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California Video Game Laws

Everything you should know about CALIFORNIA GAME LAW 1 What is it? CALIFORNIA CIVIL CODE SECTIONS 1746-1746.5 prohibit the sale of violent video games to minors if a rea- sonable person would find the violent content appealing to those with morbid interests. Since playing a video game is vastly differ- ent than passively listening to music, watching a movie or reading a book, it's dif- ficult for parents to discern if it's appropri- ate for their children. 2 Who is supporting California? Showing support for California's proposed law that will prevent the sale or rental of "excessively violent" video games to minors, 11 other states have now come forward and submitted their arguments to be heard by the U.S. Supreme Court. The states favoring the law are: - Minnesota Illinois -Michigan Connecticut -Maryland –Virginia -Florida Mississippi California Hawaii Техas Louisiana 3 A little bit of history 1970s Emergenge of video games 1990s 1992 Wolfenstein 3D, the first major "first person shooter" game was released. Violent games truly came of age 4 Statistics 239 MILLION+ computer and video games were sold in the U.S. in 2003, OR NEARLY 2 GAMES for every household in the U.S. OUT OF 10 CHILDREN GAME OY CO and adolescents play video games in U.S. AGE OF GAMERS 49% OF THE 70 TOP-SELLING GAMES contain serious 49% 26% 25% VIOLENCE 18-49 over 50 under 18 800 HOURS is the amount of footage violent video games may contain. The most atrocious content is often 5 Consequences reserved for the highest levels and can only be accessed by advanced players after hours of pro- gressive mastery. GAMERS BETWEEN 10 and 19 years old SPEND 30% Large amounts of video game play are likely to further hurt their school LESS TIME READING performance. 30 MINUTES 2 TО З HOURS of intense interaction with causes a decrease in brain activity in a region of the frontal lobe that is known to violent games raise adrena- line levels in children and pro- duces extended physiologi- be important in the ability to inhibit impulsive behavior. cal arousal. Adolescents and children who expose themselves to greater amounts of violent games are more hostile. -> RAVEL Information provided by: www.Travellnsurance.org - i n suran ce-' Sources: ING | Online Education |USA Today Everything you should know about CALIFORNIA GAME LAW 1 What is it? CALIFORNIA CIVIL CODE SECTIONS 1746-1746.5 prohibit the sale of violent video games to minors if a rea- sonable person would find the violent content appealing to those with morbid interests. Since playing a video game is vastly differ- ent than passively listening to music, watching a movie or reading a book, it's dif- ficult for parents to discern if it's appropri- ate for their children. 2 Who is supporting California? Showing support for California's proposed law that will prevent the sale or rental of "excessively violent" video games to minors, 11 other states have now come forward and submitted their arguments to be heard by the U.S. Supreme Court. The states favoring the law are: - Minnesota Illinois -Michigan Connecticut -Maryland –Virginia -Florida Mississippi California Hawaii Техas Louisiana 3 A little bit of history 1970s Emergenge of video games 1990s 1992 Wolfenstein 3D, the first major "first person shooter" game was released. Violent games truly came of age 4 Statistics 239 MILLION+ computer and video games were sold in the U.S. in 2003, OR NEARLY 2 GAMES for every household in the U.S. OUT OF 10 CHILDREN GAME OY CO and adolescents play video games in U.S. AGE OF GAMERS 49% OF THE 70 TOP-SELLING GAMES contain serious 49% 26% 25% VIOLENCE 18-49 over 50 under 18 800 HOURS is the amount of footage violent video games may contain. The most atrocious content is often 5 Consequences reserved for the highest levels and can only be accessed by advanced players after hours of pro- gressive mastery. GAMERS BETWEEN 10 and 19 years old SPEND 30% Large amounts of video game play are likely to further hurt their school LESS TIME READING performance. 30 MINUTES 2 TО З HOURS of intense interaction with causes a decrease in brain activity in a region of the frontal lobe that is known to violent games raise adrena- line levels in children and pro- duces extended physiologi- be important in the ability to inhibit impulsive behavior. cal arousal. Adolescents and children who expose themselves to greater amounts of violent games are more hostile. -> RAVEL Information provided by: www.Travellnsurance.org - i n suran ce-' Sources: ING | Online Education |USA Today Everything you should know about CALIFORNIA GAME LAW 1 What is it? CALIFORNIA CIVIL CODE SECTIONS 1746-1746.5 prohibit the sale of violent video games to minors if a rea- sonable person would find the violent content appealing to those with morbid interests. Since playing a video game is vastly differ- ent than passively listening to music, watching a movie or reading a book, it's dif- ficult for parents to discern if it's appropri- ate for their children. 2 Who is supporting California? Showing support for California's proposed law that will prevent the sale or rental of "excessively violent" video games to minors, 11 other states have now come forward and submitted their arguments to be heard by the U.S. Supreme Court. The states favoring the law are: - Minnesota Illinois -Michigan Connecticut -Maryland –Virginia -Florida Mississippi California Hawaii Техas Louisiana 3 A little bit of history 1970s Emergenge of video games 1990s 1992 Wolfenstein 3D, the first major "first person shooter" game was released. Violent games truly came of age 4 Statistics 239 MILLION+ computer and video games were sold in the U.S. in 2003, OR NEARLY 2 GAMES for every household in the U.S. OUT OF 10 CHILDREN GAME OY CO and adolescents play video games in U.S. AGE OF GAMERS 49% OF THE 70 TOP-SELLING GAMES contain serious 49% 26% 25% VIOLENCE 18-49 over 50 under 18 800 HOURS is the amount of footage violent video games may contain. The most atrocious content is often 5 Consequences reserved for the highest levels and can only be accessed by advanced players after hours of pro- gressive mastery. GAMERS BETWEEN 10 and 19 years old SPEND 30% Large amounts of video game play are likely to further hurt their school LESS TIME READING performance. 