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Gaming is Good for You

GAMING Is GOOD FOR YOU For the very first time, researchers are seriously investigating what exactly gaming can do for you. Scientists, therapists, and sociologists alike are discovering that GAMING CAN CHANGE YOU FOR THE BETTER. With 1.6 gamers to every U.S. household, the case for video games deserves some serious consideration. Here's a look at some remarkable gaming goodness: VIDEO GAMES & THERAPY VIRTUAL REALITY HELPED TREAT THE PAIN OFA SEVERELY BURNED MARINE. The game, SnowWorld, put him in a 3D snowball fight while surgeons operated on his burns. With the game, he thought about the pain less than of the time. 25% LL Without the game, he thought about the pain 75% of the time. OTHER VIRTUAL REALITY TREATMENTS: SpiderWorld lets people with arachnophobia face a tiny spider at their own pace. Dirty Bathroom takes people with OCD through messier and messier bathrooms, helping them overcome their anxiety. Chez Fortune simulates a bar with casino games to help gambling addicts resist their temptations. VIDEO GAMES & SOCIALIZING VIDEO GAMES ARE GREAT FOR SOCIALIZING: 65% 35% 65% of gamers play their games with a friend present. O RS Online games like World of Warcraft and Runescape are brimming with people and adventures. WoW alone has over 12 MILLION members. 76% of married couples said playing MMORPGS like World of Warcraft together had a positive effect on their marriage. 2 out of 5 US and UK Internet users play social games for more than 15MIN/EACH WEEK. 4 40% of users' Facebook activity is spent on social W games like Words with Friends and FarmVille. VIDEO GAMES & EDUCATION Video games can improve early literacy in 4 and 5 year olds, especially letter recognition and story comprehension. 100 NN More than Fortune 500 companies, like IBM, Cisco, and Cold Stone Creamery, use some form of gaming for training purposes. EDUCATIONAL GAMES CONTRIBUTE TO MAJOR RESEARCH EFFORTS: In Galaxy Zoo, people classify objects seen by the Hubble telescope. 50MILLION real galaxies and celestial bodies were classified in the game's first year. In Eterna and FoldIt, players solve biochemical puzzles, helping ETERNA FOLDIT scientists better understand genetics. VIDEO GAMES & THE BRAIN Call of Duty and Halo players performed 30 to 50% better than nonplayers at making +30-50% out details in clutter and managing events. Kids who played Tetris for 30 minutes a day for three months had a thicker cortex than those who didn't play (The cortex is believed to process coordination and visual information.) VIDEO GAMES & THE BODY Workouts in games like Wii Fit and Kinect Fitness can boost stamina and heart rate levels. STAMINA Researchers use games to monitor the health of senior citizens. Their efforts can predict an illness or even a patient's risk of falling. Action games sharpen vision and 1 HOUR help cure Amblyo pia, aka "lazy eye." In one hour, some games can do what 400 HOURS an eye patch does in 400 hours. OPPS Surgeons that gamed were 27% faster at 27% procedures and made 37% fewer errors 37% compared to those that didn't. Games are now seriously integrated into the treatment of mental and physical health, early development, and rehabilitation. But as with anything, moderation is key. EXPERTS SUGGEST PLAYING FOR LESS THAN 21 HOURS A WEEK. Past 21 hours, benefits from gaming decrease and the effects turn harmful. Americans sense of moderation will need to develop alongside these new and exciting advancements in highly virtual games. END Brought to you by FRUGAL DAD http://online.wsj.com/article/SB10001424052748704590704576092460302990884.html http://quickfacts.census.gov/qfd/states/00000.html http://www.gq.com/news-politics/newsmakers/201202/burning-man-sam-brown-jay-kirk-gq-february-2012#ixzzlmUKOQWd http://www.theesa.com/facts/index.asp http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847881 http://www.slate.com/blogs/future_tense/2012/02/14/mmorpg_like_world_of_warcraft_can_help_or_hurt_a_marriage_html http://www.infosolutionsgroup.com/pdfs/2011_PopCap_Social_Gaming_Research_Results.pdf http://online.wsj.com/article/SB10001424052748704590704576092460302990884.html