question (Why do you play Jeebbo0?) 5. Mobile gaming [infograohic] - Daily Infographic 6. Girls and games literature review - Michigan State University Mind Games Collaboratory 7. Teenagers: Mobile gaming, apps and data greed [lnfographic] 8. US Smartphone penetration hits 50 percent 9. Number of European Smartphone users accessing news surges 74 percent over past year - comScore 10. Poll: Mobile gaming, where do you play the most? 11. Juengo Infographic while watching TV average average very good good Jeebboo presents Mobile gaming trends, Poll & Survey data The number of smart.phone users worlwide is predicted to exceed 1 billion by 2014 USA & Europe smart.phone penetrat.ion* in 2012 is. Europe 45.2% U.S.A. 49.7% *of tot.al mobile users per region EU5 smartphone penetration* in 2012 is. Germany 38.2% 752.6% France 41.4% Italy Spain 44.4% 52.5% *of tot.al mobile users per count.ry Mobile applications are an increasingly important channel (70%) Percentage of users 29% 12% APPS 50+ No of applications 30+ 10+ Already consumers are spending 10% more time on their apps than on Web 10% mobile applications web $33 billion is what. the mobile entertainment indust.ry was worth in 2010. 33 mobile gamers 53% 47% 70%--60%, of all mobile application downloads are games 70%-80% GAMES 20%-30% APPS other 84% of tablet owners play games 74%. spend more than 1 hour playing mobile games per day Where people play mobile games 30% 16% 12% 12% 40% 30% 20% 10% in the bathroom in bed on public transport A 2009 research on what. is the one type of online game played most. often, revealed that. 44% 21% 16% 10% 9% Play Play Play Play puzzle/board Play action/sports strategy/role-play downloadable games other type of games such as Bejeweled persistent multi-player universe game show/trivia/card and Diner Dash In average, around 75%, of gamers are enticed by an award (Jeebboo polling) Acceptable response rates of different survey types is good good very good adequate poo6 30% +80% 80% 40% 50% 60% 50% 60% 70% Online Face to face Mail Phone Email in average a survey with 50%, - 60%, response rate can be considered good The average respondents of a poll is 500- 800 persons =100 persons The average cost. of a poll is around $20,000 $$$$$$$$$$ 2k The average aquestionnaire of a poll is 5 pages I really need Something new -) GG"%, of people globally are bothered to answer a traditional polling questionnaire Sources 1. Response rates - laR (Instructional Assessment Resources) 2. Survey Response Rates - PoeplePulse 3. Gamer 2.0; Exploring the use of Gaming Community & Social Media - Crimson Consulting 2009 4. Jeebboo polling question (Why do you play Jeebbo0?) 5. Mobile gaming [infograohic] - Daily Infographic 6. Girls and games literature review - Michigan State University Mind Games Collaboratory 7. Teenagers: Mobile gaming, apps and data greed [lnfographic] 8. US Smartphone penetration hits 50 percent 9. Number of European Smartphone users accessing news surges 74 percent over past year - comScore 10. Poll: Mobile gaming, where do you play the most? 11. Juengo Infographic while watching TV average average very good good

Mobile gaming trends, polling and survey data

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Jeebboo presented mobile gaming trends, polling and survey data

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