30 MINUTES 2 TО З HOURS of intense interaction with causes a decrease in brain activity in a region of the frontal lobe that is known to violent games raise adrena- line levels in children and pro- duces extended physiologi- be important in the ability to inhibit impulsive behavior. cal arousal. Adolescents and children who expose themselves to greater amounts of violent games are more hostile. -> RAVEL Information provided by: www.Travellnsurance.org - i n suran ce-' Sources: ING | Online Education |USA Today Everything you should know about CALIFORNIA GAME LAW 1 What is it? CALIFORNIA CIVIL CODE SECTIONS 1746-1746.5 prohibit the sale of violent video games to minors if a rea- sonable person would find the violent content appealing to those with morbid interests. Since playing a video game is vastly differ- ent than passively listening to music, watching a movie or reading a book, it's dif- ficult for parents to discern if it's appropri- ate for their children. 2 Who is supporting California? Showing support for California's proposed law that will prevent the sale or rental of "excessively violent" video games to minors, 11 other states have now come forward and submitted their arguments to be heard by the U.S. Supreme Court. The states favoring the law are: - Minnesota Illinois -Michigan Connecticut -Maryland –Virginia -Florida Mississippi California Hawaii Техas Louisiana 3 A little bit of history 1970s Emergenge of video games 1990s 1992 Wolfenstein 3D, the first major "first person shooter" game was released. Violent games truly came of age 4 Statistics 239 MILLION+ computer and video games were sold in the U.S. in 2003, OR NEARLY 2 GAMES for every household in the U.S. OUT OF 10 CHILDREN GAME OY CO and adolescents play video games in U.S. AGE OF GAMERS 49% OF THE 70 TOP-SELLING GAMES contain serious 49% 26% 25% VIOLENCE 18-49 over 50 under 18 800 HOURS is the amount of footage violent video games may contain. The most atrocious content is often 5 Consequences reserved for the highest levels and can only be accessed by advanced players after hours of pro- gressive mastery. GAMERS BETWEEN 10 and 19 years old SPEND 30% Large amounts of video game play are likely to further hurt their school LESS TIME READING performance. 30 MINUTES 2 TО З HOURS of intense interaction with causes a decrease in brain activity in a region of the frontal lobe that is known to violent games raise adrena- line levels in children and pro- duces extended physiologi- be important in the ability to inhibit impulsive behavior. cal arousal. Adolescents and children who expose themselves to greater amounts of violent games are more hostile. -> RAVEL Information provided by: www.Travellnsurance.org - i n suran ce-' Sources: ING | Online Education |USA Today Everything you should know about CALIFORNIA GAME LAW 1 What is it? CALIFORNIA CIVIL CODE SECTIONS 1746-1746.5 prohibit the sale of violent video games to minors if a rea- sonable person would find the violent content appealing to those with morbid interests. Since playing a video game is vastly differ- ent than passively listening to music, watching a movie or reading a book, it's dif- ficult for parents to discern if it's appropri- ate for their children. 2 Who is supporting California? Showing support for California's proposed law that will prevent the sale or rental of "excessively violent" video games to minors, 11 other states have now come forward and submitted their arguments to be heard by the U.S. Supreme Court. The states favoring the law are: - Minnesota Illinois -Michigan Connecticut -Maryland –Virginia -Florida Mississippi California Hawaii Техas Louisiana 3 A little bit of history 1970s Emergenge of video games 1990s 1992 Wolfenstein 3D, the first major "first person shooter" game was released. Violent games truly came of age 4 Statistics 239 MILLION+ computer and video games were sold in the U.S. in 2003, OR NEARLY 2 GAMES for every household in the U.S. OUT OF 10 CHILDREN GAME OY CO and adolescents play video games in U.S. AGE OF GAMERS 49% OF THE 70 TOP-SELLING GAMES contain serious 49% 26% 25% VIOLENCE 18-49 over 50 under 18 800 HOURS is the amount of footage violent video games may contain. The most atrocious content is often 5 Consequences reserved for the highest levels and can only be accessed by advanced players after hours of pro- gressive mastery. GAMERS BETWEEN 10 and 19 years old SPEND 30% Large amounts of video game play are likely to further hurt their school LESS TIME READING performance. 30 MINUTES 2 TО З HOURS of intense interaction with causes a decrease in brain activity in a region of the frontal lobe that is known to violent games raise adrena- line levels in children and pro- duces extended physiologi- be important in the ability to inhibit impulsive behavior. cal arousal. Adolescents and children who expose themselves to greater amounts of violent games are more hostile. -> RAVEL Information provided by: www.Travellnsurance.org - i n suran ce-' Sources: ING | Online Education |USA Today

California Video Game Laws

shared by maggie on May 03
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The state of California has strict laws when it comes to selling violent or potentially harmful video games to minors. Other states are behind California's push to put restrictions on video games and ...

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