http://www.usatoday.com/news/washington/story/2012-01-26/edcuational-video-games-white-house/52908052/1 http://www.theesa.com/games-improving-what-matters/education.asp http://www-03.ibm.com/press/us/en/pressrelease/26734.wss http://www.businessweek.com/magazine/content/06_13/b3977062.htm http://www.npr.org/2011/02/18/133870801/could-gaming-be-good-for-you http://www.nytimes.com/2011/01/11/science/11rna.html http://www.nytimes.com/2003/05/29/us/video-game-killing-builds-visual-skills-researchers-report.html http://www.cnn.com/2009/HEALTH/10/27/gaming.health.senses/index.html http://www.miriamhospital.org/wtn/Page.asp?PagelD=WTNO00158 http://munews.missouri.edu/news-releases/2011/0906-mu-researchers-use-new-video-gaming-technology-to-detect-illness-prevent-f alls-in-older-adults/ http://www.cnn.com/2009/HEALTH/10/27/gaming.health.senses/index.html GAMING Is GOOD FOR YOU For the very first time, researchers are seriously investigating what exactly gaming can do for you. Scientists, therapists, and sociologists alike are discovering that GAMING CAN CHANGE YOU FOR THE BETTER. With 1.6 gamers to every U.S. household, the case for video games deserves some serious consideration. Here's a look at some remarkable gaming goodness: VIDEO GAMES & THERAPY VIRTUAL REALITY HELPED TREAT THE PAIN OFA SEVERELY BURNED MARINE. The game, SnowWorld, put him in a 3D snowball fight while surgeons operated on his burns. With the game, he thought about the pain less than of the time. 25% LL Without the game, he thought about the pain 75% of the time. OTHER VIRTUAL REALITY TREATMENTS: SpiderWorld lets people with arachnophobia face a tiny spider at their own pace. Dirty Bathroom takes people with OCD through messier and messier bathrooms, helping them overcome their anxiety. Chez Fortune simulates a bar with casino games to help gambling addicts resist their temptations. VIDEO GAMES & SOCIALIZING VIDEO GAMES ARE GREAT FOR SOCIALIZING: 65% 35% 65% of gamers play their games with a friend present. O RS Online games like World of Warcraft and Runescape are brimming with people and adventures. WoW alone has over 12 MILLION members. 76% of married couples said playing MMORPGS like World of Warcraft together had a positive effect on their marriage. 2 out of 5 US and UK Internet users play social games for more than 15MIN/EACH WEEK. 4 40% of users' Facebook activity is spent on social W games like Words with Friends and FarmVille. VIDEO GAMES & EDUCATION Video games can improve early literacy in 4 and 5 year olds, especially letter recognition and story comprehension. 100 NN More than Fortune 500 companies, like IBM, Cisco, and Cold Stone Creamery, use some form of gaming for training purposes. EDUCATIONAL GAMES CONTRIBUTE TO MAJOR RESEARCH EFFORTS: In Galaxy Zoo, people classify objects seen by the Hubble telescope. 50MILLION real galaxies and celestial bodies were classified in the game's first year. In Eterna and FoldIt, players solve biochemical puzzles, helping ETERNA FOLDIT scientists better understand genetics. VIDEO GAMES & THE BRAIN Call of Duty and Halo players performed 30 to 50% better than nonplayers at making +30-50% out details in clutter and managing events. Kids who played Tetris for 30 minutes a day for three months had a thicker cortex than those who didn't play (The cortex is believed to process coordination and visual information.) VIDEO GAMES & THE BODY Workouts in games like Wii Fit and Kinect Fitness can boost stamina and heart rate levels. STAMINA Researchers use games to monitor the health of senior citizens. Their efforts can predict an illness or even a patient's risk of falling. Action games sharpen vision and 1 HOUR help cure Amblyo pia, aka "lazy eye." In one hour, some games can do what 400 HOURS an eye patch does in 400 hours. OPPS Surgeons that gamed were 27% faster at 27% procedures and made 37% fewer errors 37% compared to those that didn't. Games are now seriously integrated into the treatment of mental and physical health, early development, and rehabilitation. But as with anything, moderation is key. EXPERTS SUGGEST PLAYING FOR LESS THAN 21 HOURS A WEEK. Past 21 hours, benefits from gaming decrease and the effects turn harmful. Americans sense of moderation will need to develop alongside these new and exciting advancements in highly virtual games. END Brought to you by FRUGAL DAD http://online.wsj.com/article/SB10001424052748704590704576092460302990884.html http://quickfacts.census.gov/qfd/states/00000.html http://www.gq.com/news-politics/newsmakers/201202/burning-man-sam-brown-jay-kirk-gq-february-2012#ixzzlmUKOQWd http://www.theesa.com/facts/index.asp http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847881 http://www.slate.com/blogs/future_tense/2012/02/14/mmorpg_like_world_of_warcraft_can_help_or_hurt_a_marriage_html http://www.infosolutionsgroup.com/pdfs/2011_PopCap_Social_Gaming_Research_Results.pdf http://online.wsj.com/article/SB10001424052748704590704576092460302990884.html http://www.usatoday.com/news/washington/story/2012-01-26/edcuational-video-games-white-house/52908052/1 http://www.theesa.com/games-improving-what-matters/education.asp http://www-03.ibm.com/press/us/en/pressrelease/26734.wss http://www.businessweek.com/magazine/content/06_13/b3977062.htm http://www.npr.org/2011/02/18/133870801/could-gaming-be-good-for-you http://www.nytimes.com/2011/01/11/science/11rna.html http://www.nytimes.com/2003/05/29/us/video-game-killing-builds-visual-skills-researchers-report.html http://www.cnn.com/2009/HEALTH/10/27/gaming.health.senses/index.html http://www.miriamhospital.org/wtn/Page.asp?PagelD=WTNO00158 http://munews.missouri.edu/news-releases/2011/0906-mu-researchers-use-new-video-gaming-technology-to-detect-illness-prevent-f alls-in-older-adults/ http://www.cnn.com/2009/HEALTH/10/27/gaming.health.senses/index.html GAMING Is GOOD FOR YOU For the very first time, researchers are seriously investigating what exactly gaming can do for you. Scientists, therapists, and sociologists alike are discovering that GAMING CAN CHANGE YOU FOR THE BETTER. With 1.6 gamers to every U.S. household, the case for video games deserves some serious consideration. Here's a look at some remarkable gaming goodness: VIDEO GAMES & THERAPY VIRTUAL REALITY HELPED TREAT THE PAIN OFA SEVERELY BURNED MARINE. The game, SnowWorld, put him in a 3D snowball fight while surgeons operated on his burns. With the game, he thought about the pain less than of the time. 25% LL Without the game, he thought about the pain 75% of the time. OTHER VIRTUAL REALITY TREATMENTS: SpiderWorld lets people with arachnophobia face a tiny spider at their own pace. Dirty Bathroom takes people with OCD through messier and messier bathrooms, helping them overcome their anxiety. Chez Fortune simulates a bar with casino games to help gambling addicts resist their temptations. VIDEO GAMES & SOCIALIZING VIDEO GAMES ARE GREAT FOR SOCIALIZING: 65% 35% 65% of gamers play their games with a friend present. O RS Online games like World of Warcraft and Runescape are brimming with people and adventures. WoW alone has over 12 MILLION members. 76% of married couples said playing MMORPGS like World of Warcraft together had a positive effect on their marriage. 2 out of 5 US and UK Internet users play social games for more than 15MIN/EACH WEEK. 4 40% of users' Facebook activity is spent on social W games like Words with Friends and FarmVille. VIDEO GAMES & EDUCATION Video games can improve early literacy in 4 and 5 year olds, especially letter recognition and story comprehension. 100 NN More than Fortune 500 companies, like IBM, Cisco, and Cold Stone Creamery, use some form of gaming for training purposes. EDUCATIONAL GAMES CONTRIBUTE TO MAJOR RESEARCH EFFORTS: In Galaxy Zoo, people classify objects seen by the Hubble telescope. 50MILLION real galaxies and celestial bodies were classified in the game's first year. In Eterna and FoldIt, players solve biochemical puzzles, helping ETERNA FOLDIT scientists better understand genetics. VIDEO GAMES & THE BRAIN Call of Duty and Halo players performed 30 to 50% better than nonplayers at making +30-50% out details in clutter and managing events. Kids who played Tetris for 30 minutes a day for three months had a thicker cortex than those who didn't play (The cortex is believed to process coordination and visual information.) VIDEO GAMES & THE BODY Workouts in games like Wii Fit and Kinect Fitness can boost stamina and heart rate levels. STAMINA Researchers use games to monitor the health of senior citizens. Their efforts can predict an illness or even a patient's risk of falling. Action games sharpen vision and 1 HOUR help cure Amblyo pia, aka "lazy eye." In one hour, some games can do what 400 HOURS an eye patch does in 400 hours. OPPS Surgeons that gamed were 27% faster at 27% procedures and made 37% fewer errors 37% compared to those that didn't. Games are now seriously integrated into the treatment of mental and physical health, early development, and rehabilitation. But as with anything, moderation is key. EXPERTS SUGGEST PLAYING FOR LESS THAN 21 HOURS A WEEK. Past 21 hours, benefits from gaming decrease and the effects turn harmful. Americans sense of moderation will need to develop alongside these new and exciting advancements in highly virtual games. END Brought to you by FRUGAL DAD http://online.wsj.com/article/SB10001424052748704590704576092460302990884.html http://quickfacts.census.gov/qfd/states/00000.html http://www.gq.com/news-politics/newsmakers/201202/burning-man-sam-brown-jay-kirk-gq-february-2012#ixzzlmUKOQWd http://www.theesa.com/facts/index.asp http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847881 http://www.slate.com/blogs/future_tense/2012/02/14/mmorpg_like_world_of_warcraft_can_help_or_hurt_a_marriage_html http://www.infosolutionsgroup.com/pdfs/2011_PopCap_Social_Gaming_Research_Results.pdf http://online.wsj.com/article/SB10001424052748704590704576092460302990884.html http://www.usatoday.com/news/washington/story/2012-01-26/edcuational-video-games-white-house/52908052/1 http://www.theesa.com/games-improving-what-matters/education.asp http://www-03.ibm.com/press/us/en/pressrelease/26734.wss http://www.businessweek.com/magazine/content/06_13/b3977062.htm http://www.npr.org/2011/02/18/133870801/could-gaming-be-good-for-you http://www.nytimes.com/2011/01/11/science/11rna.html http://www.nytimes.com/2003/05/29/us/video-game-killing-builds-visual-skills-researchers-report.html http://www.cnn.com/2009/HEALTH/10/27/gaming.health.senses/index.html http://www.miriamhospital.org/wtn/Page.asp?PagelD=WTNO00158 http://munews.missouri.edu/news-releases/2011/0906-mu-researchers-use-new-video-gaming-technology-to-detect-illness-prevent-f alls-in-older-adults/ http://www.cnn.com/2009/HEALTH/10/27/gaming.health.senses/index.html GAMING Is GOOD FOR YOU For the very first time, researchers are seriously investigating what exactly gaming can do for you. Scientists, therapists, and sociologists alike are discovering that GAMING CAN CHANGE YOU FOR THE BETTER. With 1.6 gamers to every U.S. household, the case for video games deserves some serious consideration. Here's a look at some remarkable gaming goodness: VIDEO GAMES & THERAPY VIRTUAL REALITY HELPED TREAT THE PAIN OFA SEVERELY BURNED MARINE. The game, SnowWorld, put him in a 3D snowball fight while surgeons operated on his burns. With the game, he thought about the pain less than of the time. 25% LL Without the game, he thought about the pain 75% of the time. OTHER VIRTUAL REALITY TREATMENTS: SpiderWorld lets people with arachnophobia face a tiny spider at their own pace. Dirty Bathroom takes people with OCD through messier and messier bathrooms, helping them overcome their anxiety. Chez Fortune simulates a bar with casino games to help gambling addicts resist their temptations. VIDEO GAMES & SOCIALIZING VIDEO GAMES ARE GREAT FOR SOCIALIZING: 65% 35% 65% of gamers play their games with a friend present. O RS Online games like World of Warcraft and Runescape are brimming with people and adventures. WoW alone has over 12 MILLION members. 76% of married couples said playing MMORPGS like World of Warcraft together had a positive effect on their marriage. 2 out of 5 US and UK Internet users play social games for more than 15MIN/EACH WEEK. 4 40% of users' Facebook activity is spent on social W games like Words with Friends and FarmVille. VIDEO GAMES & EDUCATION Video games can improve early literacy in 4 and 5 year olds, especially letter recognition and story comprehension. 100 NN More than Fortune 500 companies, like IBM, Cisco, and Cold Stone Creamery, use some form of gaming for training purposes. EDUCATIONAL GAMES CONTRIBUTE TO MAJOR RESEARCH EFFORTS: In Galaxy Zoo, people classify objects seen by the Hubble telescope. 50MILLION real galaxies and celestial bodies were classified in the game's first year. In Eterna and FoldIt, players solve biochemical puzzles, helping ETERNA FOLDIT scientists better understand genetics. VIDEO GAMES & THE BRAIN Call of Duty and Halo players performed 30 to 50% better than nonplayers at making +30-50% out details in clutter and managing events. Kids who played Tetris for 30 minutes a day for three months had a thicker cortex than those who didn't play (The cortex is believed to process coordination and visual information.) VIDEO GAMES & THE BODY Workouts in games like Wii Fit and Kinect Fitness can boost stamina and heart rate levels. STAMINA Researchers use games to monitor the health of senior citizens. Their efforts can predict an illness or even a patient's risk of falling. Action games sharpen vision and 1 HOUR help cure Amblyo pia, aka "lazy eye." In one hour, some games can do what 400 HOURS an eye patch does in 400 hours. OPPS Surgeons that gamed were 27% faster at 27% procedures and made 37% fewer errors 37% compared to those that didn't. Games are now seriously integrated into the treatment of mental and physical health, early development, and rehabilitation. But as with anything, moderation is key. EXPERTS SUGGEST PLAYING FOR LESS THAN 21 HOURS A WEEK. Past 21 hours, benefits from gaming decrease and the effects turn harmful. Americans sense of moderation will need to develop alongside these new and exciting advancements in highly virtual games. END Brought to you by FRUGAL DAD http://online.wsj.com/article/SB10001424052748704590704576092460302990884.html http://quickfacts.census.gov/qfd/states/00000.html http://www.gq.com/news-politics/newsmakers/201202/burning-man-sam-brown-jay-kirk-gq-february-2012#ixzzlmUKOQWd http://www.theesa.com/facts/index.asp http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847881 http://www.slate.com/blogs/future_tense/2012/02/14/mmorpg_like_world_of_warcraft_can_help_or_hurt_a_marriage_html http://www.infosolutionsgroup.com/pdfs/2011_PopCap_Social_Gaming_Research_Results.pdf http://online.wsj.com/article/SB10001424052748704590704576092460302990884.html http://www.usatoday.com/news/washington/story/2012-01-26/edcuational-video-games-white-house/52908052/1 http://www.theesa.com/games-improving-what-matters/education.asp http://www-03.ibm.com/press/us/en/pressrelease/26734.wss http://www.businessweek.com/magazine/content/06_13/b3977062.htm http://www.npr.org/2011/02/18/133870801/could-gaming-be-good-for-you http://www.nytimes.com/2011/01/11/science/11rna.html http://www.nytimes.com/2003/05/29/us/video-game-killing-builds-visual-skills-researchers-report.html http://www.cnn.com/2009/HEALTH/10/27/gaming.health.senses/index.html http://www.miriamhospital.org/wtn/Page.asp?PagelD=WTNO00158 http://munews.missouri.edu/news-releases/2011/0906-mu-researchers-use-new-video-gaming-technology-to-detect-illness-prevent-f alls-in-older-adults/ http://www.cnn.com/2009/HEALTH/10/27/gaming.health.senses/index.html GAMING Is GOOD FOR YOU For the very first time, researchers are seriously investigating what exactly gaming can do for you. Scientists, therapists, and sociologists alike are discovering that GAMING CAN CHANGE YOU FOR THE BETTER. With 1.6 gamers to every U.S. household, the case for video games deserves some serious consideration. Here's a look at some remarkable gaming goodness: VIDEO GAMES & THERAPY VIRTUAL REALITY HELPED TREAT THE PAIN OFA SEVERELY BURNED MARINE. The game, SnowWorld, put him in a 3D snowball fight while surgeons operated on his burns. With the game, he thought about the pain less than of the time. 25% LL Without the game, he thought about the pain 75% of the time. OTHER VIRTUAL REALITY TREATMENTS: SpiderWorld lets people with arachnophobia face a tiny spider at their own pace. Dirty Bathroom takes people with OCD through messier and messier bathrooms, helping them overcome their anxiety. Chez Fortune simulates a bar with casino games to help gambling addicts resist their temptations. VIDEO GAMES & SOCIALIZING VIDEO GAMES ARE GREAT FOR SOCIALIZING: 65% 35% 65% of gamers play their games with a friend present. O RS Online games like World of Warcraft and Runescape are brimming with people and adventures. WoW alone has over 12 MILLION members. 76% of married couples said playing MMORPGS like World of Warcraft together had a positive effect on their marriage. 2 out of 5 US and UK Internet users play social games for more than 15MIN/EACH WEEK. 4 40% of users' Facebook activity is spent on social W games like Words with Friends and FarmVille. VIDEO GAMES & EDUCATION Video games can improve early literacy in 4 and 5 year olds, especially letter recognition and story comprehension. 100 NN More than Fortune 500 companies, like IBM, Cisco, and Cold Stone Creamery, use some form of gaming for training purposes. EDUCATIONAL GAMES CONTRIBUTE TO MAJOR RESEARCH EFFORTS: In Galaxy Zoo, people classify objects seen by the Hubble telescope. 50MILLION real galaxies and celestial bodies were classified in the game's first year. In Eterna and FoldIt, players solve biochemical puzzles, helping ETERNA FOLDIT scientists better understand genetics. VIDEO GAMES & THE BRAIN Call of Duty and Halo players performed 30 to 50% better than nonplayers at making +30-50% out details in clutter and managing events. Kids who played Tetris for 30 minutes a day for three months had a thicker cortex than those who didn't play (The cortex is believed to process coordination and visual information.) VIDEO GAMES & THE BODY Workouts in games like Wii Fit and Kinect Fitness can boost stamina and heart rate levels. STAMINA Researchers use games to monitor the health of senior citizens. Their efforts can predict an illness or even a patient's risk of falling. Action games sharpen vision and 1 HOUR help cure Amblyo pia, aka "lazy eye." In one hour, some games can do what 400 HOURS an eye patch does in 400 hours. OPPS Surgeons that gamed were 27% faster at 27% procedures and made 37% fewer errors 37% compared to those that didn't. Games are now seriously integrated into the treatment of mental and physical health, early development, and rehabilitation. But as with anything, moderation is key. EXPERTS SUGGEST PLAYING FOR LESS THAN 21 HOURS A WEEK. Past 21 hours, benefits from gaming decrease and the effects turn harmful. Americans sense of moderation will need to develop alongside these new and exciting advancements in highly virtual games. END Brought to you by FRUGAL DAD http://online.wsj.com/article/SB10001424052748704590704576092460302990884.html http://quickfacts.census.gov/qfd/states/00000.html http://www.gq.com/news-politics/newsmakers/201202/burning-man-sam-brown-jay-kirk-gq-february-2012#ixzzlmUKOQWd http://www.theesa.com/facts/index.asp http://us.blizzard.com/en-us/company/press/pressreleases.html?id=2847881 http://www.slate.com/blogs/future_tense/2012/02/14/mmorpg_like_world_of_warcraft_can_help_or_hurt_a_marriage_html http://www.infosolutionsgroup.com/pdfs/2011_PopCap_Social_Gaming_Research_Results.pdf http://online.wsj.com/article/SB10001424052748704590704576092460302990884.html http://www.usatoday.com/news/washington/story/2012-01-26/edcuational-video-games-white-house/52908052/1 http://www.theesa.com/games-improving-what-matters/education.asp http://www-03.ibm.com/press/us/en/pressrelease/26734.wss http://www.businessweek.com/magazine/content/06_13/b3977062.htm http://www.npr.org/2011/02/18/133870801/could-gaming-be-good-for-you http://www.nytimes.com/2011/01/11/science/11rna.html http://www.nytimes.com/2003/05/29/us/video-game-killing-builds-visual-skills-researchers-report.html http://www.cnn.com/2009/HEALTH/10/27/gaming.health.senses/index.html http://www.miriamhospital.org/wtn/Page.asp?PagelD=WTNO00158 http://munews.missouri.edu/news-releases/2011/0906-mu-researchers-use-new-video-gaming-technology-to-detect-illness-prevent-f alls-in-older-adults/ http://www.cnn.com/2009/HEALTH/10/27/gaming.health.senses/index.html

Gaming is Good for You

shared by GeeGrl on Apr 25
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This infographic goes over some really great things video games are responsible for. It’s pretty surprising to find that genre to genre, games can do some remarkable things for your brain and body. ...

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